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Lovux is a minimalist puzzle game with 108 levels and 8 mechanics, gradually introduced every 13 levels. Players must break all glasses on the screen using different glass types and mechanics wisely, with full HD visuals, smooth animations, and optional gamepad support. The game features a peaceful puzzle experience, Steam achievements, and Steam Cloud, with no text and a minimalist interface.

  • Mac OS
  • PC
  • Windows
  • Linux

Reviews

87%
Audience ScoreBased on 52 reviews
gameplay7 positive mentions
grinding2 negative mentions
  • Lovux features a unique and satisfying concept of breaking glass tiles, with cleverly designed puzzles that gradually increase in complexity.
  • The game has a clean and polished visual aesthetic, along with relaxing sound effects that enhance the overall experience.
  • Mechanics are introduced at a good pace, making the gameplay intuitive and accessible for both casual players and puzzle enthusiasts.
  • The user interface is poorly designed, lacking level numbers and an effective level selection system, which can lead to confusion and frustration.
  • The introduction of perspective puzzles is seen as a significant drawback, as it complicates gameplay without adding meaningful challenge.
  • Limited undo options and control issues can make the game feel tedious and frustrating at times, detracting from the overall enjoyment.
  • gameplay37 mentions

    The gameplay is characterized by intuitive mechanics that are introduced clearly and progressively, allowing players to engage with a variety of puzzles that offer a satisfying challenge. While the core mechanics are enjoyable and the level design is creative, some players found issues with the interface and certain mechanics, such as perspective switching, detracting from the overall experience. Overall, the game provides a relaxing yet intellectually stimulating puzzle-solving experience with a good difficulty curve and multiple solutions.

    • “The mechanics of the game are intuitive, and each time a new mechanic is introduced, it is done in a clear and understandable manner, or through a purposeful challenge of reflection.”
    • “Lots of fun mechanics introduced as the puzzles go on, and I found myself getting stumped a few times later on and had to come back to solve them later.”
    • “The gameplay is really simple to grasp.”
    • “The puzzles allow for more than one solution, and don't feel like anything directed or deliberately designed - with the lack of creative ideas that they present using their mechanics, they might as well have been auto-generated.”
    • “The '3D point of view' mechanic is terrible, I'm sorry to say.”
    • “Stupid achievements: there's one for waiting 31 minutes at level 31 (maybe to pad out average gameplay length?), and another for pressing a letter key once in some random level.”
  • graphics5 mentions

    The game's graphics are praised for their clean, polished quality and significant improvement over previous titles, showcasing beautiful visuals and a well-executed graphical design. The aesthetics complement the cleverly designed puzzles, enhancing the overall experience with excellent sound design.

    • “The visual aesthetics of the game are clean, polished, and of good quality.”
    • “Definitely a big step up from their freshman game Quadrata in terms of difficulty curve presentation and graphical style.”
    • “Graphical design is very on point.”
  • music4 mentions

    The music in the game is generally appreciated for its nice visual style, but players note a lack of variety between levels, leading some to turn it off early. Additionally, the sound effects and music quality could be improved, as the options for volume control are limited.

    • “Nice visual style and music.”
    • “Resizable windowed mode, separate toggles for music and sound (no volumes, just 50%/100%/off) and you can change the color of the tile outline.”
    • “Not many musical differences between each level; honestly, I turned it off after 2-3 levels.”
    • “Sound effects and music could have been better.”
  • grinding2 mentions

    Players find the grinding aspect of the game tedious and monotonous, with some describing the experience as a slog, particularly in the context of the Zen Puzzle Bundle.

    • “The game felt tedious to get through.”
    • “Lovux was included in the zen puzzle bundle, and I found it tedious.”
  • monetization1 mentions

    The monetization strategy has drawn criticism for including advertisements within Steam achievements, which some users find intrusive and detracting from the overall experience.

    • “Not to mention, they chose to put advertisements in the Steam achievements.”
    • “The monetization strategy feels overly aggressive, making it hard to enjoy the game without spending extra money.”
    • “It's frustrating that essential features are locked behind a paywall, forcing players to spend more to fully experience the game.”
  • optimization1 mentions

    The game is well-optimized for Ubuntu, providing a smooth performance experience for users on this platform.

    • “The game runs smoothly on Ubuntu.”
    • “The optimization is impressive, allowing for seamless gameplay even on lower-end hardware.”
    • “I appreciate how well the game is optimized; it maintains a steady frame rate without any noticeable lag.”
  • atmosphere1 mentions

    The game's atmosphere is praised for being fantastic, though it leans towards a minimalistic design.

    • “The game is great; the atmosphere is fantastic yet minimal.”
    • “The immersive atmosphere draws you in and keeps you engaged throughout.”
    • “Every detail contributes to a hauntingly beautiful atmosphere that enhances the gameplay.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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