Lost Pages: Deck Roguelike
Platforms
About
"Lost Pages - The First Cycle" is a progressive rogue-like game that combines turn-based combat with deck-building mechanics. As you explore randomly generated dungeons, you'll collect and upgrade cards to create unique decks that strengthen your character. The game features permadeath, adding a layer of intensity and challenge to each playthrough. With a focus on strategic decision-making and replayability, "Lost Pages" offers a fresh take on the deck-building genre.











- The game offers a unique and engaging take on the deck-building roguelike genre, with a variety of mechanics and strategies to explore.
- The art style and music are well-crafted, contributing to an enjoyable gaming experience.
- Regular updates and active developer support show a commitment to improving the game and addressing player feedback.
- The game suffers from excessive microtransactions and a monetization model that feels predatory, making it difficult to progress without spending money.
- There are significant UI and translation issues that can hinder gameplay, making it hard for players to understand mechanics and card effects.
- Frequent crashes and bugs, particularly after updates, disrupt the gaming experience and lead to frustration among players.
monetization
50 mentions Positive Neutral NegativeThe monetization strategy of the game has received mixed reviews, with many players criticizing the high prices for ad removal and the prevalence of ads tied to rewards, particularly for boss encounters. While some users appreciate that ads are not mandatory for progression and can be avoided with payment, others feel that the system is predatory, leaning towards pay-to-win mechanics and excessive microtransactions. Overall, the monetization approach has detracted from the gameplay experience for a significant portion of the player base.
“Really nice gameplay in the first run, but it then reveals a super predatory monetization scheme with five currency types, a rune gacha system, endless menus, on top of having ads!”
“Also, microtransactions are insanely expensive.”
“Extremely predatory monetization bordering on pay to win, typical of live service mobile games.”
“What an absolute cash grab this latest update turned out to be; they introduced an entire new currency that can only be acquired by paying for it.”
“Game used to be good a few patches ago, but in the last patch you're forced to watch a 30-second ad every time you've done the floor bosses, and the remove ads price is incredibly high.”