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Logos Game Cover

About

"Logos" is a simulation game where you play as the main Logos, responsible for guiding human civilization's fate. Make decisions affecting population, reproduction, ideas, technology, and planetary health. Strive to elevate humans to Logos level of perfectness while considering the planet as a living space and toy to manipulate.

Logos screenshot
Logos screenshot
Logos screenshot
Logos screenshot
Logos screenshot
Logos screenshot
Logos screenshot
Logos screenshot
Logos screenshot
Logos screenshot
Logos screenshot
+2

62%
Audience ScoreBased on 42 reviews
gameplay6 positive mentions

  • The game features an appealing New Age/Mayan concept that adds a unique twist to the strategic god game genre.
  • Gameplay is addictive and encourages players to think critically about the balance of various elements and their impacts on the world.
  • The developers are responsive and actively working on improvements, indicating potential for future updates and enhancements.
  • Many game mechanics are poorly explained or inscrutable, leading to confusion and frustration for players.
  • The battle mechanics are flawed, with excessively long battles and the possibility of losing without engaging in combat.
  • The game suffers from a lack of balance, often resulting in overwhelming disasters that can lead to an inevitable game over.
  • gameplay
    20 mentions Positive Neutral Negative

    The gameplay is characterized by a simple turn-based card mechanic where players select a card each turn, but many users find the mechanics inscrutable and poorly explained, leading to confusion about objectives. While the gameplay loop and aesthetics are praised, there are significant flaws, including excessively long battles and vague campaign objectives, indicating a need for better tuning and clarity in the game's mechanics. Overall, the compulsive nature of the gameplay is noted, but it is marred by a jumble of variables and a lack of engaging outcomes.

    • “Smooth card mechanics.”
    • “The gameplay is simple enough; you play a single card each turn and then see what happens.”
    • “Several major flaws in the battle mechanics including excessively long battles and losing battles without taking part in combat.”
    • “As for gameplay, in addition to the outcomes being pretty boring, there is barely any explanation of how to play the game, or even what the objective is in a 'normal' game, which forces you to play a campaign, but even though they're described when you choose which mode you want to play, the objectives in the campaign are vaguely defined too.”
    • “This game is also quite cheap, and gameplay is compulsive, with everything being a constant jumble of offsetting variables against a random card draw mechanic.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics of the game have been widely criticized as mediocre and unappealing, with many reviewers noting that while they are simple and functional, they fail to enhance the overall experience. Additionally, the user interface is described as illogical, and there is a lack of sufficient in-game information for new players, detracting from the game's aesthetic appeal. Overall, the visuals do not meet the expectations set by the gameplay and thematic elements.

    • “Graphics are bad, the UI is not very logical, and there is not enough in-game information for a new player.”
    • “First of all, the graphics are mediocre, which I'm usually willing to look past for a small indie game like this, but the design is just downright unappealing in this game.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is highlighted by the absurdity of its cumbersome combat system, where players may find themselves hilariously battling aliens with bows and arrows due to the lack of guidance. This comedic element adds a layer of entertainment to the otherwise frustrating gameplay experience.

    • “There is no guide to the combat system, which is also hilariously cumbersome, and you will probably wind up fighting aliens with bows and arrows at some point.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is described as unremarkable and functional, serving its purpose without making a significant impact on the overall experience.

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