Dungeon Fighter Online Game Cover

"Dungeon Fighter Online is a 2D side-scrolling action MORPG with fast-paced gameplay and unique retro-style graphics, inspired by classic arcade games. Experience dazzling hit effects and complex combos, and customize your character with various avatars and dyes. Join the adventure and become the hero of an epic story with a variety of characters!"

  • Cloud
  • NVIDIA GeForce NOW

Reviews

74%
Audience ScoreBased on 54 reviews
music3 positive mentions
grinding10 negative mentions
  • The game offers a diverse range of classes and subclasses, each with unique playstyles, making it enjoyable for players who like to experiment.
  • The graphics and music are well-crafted, providing a nostalgic yet appealing aesthetic that enhances the overall gaming experience.
  • Frequent events and updates keep the game fresh, and the community is generally supportive, making it easier for new players to engage.
  • The fatigue system can be frustrating, limiting playtime and requiring players to wait or pay to continue playing effectively.
  • Many players find the early game too easy, with difficulty ramping up significantly only at higher levels, which can lead to a lack of engagement.
  • Technical issues, particularly with the Steam version, can hinder gameplay, including problems with account linking and installation errors.
  • story12 mentions

    The game's story is primarily delivered through scenario quests, which players often find easy to navigate, though some express confusion over the narrative due to a lack of engaging dialogue. While there are more quests available than in previous iterations, the overall difficulty of main story stages has decreased, leading to a mixed reception regarding the challenge and depth of the storytelling experience. New players may struggle with the tutorial and understanding the story, suggesting a need for improvement in guidance.

    • “You do scenarios which are basically the story quests of the game.”
    • “You will mostly be going through scenario (story) dungeons and do some side-quests here and there until later on when you unlock things like the otherverse and ancient dungeons.”
    • “More stories and quests than before.”
    • “Questing/story: as a level 86 player, I am not ashamed that I have no idea what is going on; I literally have skipped every single piece of dialogue I came across.”
    • “All main story stages are all too easy, but challenge stages are too hard.”
    • “As I know, ten years ago the game had a completely different style, even main story stages that had challenges for skilled players.”
  • graphics10 mentions

    The graphics of the game, originally released in 2005, are noted for their appealing 2D visuals and flashy skills for each class, showcasing significant effort despite being considered mediocre by some. While comparisons to higher-end titles like "Witcher 3" highlight its limitations, many players appreciate its unique aesthetic and find charm in its simplicity. Overall, the graphics contribute positively to the game's enjoyable experience.

    • “The 2D graphics still have some nice looking visuals for a game originally released in 2005.”
    • “It has flashy looking skills for every class and is just an aesthetically appealing game that you may come to enjoy.”
    • “Awesome graphics; it shows that they've put a lot of effort into it.”
    • “Graphics: on a scale from indie game to Witcher 3, well it is rated at... just think of Don't Starve Together or Town of Salem.”
    • “It is an amazing game that managed to combine mediocre graphics with a fun style of gameplay.”
    • “This amazing game is often overlooked due to its 'bad graphics' which I actually find alluring.”
  • grinding10 mentions

    Players find the grinding aspect of the game to be a mixed experience; while some appreciate the structured limits that prevent burnout, others feel that the farming and raid mechanics can become tedious and time-consuming. The arcade combat system adds a layer of enjoyment to grinding, particularly on harder maps, but many still view the endgame content as heavily reliant on repetitive tasks for gear progression. Overall, grinding is seen as an integral part of the MMO experience, albeit one that can lead to frustration for some players.

    • “After finishing the scenarios, you will begin the real grind, which mostly consists of a lot of farming and/or luck (depending on what you're after).”
    • “I'll be honest, this is a tedious waste of my time.”
    • “It's still an MMO, so be warned that a lot of the content when you hit level cap is going to be grinding for gear and doing raids.”
  • gameplay7 mentions

    The gameplay is characterized as a simple, arcade-style side-scrolling beat 'em up, reminiscent of classic fighting games like Street Fighter. Players experience varied mechanics depending on their chosen class, subclass, and equipment, enhancing the overall fun and replayability, especially when played cooperatively.

    • “All that said, it is a fun game; gameplay varies a lot between classes, subclasses, class genders, and even equipment setups.”
    • “Gameplay is simple.”
    • “The core gameplay (in dungeons) is basically like most beat 'em-ups.”
    • “It's an arcade side-scrolling beat 'em up type game with gameplay mechanics similar to that of a fighting game like Street Fighter.”
  • music3 mentions

    The music in the game is highly praised for its quality and variety, with many players considering it among the best in video gaming. However, some note that repeated dungeon runs can lead to hearing the same tracks frequently, despite the overall enjoyable soundtrack.

    • “The music is some of the best I have heard in a video game.”
    • “The same goes for the music, which is really nice and varied enough, though if you run the same dungeon over and over, you will hear the same song every time (with some exceptions).”
    • “Really nice and varied soundtrack; it's definitely worth leaving the music on.”
  • monetization1 mentions

    Users find the monetization strategy to be unusual and perplexing, indicating that it may not align with typical expectations or practices in gaming.

    • “Monetization is bizarre.”
    • “The in-game purchases feel exploitative and unnecessary.”
    • “It's frustrating how much the game pushes you to spend money to enjoy basic features.”
  • replayability1 mentions

    Reviewers highlight that the increased number of playable classes and characters significantly enhances the game's replayability, offering players diverse experiences and strategies to explore in multiple playthroughs.

    • “There are more playable classes and characters than ever before, making each playthrough feel fresh and exciting.”
    • “The variety of choices and paths available ensures that no two runs are the same.”
    • “With multiple endings and unlockable content, I find myself coming back for more every time.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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