LOGistICAL 2
- October 18, 2018
- Sacada
"LOGistICAL 2" is a strategic supply chain simulation game, where players manage the transportation of goods across complex networks in various realistic and fictional landscapes. With an emphasis on solving logistical challenges, players must plan, build, and maintain efficient delivery routes while adapting to dynamic events and demands. The sequel introduces new scenarios, improved graphics, and enhanced customization options compared to its predecessor.
Reviews
- The game offers hundreds of hours of engaging puzzle and strategy gameplay, with a plethora of content and unique challenges in each module.
- The developer is dedicated to improving the game, quickly addressing bugs and providing free modules for players to try before purchasing.
- Once accustomed to the UI, players find the game highly addictive and rewarding, with a satisfying sense of accomplishment when solving logistical challenges.
- The user interface is unintuitive and can be overwhelming for new players, requiring a significant adjustment period.
- The game suffers from performance issues, including freezing and bugs that can disrupt gameplay, although many have been addressed in updates.
- Graphics and overall design clarity are lacking, leading to confusion and frustration with certain gameplay mechanics and visual elements.
- gameplay8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The gameplay retains a familiar structure from the first game, offering a challenging yet rewarding experience as players work towards completion. It features a variety of modules representing different countries and states, each with unique mechanics and puzzle elements, though managing numerous small businesses can be tedious. Overall, while the learning curve may be steep, the core gameplay remains engaging and satisfying.
“This logistical game contains three tutorials from the L1 and L2 series, a free Christmas 2017 module (nodes represent whole countries with enormous requirements and without consumption), the ABC Islands module from L1 (Aruba, Bonaire, and Curaçao islands with easy towns, kind of like a demo module for L1 to introduce new players to mechanics), a free Suriname module (few towns and a lot of businesses with very small requirements which unlock new industries all over the place), and Indonesia-Bali (the first part of the Indonesia module which is being sold using a microtransactions model inside the game).”
“The gameplay is still very similar to the first game; while hard to get into at first, it is very satisfying to work towards completion.”
“There are a lot of modules already, each representing different countries or U.S. states, and each of them has slightly different mechanics and puzzle parts, like quarantines, building restrictions, plane lines, and different sizes of roads.”
“This logistical game contains three tutorials from the L1 and L2 series, a free Christmas 2017 module (nodes represent whole countries with enormous requirements and without consumption), the ABC Islands module from L1 (Aruba, Bonaire, and Curacao islands with easy towns, kind of like a demo module for L1 to introduce new players to mechanics), a free Suriname module (few towns and a lot of businesses with very small requirements which unlock new industries all over the place), and Indonesia-Bali (the first part of the Indonesia module which is being sold using a microtransactions model inside the game).”
- graphics8 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The graphics of the game have been widely criticized for being poor and lacking clarity, with users noting that excessive topographical detail complicates gameplay. Many reviewers feel that the visual execution detracts from the overall experience, highlighting issues with user experience and handling. Overall, the graphics are seen as a significant flaw that undermines the game's potential.
“The graphics are really really poor, the UX is just bad, and the handling just feels off.”
“The concept of the game has potential, but the execution (especially graphic-wise) failed miserably here.”
“Poor graphics and some really confusing logic.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game suffers from significant stability issues, including frequent freezing and poor performance, which detracts from the overall experience. Additionally, it lacks essential quality of life features, making it feel excessively complex and less engaging compared to its predecessor.
“Runs awful, is missing tons of quality of life features, freezes all the time, excessively complex in a way that's not terribly interesting or puzzling, extremely ugly, and overall a step down from the first game.”
“Runs awful, is missing tons of quality of life features, freezes all the time, excessively complex in a way that's not terribly interesting or puzzling, extremely ugly, and overall a step down from the first game.”
- monetization2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
The game features a mix of free content, including several tutorial modules and holiday-themed additions, alongside paid content that utilizes a microtransaction model for the Indonesia module. This approach allows new players to access basic gameplay without cost while offering additional, more complex content for purchase. Overall, the monetization strategy balances free and paid elements to enhance player engagement.
“This logistical game contains three tutorials from the L1 and L2 series, a free Christmas 2017 module (nodes represent whole countries with enormous requirements and without consumption), the ABC Islands module from L1 (Aruba, Bonaire, and Curacao islands with easy towns, kind of like a demo module for L1 to introduce new players to mechanics), a free Suriname module (few towns and a lot of businesses with very small requirements which unlock new industries all over the place), and Indonesia-Bali (the first part of the Indonesia module which is being sold using a microtransactions model inside the game).”
“The game heavily relies on a microtransactions model, making it difficult to progress without spending real money.”
“The monetization strategy feels exploitative, as essential content is locked behind paywalls.”
“It's frustrating that the game offers limited free content while pushing players towards purchasing additional modules.”
- music2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game has received significant criticism, with multiple users expressing a strong desire for improvements or fixes.
“Please fix the music.”
“Please fix the music.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game tedious, particularly when dealing with numerous small tasks, yet they acknowledge that the core gameplay remains strong and enjoyable, consistent with previous iterations.
“It's still tedious to try to solve thousands of little businesses, but the core gameplay is just as good as any previous.”