Skip to main content
Lucid Blocks Game Cover

About Lucid Blocks

Lucid Blocks is a single player open world role playing game with a horror theme. It was developed by Lucy B. Locks and was released on March 12, 2026. It received very positive reviews from players.

Surreal, ethereal, and liminal environments Infinite procedural generation both vertically and horizontally Cities made of plastic, serene fields of grass, and massive abandoned warehouses Fend against fiendful foes like manikins, squishy gels, higher-dimensional beings, and colossal spiders Wield grappling hooks, bee gliders, bombs, ball wands, blades, haze hands, and cute acce…

Skip Games Like Lucid Blocks

Games Like Lucid Blocks

Looking for games like Lucid Blocks? Here are top open world role playing recommendations with a horror focus, selected from player-similarity data — start with Fractal Block World, Golden Light or Golden Light [demo].

Skip User Reviews

Reviews

94%Audience ScoreBased on 2,757 reviews
gameplay59 positive mentions
grinding33 negative mentions

  • Unique, surreal exploration game with a dreamlike, liminal atmosphere that captivates players.
  • Complex and satisfying crafting system encouraging experimentation without handholding.
  • Infinite, procedurally generated worlds both horizontally and vertically with varied biomes and distinct environment designs.
  • Steep learning curve and confusing crafting system requiring manual recipe tracking, which can be tedious.
  • Sparse content leading to repetitive gameplay and grind-heavy progression after initial hours.
  • Movement can be slow and cumbersome, with challenging parkour sections and occasional frustrating combat mechanics.
  • gameplay

    252 mentions Positive Neutral Negative
    23% positive mentions, 73% neutral mentions, 4% negative mentions

    The gameplay is characterized by a unique, experimental crafting system and open-ended exploration reminiscent of early Minecraft, but with a surreal, dreamlike twist. While many praise its inventive mechanics, atmosphere, and rewarding trial-and-error progression, others find it opaque, repetitive, and lacking in traditional guidance or sufficient content, leading to a mixed experience largely dependent on player patience and interest in abstract exploration. Overall, the game excels in creativity and mood but can struggle with pacing and clarity in its core gameplay loop.

    • “There are some really well thought out game mechanics in here that are worth several hours of gameplay if you give it a shot.”
    • “The crafting system, storyline and mechanics are all so fun and also confusing, it's such a fun ride to play.”
    • “It somehow manages to simultaneously be an incredibly cohesive gameplay experience that rewards experimentation, initiative, and deep knowledge of its mechanics.”
    • “Everything is so confusing, there's no tutorial, all the wikis out there are unfinished or lack info, nothing is explained to you and you're expected to just know it. The community isn't helpful either. I love the aesthetic of the game but I literally don't know what to say about the gameplay because I've been playing for hours and still don't know how to play.”
    • “Personally I didn't find there was enough to do, and the gameplay alternated between (1) a frustrating version of Minecraft where the crafting and mining take too long and produce too little, and (2) samey orienteering fetch-quests to complete the rosary.”
    • “Under the layers of jagged pixels, needlessly obfuscated gameplay and "look how quirky I am" crafting there might be an actual game but I don't have the time or patience to wade through it and find it.”
  • graphics

    159 mentions Positive Neutral Negative
    36% positive mentions, 62% neutral mentions, 2% negative mentions

    The graphics of the game receive widespread praise for their unique, surreal, and dreamlike voxel aesthetic, evoking comparisons to titles like Minecraft, LSD: Dream Emulator, and Yume Nikki. Players appreciate the combination of pixelated style with sophisticated effects like reflections, dynamic shadows, and fractal rendering, creating an immersive, eerie, and meditative atmosphere that defines the game's identity. While visually striking and compatible with lower-end devices, some users note that the appeal can diminish over time and that clarity and distinction in certain graphical elements could be improved.

    • “I really enjoyed the use of fractal rendering techniques; overall, the visuals far outpace even modern day Minecraft, with the use of reflections, screen-space shaders and dynamic shadows.”
    • “Talking about visuals, this is one of the few games that got me to stop my gameplay and appreciate the details in whichever area/biome I was currently in, even if I had no good reason to be there or if that served me no purpose.”
    • “The absolute strongest points of this game are namely visuals and the soundtrack, you will feel lost in a Minecraft alpha world while being haunted by most eerie music you'll probably hear this year.”
    • “But low fidelity pixelated voxel graphics with nothing else of substance (except the appearance of substance) is not worth the gamble to me.”
    • “For me at least it gets tiresome for my brain and eyes after a few hours (played this at a friend's for a few hours before buying it), also I'd love to appreciate the artwork more and could identify things that are further away better.”
    • “Game utilizes integrated graphics card instead of my 5090, literally making it impossible to even play.”
  • atmosphere

    114 mentions Positive Neutral Negative
    56% positive mentions, 41% neutral mentions, 3% negative mentions

    The game’s atmosphere is widely praised for its uniquely eerie, surreal, and liminal qualities that create a deeply immersive and otherworldly experience. Reviewers highlight its blend of mysterious, dreamlike, and sometimes terrifying moods, enhanced by minimalist music and sound design, which together evoke a strong sense of isolation and curiosity. While some note limited content or gameplay depth, the compelling, thick atmosphere remains the game's standout and most engaging feature.

