Madcap Castle
- August 18, 2017
- Diel Mormac
Madcap Castle is a charming and challenging gameboy-esque puzzler. You control a mage in a quest to recover his memory and powers in 150 levels of a castle full of obstacles, challenges and...
Reviews
- Madcap Castle successfully captures the charm of retro Game Boy games with its graphics and music, providing a nostalgic experience.
- The game features creative level designs and mechanics that challenge players to master their skills, making it rewarding to clear levels and bosses.
- Controls are generally tight and intuitive, allowing players to feel a sense of accomplishment as they navigate through the challenging puzzles.
- The game suffers from inconsistent enemy behavior and trap mechanics, leading to frustrating moments that can feel unfair and poorly designed.
- Many levels are either too easy or excessively difficult, with a lack of balance that can deter players from progressing.
- The absence of a checkpoint system and limited options for customization can make the gameplay tedious, especially after repeated failures.
- music3 mentions
- 67 % positive mentions
- 0 % neutral mentions
- 33 % negative mentions
The music in the game is praised for its charming 8-bit style, enhancing the overall nostalgic experience. However, players have expressed a desire for audio sliders to adjust music, sound effects, and master volumes for a more personalized audio experience.
“The Game Boy style in terms of graphics and music is charming.”
“Good 8-bit music and sounds.”
“Please add audio sliders for music, sound effects, and master volume.”
- gameplay3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
The gameplay features simple and easy-to-learn controls that are tight and intuitive, complemented by various mechanical twists and active abilities unique to each world. While the sound design is generally well-balanced, some players feel that a lack of customization options detracts from the overall experience.
“Simple and easy to learn controls, with lots of mechanical twists.”
“The gameplay offers a great balance of sound, enhancing the experience with customizable elements that are missed when absent.”
“The controls are tight and intuitive, as well as the mechanics relating to your active abilities on each world.”
“By no means is the sound unbalanced between the different types of sounds created during gameplay, but it is always a little piece of customization that is sorely missed when it's not there.”
- graphics2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's graphics, reminiscent of classic Game Boy style, are described as charming and refreshing, despite not being cutting-edge. Overall, the aesthetic contributes positively to the game's appeal.
“The Game Boy style in terms of graphics and music is charming.”
“This game is so refreshing, even though it does not have the best graphics on the planet.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game tedious, particularly due to frequent deaths that force them to repeat lengthy sections, making progress feel frustratingly slow.
“Checkpoints: As mentioned previously, it became very tedious dying every time and going through many steps again to get where you were.”
“The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
“I spent hours doing the same tasks over and over, which made the experience feel more like a chore than fun.”