Dungeon Fighter Online Game Cover

"Dungeon Fighter Online is a 2D side-scrolling action MORPG with fast-paced gameplay and unique retro-style graphics, inspired by classic arcade games. Experience dazzling hit effects and complex combos, and customize your character with various avatars and dyes. Join the adventure and become the hero of an epic story with a variety of characters!"

  • PC
  • Windows
  • Cloud
  • NVIDIA GeForce NOW

Reviews

74%
Audience ScoreBased on 108 reviews
graphics6 positive mentions
grinding20 negative mentions
  • The game features a diverse range of classes and subclasses, each with unique playstyles, making it enjoyable for players who like to experiment.
  • The graphics and music are well-crafted, providing a nostalgic yet appealing aesthetic that enhances the gameplay experience.
  • Frequent events and updates keep the game fresh, offering players opportunities for fast leveling and acquiring valuable items.
  • The fatigue system can be frustrating, limiting playtime and requiring players to wait or pay to restore fatigue points.
  • Many players find the early game too easy, with difficulty ramping up significantly only at higher levels, which can lead to a lack of engagement.
  • Technical issues, particularly with the Steam version, can hinder gameplay, including account linking problems and installation difficulties.
  • story24 mentions

    The game's story is primarily delivered through scenario dungeons and quests, which players often find easy, while challenge stages present a significant difficulty spike. Many players express confusion about the narrative, with some skipping dialogue entirely, indicating a need for improved tutorials for newcomers. Overall, while the game offers a wealth of quests and a unique dungeon-crawling experience, the storytelling aspect may leave some players feeling lost or disengaged.

    • “You do scenarios which are basically the story quests of the game.”
    • “You will mostly be going through scenario (story) dungeons and do some side-quests here and there until later on when you unlock things like the otherverse and ancient dungeons.”
    • “More stories and quests than before.”
    • “As a level 86 player, I am not ashamed that I have no idea what is going on; I literally have skipped every single piece of dialogue I came across.”
    • “All main story stages are all too easy, but challenge stages are too hard.”
    • “As I know, ten years ago the game had a completely different style, even main story stages that had challenges for skilled players.”
  • graphics20 mentions

    The graphics of the game, originally released in 2005, are noted for their appealing 2D visuals and flashy skills for each class, showcasing significant effort despite being considered mediocre by some. While comparisons to higher-end titles like "Witcher 3" highlight its limitations, many players find the unique art style charming and enjoyable, especially when played at higher graphic settings. Overall, the graphics contribute positively to the game's aesthetic appeal, making it a visually engaging experience.

    • “The 2D graphics still have some nice looking visuals for a game originally released in 2005.”
    • “Has flashy looking skills for every class and is just an aesthetically appealing game that you may come to enjoy.”
    • “Awesome graphics; it shows that they've put a lot of effort into it.”
    • “Graphics: on a scale from indie game to Witcher 3, well it is rated at... just think of Don't Starve Together or Town of Salem.”
    • “It is an amazing game that managed to combine mediocre graphics with a fun style of gameplay.”
    • “This amazing game is often overlooked due to its 'bad graphics' which I actually find alluring.”
  • grinding20 mentions

    Grinding in the game is a polarizing experience; while some players find it tedious and repetitive, especially during farming and raid activities, others appreciate the structured limits of the fp bar that encourage daily engagement. The arcade combat system adds a layer of enjoyment to grinding, particularly on harder maps, but players should be prepared for significant grind-heavy content once they reach the level cap. Overall, the grind can feel excessive and monotonous, but it also offers a sense of motivation compared to previous systems.

    • “After finishing the scenarios, you will begin the real grind, which mostly consists of a lot of farming and/or luck (depending on what you're after).”
    • “I'll be honest, this is a tedious waste of my time.”
    • “It's still an MMO, so be warned that a lot of the content when you hit level cap is going to be grinding for gear and doing raids.”
  • gameplay14 mentions

    The gameplay is characterized as a simple, arcade-style side-scrolling beat 'em up, drawing parallels to fighting games like Street Fighter. Players experience varied mechanics depending on their chosen class, subclass, and equipment, enhancing the fun factor, especially in cooperative play. Overall, the core gameplay remains consistent with traditional beat 'em-up elements.

    • “All that said, it is a fun game; gameplay varies a lot between classes, subclasses, class genders, and even equipment setups.”
    • “Gameplay is simple.”
    • “The core gameplay (in dungeons) is basically like most beat 'em-ups.”
    • “It's an arcade side-scrolling beat 'em up type game with gameplay mechanics similar to that of a fighting game like Street Fighter.”
  • music6 mentions

    The music in the game is highly praised for its quality and variety, with many considering it among the best in video gaming. However, some players note that repeated visits to the same dungeon can lead to hearing the same tracks multiple times, which may detract from the overall experience.

    • “The music is some of the best I have heard in a video game.”
    • “The same goes for the music, which is really nice and varied enough, though if you run the same dungeon over and over you will hear the same song every time (with some exceptions).”
    • “Really nice and varied soundtrack, it's definitely worth leaving the music on.”
  • monetization2 mentions

    Users find the monetization strategy to be unusual and perplexing, indicating a lack of clarity or coherence in how it is implemented.

    • “Monetization is bizarre.”
  • replayability2 mentions

    Reviewers highlight that the increased number of playable classes and characters significantly enhances the game's replayability, offering players diverse experiences and strategies to explore in multiple playthroughs.

    • “There are more playable classes and characters than ever before.”
    • “The variety of classes and characters keeps the game fresh and exciting for multiple playthroughs.”
    • “Each character offers a unique experience, making you want to replay the game to explore all the possibilities.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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