- July 31, 2023
- Super Mega® Games
Mage Tower: Call of Zadeus
67%Game Brain Score
gameplay
graphics, grinding
100% User Score 18 reviews
Platforms
About
A single player roguelike deckbuilder adventure! Travel across a randomly-generated world, visit towns, and collect cards. Delve into dungeons, fight monsters, and wager resources on every battle. A digital sequel to the 2013 card game.











Audience ScoreBased on 18 reviews
gameplay6 positive mentions
grinding3 negative mentions
- Call of Zadeus offers a unique and engaging deck-building experience with a variety of card interactions and mechanics.
- The game successfully captures the charm of the original Mage Tower while expanding on it with a wealth of content and a full campaign.
- The developers have shown a lot of passion and commitment to improving the game, making it a promising title in early access.
- The user interface and overall polish of the game feel rough, with noticeable glitches and a lack of cohesion in art styles and mechanics.
- Unlocking new content can feel slow and grindy, which may lead to repetitiveness in gameplay.
- Some gameplay mechanics, such as enemy variety and the dungeon system, feel tacked on and unrewarding.
- gameplay11 mentions Positive Neutral Negative
The gameplay of the game is characterized by its innovative mechanics and a free-roaming map, which diverges from traditional roguelike deckbuilders. While it offers unique ideas and engaging core decisions, it suffers from a lack of enemy variety and a somewhat disorganized presentation of mechanics. Overall, players appreciate the depth and engagement of the gameplay, though some aspects require refinement for a more streamlined experience.
“I am honestly surprised by the game's mechanics and depth.”
“Where it really shines is the core gameplay; just the fundamental decisions about how to play your hand each turn often feel a little more engaging than most roguelike deckbuilders for me.”
“I'm also talking about gameplay mechanics and card effects that don't have an obvious build around (e.g. leftmost card or discard synergies).”
“A quick summary of the gameplay: the game is a roguelike deckbuilder that does away with the map nodes and adds a free-roaming map (which I liked).”
“Game mechanics feel like a salad that don't feel streamlined.”