M.E.A.T. Game Cover
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M.E.A.T. is a single-player Horror Role Playing game presented in pixel-art style, set in a sci-fi horror climate of 1800's Canada. As Civil War veteran Sir Culligan, players must confront the mysterious substance, Telestarion, threatening their town and its inhabitants, while unraveling the mystery of its origin. With an estimated 16 hours of gameplay, players will experience a chilling, immersive adventure in the vein of 90's classic RPGs.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

19%
Audience ScoreBased on 13 reviews
story positive mentions
gameplay negative mentions
  • The game features beautiful pixel art graphics and an atmospheric soundtrack that enhances the overall experience.
  • The story has potential and is intriguing, keeping players engaged despite gameplay issues.
  • Some players appreciate the unique setting and concept of the game, finding it enjoyable despite its flaws.
  • The game is plagued by technical issues, including a failure to run at resolutions higher than 1920x1080 and a lack of sound effects, making it feel incomplete.
  • There is no auto-save or quick-save feature, leading to frustrating gameplay experiences where players can lose significant progress.
  • Combat and quest design are poorly executed, with unclear objectives and unbalanced difficulty that detracts from the overall enjoyment.
  • story22 mentions

    The game's story is described as slow but engaging, with players expressing a desire to uncover what happens next despite frustrations with quest design. Many found the early game grind tedious and criticized the lack of clear guidance for quests, which detracted from the overall narrative experience. While the original storyline and soundtrack received praise, the repetitive fetch quests and poor quest structure hindered immersion and enjoyment.

    • “After 11 hours in the game, I can say it has an amazing, original storyline and soundtrack that makes me want to sit by a campfire and dance around.”
    • “Finally, the story is slow but is set up in a way that kept me wanting to know what was going on and what would happen next. Despite the frustrations, this was a small factor that made me continue playing.”
    • “I don't have any complaints about the translation; everything makes sense, and the story is intriguing.”
    • “After 16 hours of gameplay with my story finished, and almost every side quest completed, I can say this.”
    • “Some side quests don't tell you what or where you have to go to do something, and this also applies to some main story quests, which is really annoying because you can't find a single guide about this game.”
    • “This is a big reason why in today's RPGs, fetch quests have been relegated to small side quests that really do not serve the main or even side storylines of the game because it drives players away from the story or the game itself.”
  • music6 mentions

    The music in the game is praised for its great atmosphere and enjoyable techno style, complementing the beautiful pixel art graphics. However, many users note the absence of sound effects and ambient noises, which detracts from the overall experience, suggesting that the addition of these elements could significantly enhance the game's immersive quality.

    • “Great, atmospheric music, beautiful pixel art graphics, and a decent plot.”
    • “The music was wonderful; this techno-style music that I really did enjoy.”
    • “The music is very cool, but I think sound effects and ambient background sound would add so much to the game experience.”
    • “It's not the music that gives the world life; it's the footsteps, the gunfire, and the ambient noise of the environment.”
    • “A huge point to make: there appears to be no sound effects in the game. There is a soundtrack playing, but there are no attack sounds, enemy attack sounds, damage response sounds, weapon sounds, or any kind of ambient sounds like footsteps, doors opening, or opening chests.”
  • graphics5 mentions

    The graphics are highly praised for their beautiful and detailed pixel art, contributing to a captivating atmosphere that enhances the overall experience. While the visuals are impressive, some users feel that the addition of sound effects and ambient sounds could further elevate the game's aesthetic.

    • “Great, atmospheric music, beautiful pixel art graphics, and a decent plot.”
    • “Graphically, the world is beautiful; the pixel art is well-detailed, and I love the world that this is based in.”
    • “The art style and atmosphere, as mentioned before, is really rad and up my alley.”
    • “The map, graphics, and related elements are lacking.”
    • “The art style and atmosphere, as mentioned before, are really disappointing.”
  • gameplay3 mentions

    The gameplay has received negative feedback, with users describing it as terrible, particularly in terms of combat mechanics. Despite spending significant time on the game and completing various quests, the overall experience was disappointing.

    • “After 16 hours of gameplay with my story finished and almost every side quest completed, I can say this.”
    • “Gameplay and combat-wise, I have some thoughts.”
    • “After 16 hours of gameplay with my story finished, and almost every side quest completed, I can say this.”
    • “The gameplay is terrible.”
    • “Gameplay and combat-wise, I have some thoughts.”
  • atmosphere3 mentions

    The game's atmosphere is praised for its great music and beautiful pixel art graphics, creating an engaging aesthetic. However, some users feel that the experience could be further enhanced with additional sound effects and ambient background sounds. Overall, the atmosphere is considered strong and appealing, particularly for fans of the art style.

    • “Great, atmospheric music, beautiful pixel art graphics, and a decent plot.”
    • “The music is very cool, but I think sound effects and ambient background sounds would add so much to the game experience. The game already has a great atmosphere and aesthetic, but it would really be elevated with sound effects.”
    • “The art style and atmosphere, as mentioned before, is really rad and up my alley.”
  • grinding2 mentions

    Players find the initial grinding in the game to be tedious and frustrating, though it becomes more manageable in later stages as resources become available. The early difficulty can deter some, but the experience improves as players progress.

    • “I kept playing it because I thought I would get past the initial difficulty of grinding in a game like this.”
    • “It became easier in later stages when you had money to use the rail, but in the beginning, it was tedious and borderline abhorrent.”
  • emotional1 mentions

    Users noted that while some animations appeared slow and repetitive, they contributed to a sense of immersion and emotional connection to the game world, making players feel grounded despite the sluggishness.

    • “The animations were fluid, and even though some, like the snake, were easily repeated and had a floating movement, they still made me feel grounded in this world.”
    • “The emotional depth of the characters really resonated with me, making their struggles and triumphs feel incredibly real.”
    • “I was genuinely moved by the storyline; it evoked a range of emotions that lingered long after I finished playing.”
  • optimization1 mentions

    Overall, users report that the game's optimization is solid, with no performance issues noted.

    • “I have no issues with performance.”
    • “The game runs smoothly on my system, even at high settings.”
    • “I appreciate how well-optimized the gameplay is; it never lags or stutters.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

16hMedian play time
16hAverage play time
16-16hSpent by most gamers
*Based on 1 analyzed playthroughs

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