LOGistICAL
- February 15, 2017
- Sacada
- 63h median play time
LOGistICAL is a single-player business puzzle game with fantastic game mechanics that takes about 63 hours to beat. You transport cargo to complete towns throughout a large open-world map, with over 1,000 towns and various industries to explore. Each town presents its own puzzle, and you'll need to plan complex strategies, create cargo, and build industries to succeed. The game features truck upgrades, consuming towns, and varying truck capabilities to keep you engaged.
Reviews
- Highly addictive gameplay that keeps players engaged with the 'just one more town' mentality.
- Offers a vast amount of content with thousands of towns and numerous achievements to unlock, providing a satisfying sense of accomplishment.
- Active developer support and a welcoming community that enhances the overall experience and helps players navigate challenges.
- The user interface is clunky and unintuitive, making it difficult for new players to get accustomed to the game mechanics.
- Graphics and sound design are dated and lack polish, which may detract from the overall enjoyment of the game.
- Some players may find the gameplay repetitive and grindy, especially as they progress to larger maps and more complex requirements.
- graphics38 mentions
- 16 % positive mentions
- 58 % neutral mentions
- 26 % negative mentions
The graphics of the game have been widely criticized as outdated, simplistic, and often described as reminiscent of games from a decade or more ago. Many reviewers noted that the user interface is clunky and confusing, detracting from the overall experience. Despite these visual shortcomings, some players found the gameplay engaging enough to overlook the poor graphics and UI.
“Summarized by: addictive, simple graphics, a lot of game for your money.”
“However, I see it as a positive, since the overhead should be on the algorithms in the background, not on the pretty graphics.”
“It's got a bit of a learning curve, simple graphics, and kind of a wonky interface, but those just are just part of its charm.”
“The graphics are practically non-existent.”
“The first impression is the graphics are made from a Google Earth map that was taken from a really low quality JPG after it was smashed by an asteroid coming to Earth.”
“In its current state, the inconsistent user interface, the rough graphics, and the grating sound effects kill any desire to keep playing.”
- gameplay27 mentions
- 33 % positive mentions
- 56 % neutral mentions
- 11 % negative mentions
The gameplay is generally described as addictive and engaging, with a core mechanic centered around resource management and logistics that evolves in complexity over time. However, many users criticize the poor user interface and controls, which detract from the overall experience and may discourage new players. Despite these issues, the gameplay's depth and potential for enjoyment shine through, especially for those willing to invest time in mastering its mechanics.
“Logistical is a seemingly simple puzzle game that slowly adds layers of complexity with an addictive 'just one more town' gameplay loop.”
“If you love a relaxing yet addictive style of gameplay, then it delivers in spades.”
“Hundreds and hundreds of commodities, and getting A to B to make C then ship off to D to add to E to make F and so on... the gameplay is what is keeping me playing despite any negative aspects of the game.”
“The underlying gameplay, once you manage to wrestle your way through the UI and controls, is actually really basic.”
“The gameplay is shallow and repetitive.”
“It throws you into the game straight into tutorials which is pretty good; I like games that get right into it and you learn as you go. But it's just a list of things to do, and you're not really sure why or how. Not much explanation, but you just do it to pass the quest. The UI is not very intuitive; it's pretty much a confusing mess. I am pretty sure a lot of people would just quit without giving it a fair go and taking the time to learn the mechanics, which is a shame because it becomes very enjoyable when you decode how to play it.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews on the aspect of "grinding" are mixed; while some players find the grindy puzzles satisfying and enjoyable, others criticize the experience as tedious and bland, with complaints about poor graphics and annoying sound effects. Overall, the grinding can be rewarding for those who enjoy incremental progress, but it may feel pointless and frustrating for others.
“It's bland grinding most of the time.”
“Bad graphics, annoying sound effects, and tedious gameplay that focused on micromanagement and grinding.”
“Just a stupid, grindy, boring, and pointless game.”
- music6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The music in the game has received largely negative feedback, with many players describing it as low-quality and reminiscent of outdated MIDI files. Users recommend muting the game and playing their own music or podcasts instead, as the in-game sound effects are also considered subpar. Overall, while the game can be enjoyable, it is best experienced with the sound turned off.
“It's a good game to play whilst listening to music or having the TV on a second screen, or just before bed to wind down - though be careful you don't end up staying up too late!”
“Bring your own music or podcast, and you'll be set.”
“The only true con I can think of is the sound... I don't play the game with the sounds on and I play my music in the background.”
“The music is terrible... I've heard better on a Super Nintendo. The sound effects are literally a wad of bad engine sounds just constantly going, some reverse beeps and a 'ching' sound when you get some income from a delivery. The game is much more pleasant on mute. I would like to see better sound effects if the developers care to improve them.”
“I advise switching the sound off and listening to some music.”
- optimization3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
The game's optimization is criticized for being poorly executed, with players expecting a more strategic approach to managing routes and vehicle capacities. While the learning curve can be steep initially, players eventually find that upgrading industries is essential for improving performance and overall gameplay.
“I was expecting an optimization game where you need to optimize your routes or the contracts you fulfill, manage vehicle tours, capacities, and distances— that kind of stuff.”
“Very poorly optimized.”
“I was expecting an optimization game, where you need to optimize your routes or the contracts you fulfill, manage vehicle tours, capacities, and distances, that kind of stuff.”
“Also, your industry performance is really poor, but by upgrading them they run pretty good.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Reviewers suggest that the game's replayability could significantly improve with a user interface overhaul, indicating that the current design may hinder the overall experience and enjoyment of returning to the game.
“The lack of meaningful choices makes replaying the game feel pointless.”
“Once you've completed the game, there's little incentive to go back and play it again.”
“The game offers no new experiences on subsequent playthroughs, making it feel stale.”
- story1 mentions
- 100 % positive mentions
- -300 % neutral mentions
- 300 % negative mentions
The story in the game is refreshingly straightforward, focusing on mundane tasks rather than grand quests or heroic narratives, as it centers on the simple objective of delivering a truckload of bananas. This approach offers a unique and relatable experience, inviting players to engage with the everyday rather than the epic.
“The story strips away any notion of quests or noble heroes saving the planet from certain doom, and instead looks us in the eye and says, 'Dude, you need to get this truckload of bananas delivered.'”
“The story feels disjointed and lacks any real depth, making it hard to connect with the characters or their motivations.”
“The narrative is predictable and fails to offer any meaningful twists or surprises, leaving the experience feeling flat.”
“There is a lack of engaging dialogue and character development, which makes the overall story feel bland and uninteresting.”