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Lost Saga NA Game Cover

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Lost Saga NA is a multiplayer action game. It was developed by IO Entertainment and was released on November 25, 2014. It received neutral reviews from players.

Part fighter, part brawler and made from pure awesomeness, Lost Saga is an action-packed beat-em-up styled game that will take your skills and push them to their max! Switch from over 60 heroes on the fly, letting you create an endless amount of combos! Game Modes •Deathmatch – An 8 player free-for-all where you fight for the top spot! •Team Match – A 4v4 styled Deathmatch mode where coordinat…

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58%
Audience ScoreBased on 501 reviews
gameplay16 positive mentions
grinding12 negative mentions

  • The game features a wide variety of characters and customization options, allowing for unique playstyles.
  • Many players have fond memories of the game from its earlier days, highlighting its nostalgic value.
  • The gameplay is fast-paced and fun, with multiple game modes to keep players engaged.
  • The game is heavily criticized for being pay-to-win, with many characters and items locked behind a paywall.
  • There are significant server issues, including lag and connection problems, which detract from the overall experience.
  • The community can be toxic, with many players exhibiting rude behavior towards newcomers.
  • gameplay
    45 mentions Positive Neutral Negative

    The gameplay of Lost Saga is characterized by its fun, fast-paced multiplayer brawler mechanics, offering a variety of modes and character customization options. However, players have noted issues with exploitative mechanics that favor paying users, leading to a lack of balance and potential frustration. While the core gameplay is enjoyable and polished, server lag and accessibility concerns can detract from the overall experience.

    • “The gameplay itself is amazing, aside from a few things that minorly irritated me, but it's literally everything else that brings this game down.”
    • “Gameplay-wise, it's fast and fluid.”
    • “Overall game: 8/10 community iffy, gameplay fun as hell.”
    • “What makes it worse is that most of these easily-exploitable mechanics are only achievable in either huge grinds or through expensive payments.”
    • “Although the game is playable without paying, you will always meet players with a stronger lineup of characters and equipment; equipment and characters that are the most powerful are often near impossible to obtain without paying, even with hardcore grinding; 'meta' lineups break the variety, making gameplay more dull; toxicity is present; bad translations.”
    • “The gameplay is frenetic, forcing you to think fast, but can mostly be won by simply spamming attack and the occasional powerful skill when it's not on cooldown.”
  • story
    24 mentions Positive Neutral Negative

    The game's story is heavily intertwined with its quest system, offering a plethora of missions that provide players with opportunities to earn permanent heroes and items, though many players find the sheer volume of quests overwhelming and cluttered. While there are elements of fun and customization, the narrative experience is marred by pay-to-win mechanics, server issues, and a lack of community support, leading to a mixed reception regarding the overall engagement and enjoyment of the story. Players express frustration over repetitive missions and poor translations, which detract from the potential of an otherwise interesting concept.

    • “The first quest you do now gives you a scroll that lets you choose a permanent hero of choice out of a selection of heroes.”
    • “There seems to be a lot of ways to get free stuff through quests and events, so this also offsets the pay-to-win aspect.”
    • “Plus, there are so many quests that give random heroes that you'd be getting a crazy supply of them as you play; granted, you don't get to choose, but it's fun to try out new heroes.”
    • “It is sad to see a good concept of a game go to waste due to pay-to-win elements, a poor community, and inadequate support, with half-assed translations and the world's worst quest board ever made, to the point it looks like mobile game clutter.”
    • “Ok, so not only did I not get to pick my character or what he even looks like, but I also dislike the fact that you're going to give me about 1000 quests right off the bat.”
    • “A final and minor gripe is the constant pop-up balloons from quests and help dialogues that plague the start of this game.”
  • graphics
    12 mentions Positive Neutral Negative

    The graphics of the game are generally well-received, featuring colorful, cartoony, and anime-inspired visuals that appeal to fans of the genre. Players appreciate the variety of character designs and the game's ability to run smoothly on low-end systems, achieving high frame rates even on modest hardware. While the aesthetic may not suit everyone, it effectively enhances the overall experience for those who enjoy vibrant and animated graphics.

    • “Although it may not be everyone's cup of tea, if you're into cartoony/animated (or anime) inspired visuals, along with a huge variety and great action, then this game would be for you.”
    • “The graphics look nice, and it's awesome there is such a wide variety of characters.”
    • “The graphics are very low key and good; even on my R7 250, I'm hitting 125fps on max settings.”
    • “Lost Saga is a 3D action fighter with a small, dying community of passive-aggressive 10-year-olds, salty 30-year-old basement dwellers, and a mixed-in foreign demographic of angry South Americans.”
    • “I hate casual brawl games in general, but this one has attracted my attention with its artwork.”
    • “(Colorful cartoony graphics, with up to 8v8 player brawls).”
  • grinding
    12 mentions Positive Neutral Negative

    The grinding aspect of the game is heavily criticized, with many players feeling it is excessively tedious and unbalanced, particularly due to the pay-to-win mechanics that favor those who spend money over those who grind. While it is possible to obtain powerful characters and equipment through grinding, the process is often seen as a time-consuming and frustrating endeavor, leading to a lack of competitiveness and variety in gameplay. Additionally, recent updates have shifted the focus towards farming rather than combat, further diminishing the overall experience.

