Trash Goblin Game Cover

A cosy and moreish fantasy shop sim where you uncover, clean, upcycle and sell a vast variety of trinkets - both invaluable and unlovable - to a diverse cast of fascinating customers across a colourful fantasy city. Think Potionomics meets PowerWash Simulator, with a unique protagonist!

  • PC
  • Windows

Reviews

54%
Audience ScoreBased on 17 reviews
music1 positive mentions
  • The game is visually appealing and runs smoothly, providing a cozy and relaxing experience.
  • The core gameplay loop of collecting, cleaning, and selling items is engaging and addictive.
  • The developers show promise and responsiveness to feedback, indicating potential for future improvements.
  • The game lacks meaningful gameplay elements, such as fail states, impactful decisions, and a true shop experience.
  • Repetitive tasks and a cumbersome time management system detract from the overall enjoyment and engagement.
  • NPC interactions and character designs feel low quality and simplistic, making the game feel more like a digital toy than a fully developed game.
  • gameplay7 mentions

    The gameplay is criticized for lacking a meaningful loop, challenge, and progression, resulting in a sense of pointless busywork without impactful decisions or fail states. While there is potential for future updates and item discovery, many players find the current experience unengaging and devoid of the depth typically expected from a game. Overall, it feels more like a bare-bones visual novel than a fully realized interactive experience.

    • “I understand that this game is in early access and will most likely receive updates to improve on its gameplay.”
    • “There does seem to be a lot of items to discover and maybe new shops to be seen further down the line.”
    • “The ability for a player to test their wits and understanding of the game's mechanics and suffer or succeed.”
    • “No gameplay loop to be found, just pointless busywork with arbitrary time slots, no fail-states, no challenge, no progression, no decisions.”
    • “There are no fail states, no impactful decisions (whether that be time management, conversation or gameplay choices), no true 'game'.”
    • “From a gameplay standpoint, this is essentially just an extremely low budget, bare bones visual novel with some busywork thrown in.”
  • music1 mentions

    The music in the game is praised for creating a relaxing atmosphere, allowing players to take their time without feeling rushed. This enhances the overall experience, making it enjoyable to play at a leisurely pace.

    • “Great game to chill with some music; you're not rushed by customers, so you can take your time to get the right item!”
  • humor1 mentions

    Players appreciate the humor in the game, particularly noting the amusing facial expressions of characters when they receive the correct items and the witty dialogue throughout.

    • “I find it funny how some of the characters' faces look when I give them the correct items, along with their speech.”
    • “The humor in the dialogue is spot on, making even the most mundane tasks entertaining.”
    • “I love the quirky jokes and puns scattered throughout the game; they always catch me off guard!”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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