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Dungeon Fighter Online

Dungeon Fighter Online Game Cover
61%Game Brain Score
story, gameplay
grinding, monetization
61% User Score Based on 3,213 reviews

Platforms

PCCloudNVIDIA GeForce NOWWindows
Dungeon Fighter Online Game Cover

About

Dungeon Fighter Online is a single player and multiplayer arcade hack and slash game with a fantasy theme. It was developed by Neople and was released on August 9, 2016. It received mostly positive reviews from players.

"Dungeon Fighter Online is a 2D side-scrolling action MORPG with fast-paced gameplay and unique retro-style graphics, inspired by classic arcade games. Experience dazzling hit effects and complex combos, and customize your character with various avatars and dyes. Join the adventure and become the hero of an epic story with a variety of characters!"

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61%
Audience ScoreBased on 3,213 reviews
story85 positive mentions
grinding209 negative mentions

  • Fun and engaging combat with a variety of classes and flashy skills.
  • Great nostalgic feel reminiscent of classic beat-em-up games.
  • Regular updates and events keep the content fresh and engaging.
  • Frequent account bans and trade restrictions for new players, often without explanation.
  • The fatigue system limits playtime, forcing players to create multiple characters to progress.
  • Poor customer support and a confusing UI make it difficult for new players to navigate the game.
  • story
    408 mentions Positive Neutral Negative

    The story in Dungeon Fighter Online (DFO) has received mixed reviews, with some players appreciating its depth and character development, while others criticize it for being overly simplistic or convoluted. Many players find the narrative engaging, with interesting lore and character backstories, but feel that the pacing is rushed and the gameplay often oversimplifies the experience, making it easy to breeze through quests. Additionally, the game's focus on solo play and the removal of cooperative story mode options have disappointed those looking to enjoy the narrative with friends.

    • “The story is top notch and so is the art that pops up throughout the game.”
    • “The story this game has is very unique and definitely rich in lore; it can definitely feel like reading a novel.”
    • “The story is interesting, and the music is phenomenal.”
    • “Dfo's storyline unfortunately is the highest form of disappointment as it struggles to hold players in its narrative grasp.”
    • “The story makes no sense and is all over the place, and they continue to add to the story. I can't even think of a basic summary of it because it's so nonsensical.”
    • “The protagonist's backstory, outlined in the opening, fails to undergo meaningful development, leaving them stagnant throughout the adventure.”
  • gameplay
    349 mentions Positive Neutral Negative

    The gameplay of Dungeon Fighter Online (DFO) is characterized by its engaging beat-em-up mechanics combined with RPG elements, offering a diverse range of classes and subclasses that provide unique playstyles. While many players appreciate the fluid combat and nostalgic arcade feel, criticisms arise regarding outdated visuals, a convoluted interface, and a fatigue system that limits playtime, which can detract from the overall experience. Despite these issues, the core gameplay remains enjoyable and addictive, appealing to both new and veteran players who appreciate its depth and variety.

    • “The gameplay is where DFO truly shines—combat feels fluid and responsive, with tight controls that make chaining combos and unleashing special abilities a satisfying experience.”
    • “The gameplay itself is extremely fun, the classes feel like most of them flow really well, and it's just really satisfying to shred the enemies over and over.”
    • “Amazing gameplay with epic combos and awesome animations, and yet despite all the things that happen on screen, it still somehow manages to run very well on low-end hardware.”
    • “Gameplay-wise, it gives me the impression that the game is currently under overhaul since a lot of content is deleted and many items appear useless or outdated.”
    • “All in all, it's a wonder how an ARPG loot game that has been running for more than a decade feels lacking in gameplay content.”
    • “Now the game is a cash cow of exploitative addiction mechanics, with wheels and flashing lights everywhere, no difficulty in sight as NPCs clutter the battlefield, robbing you of any real game experience.”
  • grinding
    213 mentions Positive Neutral Negative

    The grinding aspect of the game is a significant point of contention among players, with many describing it as excessively tedious and repetitive, especially at endgame where RNG heavily influences gear acquisition. While some players find enjoyment in the grind and appreciate the combat mechanics, others feel that the fatigue system and low drop rates detract from the overall experience, leading to frustration and a sense of being locked behind a paywall. Overall, the game is characterized as grind-heavy, typical of many MMORPGs, which may appeal to dedicated players but can deter those seeking a more casual experience.