    • “The atmosphere is perfectly crafted and sets the lonely, mysterious tone amazingly.”
    • “It nails a very particular surreal, liminal, unsettling atmosphere that I have come to love over the years and that very few have seemed to achieve.”
    • “Beautiful music and immense atmosphere that are equal parts gorgeous and haunting.”
    • “If you just want to roam around in scary Minecraft and see the different enemies and biomes, then the game might still be worth your time, but personally, I would have liked to feel invested in more than just the atmosphere.”
    • “It was an okay experience, but it relies heavily on the vibe and atmosphere of the game rather than the gameplay, which is a huge letdown.”
    • “This game is entirely atmosphere and nothing more.”
  • story

    99 mentions Positive Neutral Negative
    13% positive mentions, 82% neutral mentions, 5% negative mentions

    The game's story is largely ambiguous, cryptic, and presented in a nonlinear, dreamlike manner that many find confusing or inscrutable. While some players appreciate the offbeat, surreal narrative as part of the game's mysterious atmosphere, others feel it lacks cohesion, clarity, or meaningful impact, often treating it as optional background to the sandbox exploration and crafting experience. Overall, the story adds a layer of intrigue but is not a central or clearly defined component for most players.

    • “Honestly this game was just a joy to play and discover the biomes, the layers, the mobs you can find. It's just a joy to discover it all and so satisfying to explore with each area being so creative and liminal. It leaves a sense of mystery and unease along with wonder as you're just left to your imagination to understand what you are doing in a place like this. I think that it's a very good and enjoyable side quest to try and fill out the rosary, and the combination system is very creative and the items are such a wonder to discover. It may feel a bit dull at the start but if you keep playing and experimenting you will really set the game into motion (especially after getting the grappling hook). I would say that this game gets a solid 9/10 with all the fun things thrown in there (would recommend a buy).”
    • “Besides the whimsical crafting experience, the gameplay, visuals, 'story,' and general character of Lucid Blocks overall created a fun and unique experience that I doubt many games can rival.”
    • “The story/lore is interesting to an extent, as if it's giving life to our personal experiences via the cutscenes, world generation, mobs, and other things together.”
    • “A downright incomprehensible game and story.”
    • “I could be wrong, but the story is presented in such an opaque manner that trying to decipher it feels like a wasted effort, particularly when you could be working on deciphering the crafting system to yield some form of tangible benefit.”
    • “What small story beats you get are presented in mostly random order, and primarily through symbols which are heavily distorted by the overlay.”
  • music

    94 mentions Positive Neutral Negative
    44% positive mentions, 53% neutral mentions, 3% negative mentions

    The game's music is widely praised for its haunting, atmospheric, and immersive qualities that perfectly complement the surreal, eerie environments. The soundtrack blends ambient, unsettling, and melodic tracks that evoke strong emotions ranging from dread to calm, enhancing exploration and the overall liminal experience. Many players find the music so compelling they wish to own the OST, noting it as a standout and integral element of the game's unique atmosphere.

    • “The absolute strongest points of this game are namely visuals and the soundtrack; you will feel lost in a Minecraft alpha world while being haunted by the most eerie music you'll probably hear this year.”
    • “The OST was honestly perfect for the game as well; it's very minimal and complements the atmosphere.”
    • “The music, sound effects, and visuals create a similar atmosphere to the way exploring the worlds of Yume Nikki felt.”
    • “But... I just cannot stand when the background music plays constantly.”
    • “The music plays on a constant loop, and the game directly switches between tracks when moving between biomes.”
    • “I will return when the music plays less often, with gaps of 5-10 minutes in between.”
  • grinding

    35 mentions Positive Neutral Negative
    6% positive mentions, 0% neutral mentions, 94% negative mentions

    Grinding in the game is widely regarded as tedious, slow, and excessive, with players required to repeatedly farm experience, items, and enemies to progress, especially near the endgame. While exploration and crafting hold some appeal, the reliance on leveling up and repetitive combat diminishes enjoyment, making the main objective feel like a prolonged grind. Large, empty biomes without sprint and limited enemy variety contribute to the slow pacing, leading many to find the gameplay loop shallow and repetitive.

    • “In the end, you end up wandering around, finding items that are useless, grinding experience, and killing enemies over and over for hours to complete the rosary.”
    • “Too much XP grinding to reach the end game.”
    • “The last fifteen hours were a massive grind of travelling, farming, and murdering hundreds of bubblebears that didn't live up to the game's expansive promise.”
  • humor

    21 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is widely praised for its surreal, absurd, and whimsical moments that blend seamlessly with its atmospheric and sometimes spooky setting. Players often find the quirky concepts, unexpected interactions, and strange animations genuinely funny, adding charm and a unique tone to the experience. Overall, the humor enhances the game's offbeat vibe, making it both amusing and memorable.

