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Lost Rift is a single player and multiplayer open world shooter game. It was developed by People Can Fly and was released on September 25, 2025. It received mostly positive reviews from players.

Lost Rift is a high-stakes First-Person Survival Adventure Shooter that brings together extensive base building, quests, open-world survival crafting, and intense extraction expeditions that you can play in PvPvE or cooperative PVE modes. Created for up to 5 players or solo play, explore a rich, immersive, and mysterious world where you transform from a modern survivor into a legend. You wash u…

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77%
Audience ScoreBased on 619 reviews
story20 positive mentions
grinding18 negative mentions

  • Unique blend of survival crafting and extraction shooter mechanics with a compelling core gameplay loop.
  • Separate PvE island for base building and crafting offers a safe and creative space, while expeditions provide high-risk PvPvE action.
  • Developers are active and responsive to community feedback, continuously improving the game and adding features.
  • Beautiful and immersive island environments with dynamic weather effects and strong atmosphere.
  • Satisfying progression system that rewards both solo and group players, with enjoyable gunplay and smooth mechanics.
  • Matchmaking issues have been reported, especially for solo players often facing teams, leading to imbalance and frustration.
  • Enemy AI and hyenas are considered overpowered and cause difficulty spikes, particularly early in the game.
  • Base building is limited in variety, clunky, and structures are easily damaged or destroyed; repairing is tedious.
  • Loot and resource spawn systems can be punishing and grind-heavy, with rare essential items locked behind difficult PvPvE encounters.
  • Technical issues including crashes, UI bugs, performance instability, lack of mini-map during expeditions, and missing quality-of-life features affect the experience.
  • story
    110 mentions Positive Neutral Negative

    The game features an intriguing story and lore that blend PvE base-building on a personal island with PvPvE expeditions essential for progression, creating a unique survival and extraction shooter experience. However, many players find story missions repetitive, poorly guided, and heavily reliant on PvP zones for critical quest items, which can feel frustrating and grind-heavy. Overall, while the narrative adds depth and potential, the execution needs better mission variety, clearer direction, and improved balance between PvE and PvP to fully satisfy players.

    • “You can only build with thatch and unless you want to spend 150 hours going on the same extraction mission over and over you won't be able to build any benches to put in your grass house.”
    • “You are told to get ready, and off you go to this island to collect the components you need to progress in this tutorial quest (at least that's what the npc tells you).”
    • “The loop is focused on doing pve story missions on your own 'safe' island and venturing out to a western pvpve island to acquire additional resources to progress the story and your gear.”
    • “You can't advance at all in this game without doing PvP missions which consist of repeatedly visiting the same 5 buildings to loot the same boxes 100+ times to collect the items you need to build basic benches or complete the storyline quests on the 'PvE' island.”
    • “The only way to progress in the story and to progress in technology to use at your own little base builder is to go on an online PvP expedition where other players will literally shoot you in the head while you're busy fighting a giant gorilla and they’ll take all your stuff before they themselves get sniped while hunting said gorilla.”
    • “I did not like this game whatsoever, it can't even be described as extraction... you start off on a 'tutorial island' where you do missions before you can actually play the game, and it's like story missions then you have to build bases on not the greatest terrain where half of your floors are engulfed into the ground. The AI will shoot at you, and then when you try to shoot back they'll hide and stay hidden until you stop looking, then come back out and shoot you again causing this vicious cycle.”
  • gameplay
    101 mentions Positive Neutral Negative

    The gameplay in Lost Rift offers a unique blend of survival, crafting, base-building, and extraction shooter mechanics, creating a tense and addictive experience that balances action and strategy well. While its core loop is engaging and the mechanics show potential, many players note the game is still rough around the edges with clunky building, limited content, occasional bugs, and some balancing issues—especially in PvP. Overall, it’s a promising early access title that captivates with its atmosphere and gameplay depth but requires further polish and expansion.

    • “Lost Rift is a genre-blending survival shooter from People Can Fly that tries to fuse the slow-burn satisfaction of crafting and base-building with the tension and unpredictability of extraction-based gameplay.”
    • “Mechanically, the game strikes a balance between accessibility and depth.”
    • “The gameplay loop is compelling and offers a unique experience that works beautifully for both solo players and teams.”
    • “There is no meditative gameplay; endure the imbalance of damage and armor, as if it were some kind of Arma. Hunting and stealth are absent as mechanics.”
    • “The biggest downside currently for me is the base building aspect: there is only one material type which gets turned into Swiss cheese by any PvE raid party with a shotgun. On top of that, the building mechanics aren't very fluid, being gridlocked and lacking free placement, causing some interesting bases to say the least.”
    • “The base building mechanic is awful.”
  • graphics
    59 mentions Positive Neutral Negative

    The game's graphics receive mostly positive remarks for their unique, vibrant art style and atmospheric visuals, often compared favorably to titles like Sea of Thieves. Players appreciate the detailed environments, weather effects, and smooth gameplay visuals, though some note occasional graphical bugs, performance issues, and a need for further optimization. Overall, the graphics effectively enhance the game's immersive experience despite early access imperfections.

    • “The graphics and art style are top notch.”
    • “I love the graphics and art style; they’re unique and shine at times, especially with the weather and day/night system.”
    • “Graphics and models: a visual feast on the islands.”
    • “Graphics are very below average.”
    • “Basically this game is UE5 slop, and definitely needs to be optimized and worked on graphically.”
    • “The graphics seem like Xbox arcade era slop, do better cause the game has potential otherwise.”
  • optimization
    28 mentions Positive Neutral Negative

    Optimization in the game is currently mixed, with many players experiencing performance issues like crashes, FPS drops, stuttering, and bugs, though some report smooth gameplay on higher-end systems. The developers are actively working on improvements, and there's optimism that ongoing updates will enhance stability and performance over time. Overall, while the game shows promise, it still needs significant optimization to reach its full potential.

