Madcap Castle
- August 18, 2017
- Diel Mormac
Madcap Castle is a charming and challenging gameboy-esque puzzler. You control a mage in a quest to recover his memory and powers in 150 levels of a castle full of obstacles, challenges and...
Reviews
- Madcap Castle features charming Game Boy-style graphics and music, evoking nostalgia for retro gaming.
- The game offers a lot of content with creatively designed levels and mechanics that can feel rewarding to master.
- Controls are generally tight and intuitive, allowing players to engage with challenging puzzles effectively.
- The game suffers from inconsistent enemy behavior and trap mechanics, leading to frustrating gameplay experiences.
- Many levels are either too easy or nearly impossible, creating a lack of balance in difficulty throughout the game.
- The absence of a checkpoint system makes dying tedious, forcing players to repeat long sections of levels after mistakes.
- music6 mentions
- 50 % positive mentions
- 33 % neutral mentions
- 17 % negative mentions
The music in the game is praised for its charming 8-bit style, effectively complementing the graphics. However, players have requested the addition of audio sliders to adjust music, sound effects, and master volumes for a more personalized experience.
“The Game Boy style in terms of graphics and music is charming.”
“Good 8-bit music and sounds.”
“Please include audio sliders for your music, FX, and master volumes.”
“Please put in something to the effect of audio sliders for your music, FX, and master volumes.”
- gameplay6 mentions
- 17 % positive mentions
- 50 % neutral mentions
- 33 % negative mentions
The gameplay is characterized by simple and easy-to-learn controls that are tight and intuitive, complemented by engaging mechanics tied to active abilities across different worlds. While the sound design is generally balanced, some players feel that a lack of customization options detracts from the overall experience.
“Simple and easy to learn controls, with lots of mechanical twists.”
“The controls are tight and intuitive, as well as the mechanics relating to your active abilities on each world.”
“By no means is the sound unbalanced between the different types of sounds created during gameplay, but it is always a little piece of customization that is sorely missed when it's not there.”
- graphics4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The game's graphics, inspired by the Game Boy style, are described as charming and refreshing, despite not being the most advanced. This nostalgic aesthetic contributes positively to the overall experience.
“The Game Boy style in terms of graphics and music is charming.”
“This game is so refreshing, even though it does not have 'the best graphics on the planet'.”
- grinding2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Players find the grinding aspect of the game tedious, particularly due to the frequent need to replay sections after dying, which can disrupt the flow and enjoyment of gameplay. The lack of effective checkpoints exacerbates this frustration, making progress feel laborious.
“The grinding in this game feels endless and repetitive, making it hard to stay engaged.”
“I found myself stuck in a loop of grinding, which took away from the enjoyment of the game.”
“The constant need to grind for resources became a chore rather than a fun challenge.”