- July 7, 2023
- Mindlabor
Lovux
Platforms
About
Lovux is a minimalist puzzle game with 108 levels and 8 mechanics, gradually introduced every 13 levels. Players must break all glasses on the screen using different glass types and mechanics wisely, with full HD visuals, smooth animations, and optional gamepad support. The game features a peaceful puzzle experience, Steam achievements, and Steam Cloud, with no text and a minimalist interface.
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- Lovux features a unique and satisfying concept of breaking glass tiles, with cleverly designed puzzles that gradually increase in complexity.
- The game has a clean and polished visual aesthetic, along with relaxing sound effects that enhance the overall experience.
- Mechanics are introduced at a good pace, making the gameplay intuitive and accessible for both casual players and puzzle enthusiasts.
- The user interface is poorly designed, lacking level numbers and an effective level selection system, which can lead to confusion and frustration.
- The introduction of perspective puzzles is seen as a significant drawback, as it complicates gameplay without adding meaningful challenge.
- Limited undo options and control issues can make the game feel tedious and frustrating at times, detracting from the overall enjoyment.
gameplay
37 mentions Positive Neutral NegativeThe gameplay is characterized by intuitive mechanics that are introduced clearly and progressively, allowing players to engage with a variety of puzzles that offer a satisfying challenge. While the core mechanics are enjoyable and the level design is creative, some players found issues with the interface and certain mechanics, such as perspective switching, detracting from the overall experience. Overall, the game provides a relaxing yet intellectually stimulating puzzle-solving experience with a good difficulty curve and multiple solutions.
“The mechanics of the game are intuitive, and each time a new mechanic is introduced, it is done in a clear and understandable manner, or through a purposeful challenge of reflection.”
“Lots of fun mechanics introduced as the puzzles go on, and I found myself getting stumped a few times later on and had to come back to solve them later.”
“The gameplay is really simple to grasp.”
“The puzzles allow for more than one solution, and don't feel like anything directed or deliberately designed - with the lack of creative ideas that they present using their mechanics, they might as well have been auto-generated.”
“The '3D point of view' mechanic is terrible, I'm sorry to say.”
“Stupid achievements: there's one for waiting 31 minutes at level 31 (maybe to pad out average gameplay length?), and another for pressing a letter key once in some random level.”