LOGistICAL
- February 15, 2017
- Sacada
- 63h median play time
LOGistICAL is a single-player business puzzle game with fantastic game mechanics that takes about 63 hours to beat. You transport cargo to complete towns throughout a large open-world map, with over 1,000 towns and various industries to explore. Each town presents its own puzzle, and you'll need to plan complex strategies, create cargo, and build industries to succeed. The game features truck upgrades, consuming towns, and varying truck capabilities to keep you engaged.
Reviews
- Highly addictive gameplay that keeps players engaged with the 'just one more town' mentality.
- Offers a vast amount of content with thousands of towns and numerous achievements to unlock.
- Active developer support and a welcoming community that provides assistance and updates.
- Clunky and unintuitive user interface that can be frustrating to navigate.
- Graphics and sound design are dated and lack polish, detracting from the overall experience.
- Steep learning curve that may deter new players before they grasp the game's mechanics.
- graphics76 mentions
- 16 % positive mentions
- 58 % neutral mentions
- 26 % negative mentions
The graphics of the game have been widely criticized as outdated, simplistic, and often described as "terrible" or "non-existent," with many reviewers noting that they resemble games from a decade or more ago. The user interface is also considered clunky and confusing, detracting from the overall experience. Despite these visual shortcomings, some players find the gameplay engaging enough to overlook the graphics and UI issues.
“The graphics and sound are on the simple side and the UI really takes some time to get used to, but if the game manages to get you hooked, you can look past those flaws with ease.”
“It's got a bit of a learning curve, simple graphics, and kind of a wonky interface, but those just are part of its charm.”
“Even with the horrible UI and graphics, this game is fantastic.”
“The graphics are practically non-existent.”
“The first impression is the graphics are made from a Google Earth map that was taken from a really low quality JPG after it was smashed by an asteroid coming to Earth.”
“In its current state, the inconsistent user interface, the rough graphics, and the grating sound effects kill any desire to keep playing.”
- gameplay54 mentions
- 33 % positive mentions
- 61 % neutral mentions
- 6 % negative mentions
The gameplay is described as addictive and engaging, with a core mechanic centered around resource management and logistics that gradually increases in complexity. However, many users criticize the poor user interface and controls, which can detract from the overall experience and may discourage new players. Despite these issues, the gameplay's depth and nostalgic feel reminiscent of classic tycoon games keep players invested.
“Logistical is a seemingly simple puzzle game that slowly adds layers of complexity with an addictive 'just one more town' gameplay loop.”
“If you love a relaxing yet addictive style of gameplay then it delivers in spades.”
“Hundreds and hundreds of commodities, and getting from A to B to make C then ship off to D to add to E to make F and so on... the gameplay is what is keeping me playing despite any negative aspects of the game.”
“The underlying gameplay, once you manage to wrestle your way through the UI and controls, is actually really basic.”
“The gameplay is shallow and repetitive.”
“It throws you into the game straight into tutorials which is pretty good; I like games that get right into it and you learn as you go. But it's just a list of things to do, and you're not really sure why or how. There's not much explanation, and the UI is not very intuitive; it's pretty much a confusing mess. I am pretty sure a lot of people would just quit without giving it a fair go and taking the time to learn the mechanics, which is a shame because it becomes very enjoyable when you decode how to play it.”
- grinding12 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The grinding aspect of the game receives mixed reviews; while some players find the grindy puzzles satisfying and enjoyable for those who appreciate incremental progress, others criticize it as tedious, bland, and frustrating, particularly due to poor graphics and annoying sound effects. Overall, the experience can be rewarding for some but feels pointless and overly micromanaged for others.
“It's bland grinding most of the time.”
“Bad graphics, annoying sound effects, and tedious gameplay that focused on micromanagement and grinding.”
“Just a stupid, grindy, boring, and pointless game.”
- music12 mentions
- 17 % positive mentions
- 58 % neutral mentions
- 25 % negative mentions
The music in the game has received overwhelmingly negative feedback, with many players describing it as low-quality and reminiscent of outdated MIDI files. Users recommend muting the game and playing their own music or podcasts instead, as the sound effects are also considered subpar. Overall, the game's audio experience is seen as a significant drawback, detracting from the enjoyment of gameplay.
“It's a good game to play whilst listening to music or having the TV on a second screen, or just before bed to wind down - though be careful you don't end up staying up too late!”
“Bring your own music or podcast, and you'll be set.”
“The music is terrible... like some MIDI file. I've heard better on a Super Nintendo. The sound effects are literally a wad of bad engine sounds just constantly going, some reverse beeps, and a 'ching' sound when you get some income from a delivery. The game is much more pleasant on mute. I would like to see better sound effects if the developers care to improve them.”
“I advise switching the sound off and listening to some music.”
“The only true con I can think of is the sound... I don't play the game with the sounds on and I play my music in the background.”
- optimization6 mentions
- 17 % positive mentions
- 17 % neutral mentions
- 67 % negative mentions
The game's optimization has received mixed reviews, with players expressing disappointment in its initial complexity and poor performance. While the tutorial may be challenging, many find that learning through gameplay and upgrading industries significantly improves efficiency. Overall, the game is seen as addictive despite its optimization shortcomings.
“I was expecting an optimization game, where you need to optimize your routes or the contracts you fulfill, manage vehicle tours, capacities, and distances— that kind of stuff.”
“Very poorly optimized.”
“I was expecting an optimization game, where you need to optimize your routes or the contracts you fulfill, manage vehicle tours, capacities, and distances, that kind of stuff.”
“Also, your industry performance is really poor, but by upgrading them they run pretty good.”
- replayability2 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
Reviewers suggest that the game's replayability could significantly improve with a user interface overhaul, indicating that current design limitations hinder the overall experience and enjoyment of replaying the game.
- story2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The story in Logistical is refreshingly straightforward, focusing on mundane tasks rather than grand quests or heroic narratives. It emphasizes a simple, relatable premise: the player must deliver a truckload of bananas, stripping away traditional storytelling elements to present a more grounded experience.
“Logistical simply places that front and center, stripping away any notion of quests or noble heroes saving the planet from certain doom, but simply looks us in the eye and says, 'Dude, you need to get this truckload of bananas delivered.' You know what though?”