    • “Performance has been smooth, and what stands out most is how actively the developers are updating and improving the game.”
    • “First of all, the optimization is excellent – the environment, the light reflections, everything feels really smooth and well-polished.”
    • “There are some really good bones to this game and the devs have been making great improvements to performance, art and content in the short time since the playtests.”
    • “Every time crashed, thanks for unoptimized garbage.”
    • “I would wait until next year when the game has better optimization... I can't risk breaking progress. The game is great but early access bugs cause you to be griefed!”
    • “FPS drops, stuttering, crashes, and even graphics settings resetting themselves are common.”
  • grinding
    18 mentions Positive Neutral Negative

    Grinding in the game varies by playstyle: progression is generally fair with manageable grinding for crafting and PvP gear, but base building can feel tedious and repair-intensive. PvE content often feels grind-heavy, especially for solo players, though the crafting system and questing provide enough options to keep players engaged. Overall, those who enjoy intense grinding and PvP will likely appreciate the challenge, while others may find certain aspects repetitive or slow.

    • “The game is extremely grindy, and it takes forever to get anything done in an incredibly lethal game world where everything two-shots you unless you're in the highest tier gear.”
    • “You will spend most of your time in this game farming to make gear for PvP runs.”
    • “Honestly, if you like PvP and you like grinding like hell to get anywhere, you'll likely love this game.”
  • atmosphere
    14 mentions Positive Neutral Negative

    The game's atmosphere is praised for its immersive, dynamic, and lively world filled with animals, quests, and unpredictable moments that keep exploration fresh and engaging. Its unique, visually appealing environments combined with dynamic weather and cooperative gameplay create an inviting and intense experience. However, solo play and grind can sometimes detract from fully enjoying the atmospheric world.

    • “Filling the world with animals, quests, merchants, random tasks, so that the world feels atmospheric and alive, not a bunch of random models with textures of different colors.”
    • “Building your island is rewarding, expeditions are tense and fun, and the atmosphere is incredible with dynamic weather and immersive environments.”
    • “Even in early access, the overall impression is that the game is visually appealing and successfully captures the mysterious and dangerous atmosphere of the islands.”
  • stability
    14 mentions Positive Neutral Negative

    The game's stability is mixed, with some users experiencing frequent bugs, crashes, and glitches that impact gameplay, especially on lower-end PCs, while others report a mostly smooth experience on higher-end systems. As an early access title, issues like buggy animations, occasional freezes, and audio glitches are common but considered normal, with many reviewers optimistic about future updates improving stability. Overall, stability is a current concern but does not overshadow the game's solid foundation and enjoyable mechanics.

    • “The game is bug-free and runs smoothly.”
    • “Game looks great and runs great.”
    • “Buggy, can't even play the game. What a waste of money.”
    • “Good concept, poorly executed. Game constantly freezes and when you go to other island, game kicks you every 5 minutes. Every living being in the game is overpowered and almost one-shots you every time even with armor on; they one-tap you.”
    • “Bugs, crashes, glitches - you name it.”
  • replayability
    4 mentions Positive Neutral Negative

    Replayability in this game is heavily centered on PvP, offering engaging and unpredictable raid experiences that keep players coming back. Solo play is noted as more accessible and rewarding, while the game's depth in tools, utilities, and building supports varied playstyles, enhancing replay value.

    • “It also gives some good replayability because raids can have so much uncertainty to them.”
    • “The game seems to have a lot of depth in terms of tools, utilities, and building, allowing for likely good replayability and being suited for different playstyles.”
    • “Once you play it long enough to see the core of this game (meaning the part that has replay value) it is 100% PvP.”
    • “Solo play is more playable than in a group, easier, with more loot, apparently.”
  • music
    3 mentions Positive Neutral Negative

    Users feel that the game's music is sparse and infrequent, often only playing briefly at the start, leading to extended periods of silence. They desire more variety and a higher frequency of musical tracks throughout gameplay.

    • “I heard music at the beginning of the game, and then, four hours later, why do I always play in silence? Do I need to turn on the music?”
    • “I heard music at the beginning of the game, and then, four hours later, why do I always play in silence? Do I need to turn on the music?”
    • “More music variety and higher frequency, please.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is highlighted by funny dialogue from hostile NPCs, adding charm despite some buggy elements and "cheap" physics that detract from comedic impact. Players feel that more interactive moments, like player trash talk, could enhance the humor further. Overall, the humor contributes positively but has potential to be expanded for a more engaging experience.

    • “Meeting other players on the island screams for trash talk and would make it even more hilarious.”
    • “Some funny dialogue from hostile NPCs adds to the game's charm.”
  • monetization
    2 mentions Positive Neutral Negative

    Users feel the monetization strategy lacks clarity, particularly regarding forced PvP, and suggest better communication from developers to address concerns. They also recommend incorporating features like lean without relying on ads.

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9h Median play time
10h Average play time
7-16h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

Lost Rift is a open world shooter game.

Lost Rift is available on PC, Steam Deck and Windows.

On average players spend around 10 hours playing Lost Rift.

Lost Rift was released on September 25, 2025.

Lost Rift was developed by People Can Fly.

Lost Rift has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Lost Rift is a single player game with multiplayer and local co-op support.

Similar games include Sunkenland, Towers of Aghasba, Deadside, Marauders, ZERO Sievert and others.