    • “I was laughing to myself hysterically for like 10 minutes.”
    • “Super atmospheric, it has both extremely complex and simple mechanics side by side, and it has some funny, absurd moments.”
    • “Beautiful, atmospheric, with surreal humor (what items are and how they look), terrifying in places, incredibly inventive, and creative.”
  • optimization

    18 mentions Positive Neutral Negative
    33% positive mentions, 50% neutral mentions, 17% negative mentions

    Optimization in the game is generally praised for running smoothly even on modest hardware, with many users experiencing stable performance and minimal lag. However, some mention occasional frame drops, crashes, and performance quirks linked to specific settings or game mechanics, indicating room for further refinement. Overall, the game is well-optimized for its early stage, with expectations for continued improvements.

    • “This game is also super well optimized.”
    • “Performance is pretty good as I experienced no lag spikes whatsoever, unlike Minecraft.”
    • “The optimization is perfect, I have never experienced any FPS problems yet.”
    • “I suppose the game needs more optimization passes.”
    • “Absolutely mystical experience; however, the game must be optimized because why the hell am I getting such massive frame drops on this game, yet I can run Beam?”
    • “There's some kinks with performance and I've crashed once, but considering this is a new game I expect that to be smoothed out.”
  • replayability

    12 mentions Positive Neutral Negative
    25% positive mentions, 50% neutral mentions, 25% negative mentions

    Replayability in this game is generally seen as good to promising, with diverse biomes, multiple endings, and sandbox survival elements encouraging repeated playthroughs. However, some users note a lack of content after completing main objectives and suggest adding more mod support and building options to enhance replay value. Overall, the game's varied environments and exploration potential contribute to a rewarding, if occasionally limited, replay experience.

    • “There is more than enough content to justify the full price, as I'm still stumbling upon new biomes and structures, and there are multiple world types to further increase replay value.”
    • “This is a voxel-based dreamlike game with so much to explore that replayability could truly be endless.”
    • “The environments have been very varied so far, and I'm not entirely sure how many there are but there's a way to share seeds so I imagine the replayability is quite high.”
    • “The only potential flaw of this game I can think of is a lack of replayability, as there honestly isn't much to do after finishing the main objectives, but I feel like I'll still return to this one occasionally just to bathe in the atmosphere again.”
    • “As much as I love this game and do think it's worth at least one playthrough, this game lacks the replayability that I thought it would have.”
    • “A more dedicated way for modders to get interested, like Steam Workshop support, would be massive for replayability.”
  • emotional

    10 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes a powerful range of emotions, from nostalgic warmth and childlike wonder to unsettling eeriness, creating a deeply immersive and memorable experience. Its blend of calming, terrifying, and surreal moments captivates players emotionally, making it resonate long after play. Overall, it excels at delivering both heartfelt and intense feelings through atmosphere, gameplay, and ambiance.

    • “This game really recaptured the same feelings I had playing early Minecraft. Being nearly in my 30s and having first played Minecraft mostly in my teens, this was really heartwarming.”
    • “Every time I play it, I feel immersed in a way no other game ever has made me feel.”
    • “I really like the sense of infinity the game has, combined with the dark lighting and the esoteric music made me feel uneasy. It reminded me greatly of 'House of Leaves', the sense of an infinite interior stretching outwards in all angles forever, and I love that genre of horror.”
  • stability

    6 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    The game demonstrates excellent stability, running smoothly across different platforms including Proton and Steam Deck, with no noticeable bugs. Users appreciate the seamless performance, enhancing the overall enjoyable experience.

    • “Runs great, everything good.”
    • “Runs great and very fun to just figure things out as you play.”
    • “Runs great through Proton.”
    • “I think this mechanic is the most on the border for me when it comes to capturing the feeling of old videogame glitches, versus just being a bug.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users have mixed feelings about the game's monetization: some appreciate that it doesn't feel like a quick cash grab, while others feel the game's serious tone is undermined, suggesting it struggles to justify its value.

Skip Game Offers

Buy Lucid Blocks

Play Times

8h Median play time
10h Average play time
5-12h Spent by most gamers
*Based on 15 analyzed playthroughs
Skip Videos

Videos

Skip FAQs

Frequently Asked Questions

Lucid Blocks is a open world role playing game with horror theme. Common tags for Lucid Blocks include first-person, indie, surreal, psychological, exploration and others.

Lucid Blocks is available on PC and Windows.

On average players spend around 10 hours playing Lucid Blocks.

Lucid Blocks was released on March 12, 2026.

Lucid Blocks was developed by Lucy B. Locks.

Lucid Blocks has received very positive reviews from players. Most players liked Lucid Blocks for its gameplay but disliked it for its grinding.

Lucid Blocks is a single player game.

Similar games include Fractal Block World, Golden Light, Golden Light [demo], Core Keeper, Hylics and others.