    • “The game itself is mostly not grindy.”
    • “To go through normal dungeons and just reach cap, there's no grinding for gear involved since story quests pretty much hand you everything you need.”
    • “Pros: fun gameplay, diverse classes, good PvP (most of the time), good bosses, not very grindy, it's free and Neople is very generous.”
    • “I remember in the early days the game played like an actual RPG where players would go into dungeons, get loot, level up, and refine skills. But now, loot dropped from enemies and awarded from dungeons is so scarce that with the fatigue system, the farming experience is far from enjoyable. Leveling becomes a joke; the only thing players should do to level up is complete main quests, one-hit kill main-quest dungeon enemies, repeat until fatigue runs out, and wait for the next day to get fatigue reset. The game experience before level 115, currently the level cap, is just a long, poor story for days or weeks. Many skills seem to be auto-set, making allocating skill points almost meaningless.”
    • “The current endgame content usually requires tediously long hours of grinding for one specific thing at a time over the span of a month... and that's just one thing.”
    • “The endgame is especially grindy because it wouldn't be an MMO without a grind.”
  • graphics
    199 mentions Positive Neutral Negative

    The graphics of the game are a mix of nostalgic pixel art and modern polish, appealing to fans of retro aesthetics while also showcasing vibrant animations and flashy abilities. While some players appreciate the charming visuals and the game's ability to evoke memories of classic arcade titles, others criticize the graphics as outdated and lacking the crispness expected from contemporary games. Overall, the visuals are generally well-received for their artistic style, though opinions vary on their execution and relevance in today's gaming landscape.

    • “The visuals are the real beauty of this game, hence why leveling a new character through the same dungeons can still be fun and exciting with getting to see the skills and visuals other classes have.”
    • “Artwork and animations are absolutely beautiful for a 2D/2.5D game like this, and is one of the reasons I picked it up in the first place.”
    • “As Dungeon Fighter Online masterfully evokes the nostalgia of 90's 2D beat-em-up classics through its pixel art graphics, it weaves a rich tapestry of visuals that pays homage to the genre's golden age.”
    • “The graphics are awful on today's computers.”
    • “Video scaling leaves a lot to be desired; graphics desperately need higher resolutions for modern-day gaming.”
    • “The game was originally published in the west by Nexon America, who blamed the game’s playstyle and outdated graphics for its lack of popularity.”
  • music
    95 mentions Positive Neutral Negative

    The music in the game is widely praised, with many reviewers highlighting its exceptional quality and diversity, ranging from rock and techno to orchestral compositions. Players appreciate the soundtrack's ability to enhance the gaming experience, with memorable themes and a nostalgic feel that resonates with fans. While some mention occasional repetitiveness in dungeon tracks, the overall consensus is that the music significantly contributes to the game's appeal, making it one of the standout features.

    • “The music is some of the best I have heard in a video game.”
    • “The soundtrack is - and I can't overstate this - among the best soundtracks in the entire history of gaming.”
    • “The music is a mix of rock and techno which really fits with the different dungeons.”
    • “With a slight positive note in design, sound effects (SFX) and soundtrack blends a varied chord, blending seamlessly in some scenes while leaving a jarred dissonance in others.”
    • “There are better 2D games out there, the graphics are very old like Street Fighter 2 16-bit graphics, and the stages are very repetitive with music that does not fit the map at all, which was the reason I had YouTube playing music in the background.”
    • “No music, sound effects, etc. nothing.”
  • monetization
    47 mentions Positive Neutral Negative

    The monetization in this game has been widely criticized as predatory and overly aggressive, with many players feeling that it detracts significantly from the overall experience. Users report a heavy reliance on microtransactions that can lead to a pay-to-win environment, making it difficult to progress without spending substantial amounts of money. While some acknowledge the game's potential and fun gameplay, the pervasive ads and monetization schemes have left many disheartened and frustrated.

    • “Great job Neople, please continue to improve the consumer-friendly monetization and awesome gameplay DFO has to offer!”
    • “Believe me, the monetization of this game is among the most fair free-to-play in gaming, and the rewards for events and just playing will get you to the endgame.”
    • “Fun to play and does not pressure/force you to do in-game purchases.”
    • “One of the worst monetizations I've seen in online games - think a predatory monetization tool, and it's in there - with content designed to make you waste money to reach the endgame. The community defends the game because 'there are few players, so they would close the western servers if we weren't their paypigs!' I wish that were true so they could just shut this game down for good; I would rather punch myself in the face than play this game again.”
    • “To be honest, it seems a lot like a really well-made predatory cash grab game with a free-to-play model added on top.”
    • “Useless content will force you to spend thousands of dollars on microtransactions just to have your gear score equal to other pay-to-win players.”
  • humor
    22 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with many players finding the animal characters and ability tooltips genuinely funny, while others feel that the humor can be hit-or-miss, sometimes bordering on grating. Some reviews highlight the game's comedic elements as a significant draw, while others criticize the overall experience as frustrating, making the humor feel insidious rather than enjoyable. Overall, the game's attempts at humor resonate well with some players, but leave others unimpressed.

    • “A side-scrolling beat-em-up MMO with a serious funny bone.”
    • “Game also makes some funny remarks in ability tooltips.”
    • “With active streams and funny videos they do for the community.”
  • stability
    18 mentions Positive Neutral Negative

    The stability of the game has been widely criticized, with numerous users reporting severe bugs, glitches, and issues with the launcher that hinder gameplay. Many players experienced problems with account access and a buggy client, leading to frustration and a lack of ability to start the game. While some users noted that they could eventually play, the overall consensus is that the game suffers from significant technical issues that need urgent attention.