    • “One category of hero (called unique) can only be obtained through luck of the draw, and those who pay can gain a massive boost to their chances compared to those who do heavy grinding. No matter how much the grinder works, these characters are almost always god-tier and easily exploitable.”
    • “Although the game is playable without paying, you will always encounter players with a stronger lineup of characters and equipment. The most powerful equipment and characters are often nearly impossible to obtain without spending money, even with hardcore grinding. The 'meta' lineups break the variety, making gameplay more dull.”
    • “All the premium 'fun' heroes will cost you either real money or a significant amount of grinding in PvE, which is another RNG time sink.”
  • monetization
    9 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn significant criticism, with players highlighting the prevalence of microtransactions that create an uneven playing field, allowing newer players to surpass veterans through purchases. Many feel that the focus on selling in-game items detracts from the overall experience, leading to a perception of the game as a cash grab rather than a balanced competitive environment. Additionally, concerns about server issues have been exacerbated by the lack of communication from developers, who seem more focused on promoting new items than addressing player frustrations.

    • “There is, however, a clear advantage for those who choose to delve into the pricey microtransactions offered.”
    • “It is possible for a player who has only played for a few weeks to have a better account than a player who has played for a few years through microtransactions.”
    • “Had tons of potential, but microtransactions and overtuned characters ruined it.”
    • “Everything from the sound design to the fact that in order to do anything worth your time, you have to pay quite a bit in microtransactions.”
    • “However, the game just became more and more of a cash grab complete with really overpowered heroes and gear that you pretty much had to have if you wanted to compete with the higher leveled players.”
  • stability
    9 mentions Positive Neutral Negative

    The game's stability is heavily criticized, with users reporting frequent glitches and bugs that disrupt gameplay, particularly during login and in-game actions. Many players express frustration over unresponsive customer support and a lack of effective solutions, leading to a perception that the developers prioritize profit over fixing these issues. While some note that the user interface is not buggy, the overall experience is marred by technical problems that significantly detract from enjoyment.

    • “Sometimes the match/game mode glitches out.”
    • “Too many glitches, no help other than being told to reinstall (which I told them I did).”
    • “I feel like this game has too many glitches when I try to log in and in-game, so if those glitches could be fixed, I would like this game more.”
  • optimization
    4 mentions Positive Neutral Negative

    The optimization of Lost Saga is generally praised, with smooth gameplay and a fair matchmaking system that aligns players with similar skill levels. Players appreciate the performance grading system that rewards them even in defeat, contributing to a balanced and engaging experience.

    • “Lost Saga also has a fair setting of your allies and foes; the battles you can join will be open to similar areas of your skill rank, which is obtained and set through overall performance in battles.”
    • “Unlike half the people here leaving hate comments because they can't win, there are many ways to win even if you lose the match: I'm talking about the honorable mentions at the end of each match that grade your performance during battle.”
    • “Runs smoothly.”
    • “Lost Saga also has a fair setting of your allies and foes. The battles that you can join will be open to similar areas of your skill rank, which is obtained and set through overall performance in battles.”
    • “Once you beat the boss, you get a random reward based on performance and then are dropped back into the lobby.”
  • emotional
    3 mentions Positive Neutral Negative

    Players express a strong emotional connection to the game, feeling welcomed back by the developers. However, there is frustration among veterans regarding account accessibility on the Steam version, which detracts from the overall emotional experience.

    • “Way to go io entertainment, you've really made me feel like I was welcomed back to this game.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is highlighted as a key element, making it a fun experience, especially when played with friends. While some may hesitate to engage fully, the overall consensus is that the game offers a hilarious and enjoyable time.

    • “But overall, if you're not planning to buy anything, it's a nice game to play with friends; it's hilarious and fun.”
  • music
    2 mentions Positive Neutral Negative

    The music and sound effects in the game effectively complement the menus and game maps, enhancing the overall experience. However, the soundtrack lacks memorability, with only the lobby theme standing out, which may detract from player engagement in the long run.

    • “The sound effects and music perfectly match the respective menus and game maps, enhancing the overall experience.”
    • “The soundtrack is not memorable whatsoever outside of the lobby theme. For fighting games, the hype from the aesthetics and action are huge factors to keep a person playing.”
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10h Median play time
80h Average play time
4-300h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Lost Saga NA is a action game.

Lost Saga NA is available on PC and Windows.

On average players spend around 80 hours playing Lost Saga NA.

Lost Saga NA was released on November 25, 2014.

Lost Saga NA was developed by IO Entertainment.

Lost Saga NA has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Lost Saga NA is a multiplayer game.

Similar games include ArcheBlade, Conqueror's Blade, Dungeon Fighter Online, Freestyle2: Street Basketball, KurtzPel and others.