"Logos" is a simulation game where you play as the main Logos, responsible for guiding human civilization's fate. Make decisions affecting population, reproduction, ideas, technology, and planetary health. Strive to elevate humans to Logos level of perfectness while considering the planet as a living space and toy to manipulate.
Reviews
- Unique and appealing New Age/Mayan concept for a strategic god game.
- Addictive gameplay that challenges players to balance multiple variables.
- Developers are responsive and actively working on improvements, showing potential for future updates.
- Many game mechanics are poorly explained, leading to confusion and frustration.
- Battle mechanics are flawed, with excessively long battles and a lack of player involvement.
- The game suffers from balance issues, often resulting in unavoidable disasters and a sense of hopelessness.
- gameplay10 mentions
- 30 % positive mentions
- 40 % neutral mentions
- 30 % negative mentions
Gameplay is characterized by a compelling loop and appealing aesthetics, but suffers from unclear mechanics and a lack of comprehensive explanations, making it difficult for players to grasp the objectives. While the card mechanics are smooth and the gameplay is compulsive, issues such as excessively long battles and vague campaign objectives detract from the overall experience. Players appreciate the simplicity of choosing cards each turn, but many feel that the game requires significant tuning to enhance clarity and engagement.
“Smooth card mechanics.”
“The gameplay is simple enough; you play a single card each turn and then see what happens.”
“Gameplay is quite simple; each turn you choose one development card (material or spiritual) for humanity from about four possible options, trying to keep balances and avoid disasters.”
“Several major flaws in the battle mechanics including excessively long battles and losing battles without taking part in combat.”
“As for gameplay, in addition to the outcomes being pretty boring, there is barely any explanation of how to play the game, or even what the objective is in a 'normal' game, which forces you to play a campaign, but even though they're described when you choose which mode you want to play, the objectives in the campaign are vaguely defined too.”
“Overall, I think that the gameplay loop and the new age theme and aesthetics are great but the game mechanics are in dire need of tuning.”
- graphics5 mentions
- 40 % positive mentions
- 20 % neutral mentions
- 40 % negative mentions
The graphics of the game have been widely criticized, with many users describing them as mediocre and unappealing, despite some acknowledging their functionality. The user interface is also noted as illogical, contributing to a lack of in-game information for new players. Overall, while the aesthetic theme is appreciated, the graphical quality falls short of expectations.
“The graphics are simple but functional, providing a clear and effective visual experience.”
“Graphics are bad, the UI is not very logical, and there is not enough in-game information for a new player.”
“First of all, the graphics are mediocre, which I'm usually willing to look past for a small indie game like this, but the design is just downright unappealing in this game.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by the absurdity of its cumbersome combat system, where players may find themselves hilariously using bows and arrows against aliens, adding a comedic twist to the gameplay experience.
“The combat system is hilariously cumbersome, and you will probably end up fighting aliens with bows and arrows at some point.”
“The game's humor shines through in its absurd scenarios, making even the most frustrating moments entertaining.”
“I couldn't stop laughing at the witty dialogue and ridiculous situations the characters found themselves in.”
- music1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is described as unremarkable and functional, serving its purpose without making a significant impact on the overall experience.