    • “There are also glitches found in the SFX and BGM that either amplify in volume or even echo after boss battles and cutscenes.”
    • “The client is buggy and not working properly, and blocking accounts due to a buggy client is low. Here is hoping they deal with this extremely problematic system soon.”
    • “Overall, fun and enjoyable classes are awesome, combat is tight, but this game has so many glitches that need to be fixed immediately.”
  • replayability
    12 mentions Positive Neutral Negative

    Players consistently highlight the game's high replayability, driven by a diverse array of playable characters, classes, and subclasses that offer unique gameplay experiences. Regular updates and events further enhance this aspect, ensuring that content remains fresh and engaging over time. Overall, the combination of character diversity and ongoing support contributes to a strong replay value, making it a standout feature of the game.

    • “Regular updates and events keep the content fresh and engaging, ensuring long-term replayability.”
    • “Tons of replayability, lots of classes and perks to leveling multiple characters.”
    • “With about 7+ classes and many sub-classes to later pick among them, there are endless options and replayability for playing this beautiful RPG with combat like a Greek swan; flawless & majestic.”
    • “Overall, this is an 8/10 game simply because it's a beat 'em up that has many classes and builds to choose from, all of which play differently in terms of gameplay. However, this game also adds a major replay value.”
    • “- Subclasses for every character make them all different, resulting in huge replay value.”
    • “The argument comes in to whether these policies in place limit the gameplay or artificially and unfairly increase the replayability of the game.”
  • character development
    10 mentions Positive Neutral Negative

    Character development in the game is a mixed bag, with players praising the unique and loveable character designs and voice acting, but criticizing the lack of depth in storytelling and emotional investment. While the game offers a vast lore and allows for diverse class approaches, many feel that the character development does not fully engage players or enhance their experience. Overall, improvements in narrative and character depth could elevate the game's potential significantly.

    • “As a timeless title, Dungeon Fighter Online has a foundation that could be elevated with enhancements, particularly by introducing separate difficulty levels for veterans and elevating its storyline and character development.”
    • “The lore was vast and the character development helped allow the players to all use the same characters but take different approaches on what classes they wanted to be.”
    • “Great character designs and subclasses, and the recent changes over the past year or so have made it a real force to be reckoned with if you want to be casual or hardcore in it.”
    • “Every interaction is like glass in the eye, making the experience actively work against you as if it doesn't want you to look at the screen or admire the character designs.”
    • “As a timeless title, Dungeon Fighter Online has a foundation that could be elevated with enhancements, particularly by introducing separate difficulty levels for veterans and improving its storyline and character development.”
    • “The lore was vast, but the character development felt lacking, as it allowed players to use the same characters while taking different approaches to class selection.”
  • emotional
    8 mentions Positive Neutral Negative

    The emotional aspect of the game is largely criticized for its lack of depth, with a boring storyline and stunted character growth that detracts from the overall experience. While some players find charm in the environments and characters, the narrative fails to resonate emotionally, leaving many feeling disappointed. A rare moment of emotional impact is noted, but it is overshadowed by the game's pacing and heavy reliance on text.

    • “Tears welled up in his eyes when he realized what exactly was at stake.”
    • “The intro is text-heavy and overly focused on a boring storyline that does not really add to the gameplay.”
    • “The story is not fun and feels boring, although the environments and characters are charming.”
    • “The story is boring, but at least you can skip all the cutscenes.”
  • optimization
    5 mentions Positive Neutral Negative

    The game is well-optimized, running smoothly at 60 fps on the Steam Deck with minimal power consumption, and it performs effectively even with default settings. While it excels in keyboard controls, players are encouraged to test performance on their own systems to ensure the best experience. Overall, it is praised for its solid performance and engaging gameplay.

    • “Performance-wise, it plays at a solid 60 fps (at only around 9-11w of power!) on the Steam Deck with out-of-the-box settings.”
    • “I know that sounds a little weird, being that it's an action combo-oriented game and I just suggested playing it with the keyboard, but it was actually optimized to work with a keyboard.”
    • “Changeable with hotkey settings, but overall, I recommend it for its great performance and addictive style of game!”
    • “You get into a dungeon and wipe most rooms with a single skill use, regardless of how optimized your characters are.”
    • “Every computer is different, so properly assess the performance for yourself before deciding to stay.”
    • “I know that sounds a little weird, being that it's an action combo-oriented game, but it was actually optimized to work with a keyboard.”
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7h Median play time
17h Average play time
4-15h Spent by most gamers
*Based on 42 analyzed playthroughs
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Frequently Asked Questions

Dungeon Fighter Online is a arcade hack and slash game with fantasy theme.

Dungeon Fighter Online is available on PC, Windows, Cloud and NVIDIA GeForce NOW.

On average players spend around 17 hours playing Dungeon Fighter Online.

Dungeon Fighter Online was released on August 9, 2016.

Dungeon Fighter Online was developed by Neople.

Dungeon Fighter Online has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Dungeon Fighter Online is a single player game with multiplayer and local co-op support.

Similar games include Closers, Vindictus, Kritika:REBOOT, Phantasy Star Online 2 New Genesis, Riders of Icarus and others.