- June 13, 2018
- Logos Universe
Logos
Platforms
About
"Logos" is a simulation game where you play as the main Logos, responsible for guiding human civilization's fate. Make decisions affecting population, reproduction, ideas, technology, and planetary health. Strive to elevate humans to Logos level of perfectness while considering the planet as a living space and toy to manipulate.











- The game features an appealing New Age/Mayan concept that adds a unique twist to the strategic god game genre.
- Gameplay is addictive and encourages players to think critically about the balance of various elements and their impacts on the world.
- The developers are responsive and actively working on improvements, indicating potential for future updates and enhancements.
- Many game mechanics are poorly explained or inscrutable, leading to confusion and frustration for players.
- The battle mechanics are flawed, with excessively long battles and the possibility of losing without engaging in combat.
- The game suffers from a lack of balance, often resulting in overwhelming disasters that can lead to an inevitable game over.
gameplay
20 mentions Positive Neutral NegativeThe gameplay is characterized by a simple turn-based card mechanic where players select a card each turn, but many users find the mechanics inscrutable and poorly explained, leading to confusion about objectives. While the gameplay loop and aesthetics are praised, there are significant flaws, including excessively long battles and vague campaign objectives, indicating a need for better tuning and clarity in the game's mechanics. Overall, the compulsive nature of the gameplay is noted, but it is marred by a jumble of variables and a lack of engaging outcomes.
“Smooth card mechanics.”
“The gameplay is simple enough; you play a single card each turn and then see what happens.”
“Several major flaws in the battle mechanics including excessively long battles and losing battles without taking part in combat.”
“As for gameplay, in addition to the outcomes being pretty boring, there is barely any explanation of how to play the game, or even what the objective is in a 'normal' game, which forces you to play a campaign, but even though they're described when you choose which mode you want to play, the objectives in the campaign are vaguely defined too.”
“This game is also quite cheap, and gameplay is compulsive, with everything being a constant jumble of offsetting variables against a random card draw mechanic.”