Logicality
- June 14, 2022
- SVGames
"Logicality" is an open-world puzzle game set on an island with diverse landscapes and environments. The game features 70 unique puzzles that use a single mechanics, increasing in complexity as you explore different areas such as Japanese gardens, castles, and canyons. Solving special puzzles unlocks additional island secrets.
Reviews
- The game features a relaxing environment with interesting puzzles that can be enjoyable to solve.
- Some puzzles are cleverly designed, providing a gratifying experience when the solution is finally figured out.
- The game is visually appealing and offers a decent exploration experience, making it a fun little puzzle game for fans of the genre.
- Many puzzles can be brute-forced, lacking depth and consistent logic, which diminishes the challenge.
- The game is quite short, with some players completing it in under two hours, leading to a feeling of insufficient content.
- Technical issues such as mouse sensitivity problems, clunky controls, and graphical bugs detract from the overall experience.
- graphics14 mentions
- 14 % positive mentions
- 64 % neutral mentions
- 21 % negative mentions
The graphics of the game have received mixed reviews, with some players noting aesthetic similarities to its inspirations but criticizing issues like hard-to-read panels due to lighting and graphical bugs. While there are frame rate optimization problems and occasional stuttering, many found that enabling vsync improved performance. Overall, despite some flaws, the visuals do not significantly detract from the gameplay experience.
“The visuals, the setting, the general gameplay progression, and even some of the puzzle concepts are pulled directly from its clear inspiration.”
“I had some graphics stuttering until I turned VSync on, and the game ran smoothly after that.”
“The panels are often hard to read due to lighting issues, no matter how you mess with the graphical settings.”
“While the game has its flaws such as a couple of puzzles that could have used a bit less abstraction, some graphical bugs, and frame rate optimization issues, none of these bog the game down too much.”
“The movement and camera are a little clunky, some sounds are too loud, the screens are sometimes difficult to read, the UI is rushed, and changing graphical settings freezes the game for about 10 seconds.”
- gameplay6 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The gameplay has been criticized for lacking originality and depth, with many elements feeling derivative of its inspirations, including visuals, setting, and puzzle mechanics. Overall, players find the gameplay unsatisfactory despite some technical aspects.
“Getting past the technical side of things, the gameplay leaves a lot to be desired.”
“The gameplay, however, isn't similar at all.”
“The visuals, the setting, the general gameplay progression, and even some of the puzzle concepts are pulled directly from its clear inspiration.”
- stability4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, the game's stability is better than expected, with no major bugs reported. However, players have noted some issues such as clunky movement and camera controls, loud sound effects, and a rushed user interface, which can lead to temporary freezes when adjusting graphical settings.
“The movement and camera are a little clunky, some sounds are too loud, the screens are sometimes difficult to read, the UI feels rushed, and changing graphical settings freezes the game for about 10 seconds.”
“I picked it up out of curiosity, thinking it would just be a buggy mess using the art style to lure in unsuspecting players, but I couldn't have been more wrong.”
- optimization4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The game's optimization has received mixed feedback, with users noting issues like graphical bugs and frame rate problems. However, these issues are generally not severe enough to detract significantly from the overall experience, and enabling vsync can help improve performance.
“While the game has its flaws, such as a couple of puzzles that could have used a bit less abstraction, some graphical bugs, and frame rate optimization issues, none of these bog the game down too much.”
“While the game has its flaws such as a couple of puzzles that could have used a bit less abstraction, some graphical bugs, and frame rate optimization issues, none of these bog the game down too much.”
“I had some graphics stuttering until I turned VSync on, and the game ran smoothly after that.”
- grinding2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Players find the grinding aspect of the game tedious, even though the puzzles are designed to be simple, utilizing only four buttons. This simplicity does not alleviate the repetitive nature of the gameplay, leading to a frustrating experience.
“The grinding in this game is incredibly tedious, making even simple tasks feel like a chore.”
“The repetitive nature of grinding takes away from the enjoyment of the game, turning it into a monotonous experience.”
“I found the grinding to be excessively time-consuming, which detracted from the overall fun of the game.”
- music1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The music aspect in the game has received mixed feedback, with some players finding certain sound puzzles challenging and frustrating, particularly noting difficulty in interpreting sounds.
“I brute-forced the last music puzzle because I'm really bad at parsing sounds. The sound zone in The Witness was by far my most hated one.”
“The music in this game feels repetitive and uninspired, making it hard to stay engaged.”
“I found the sound design to be lacking depth, which detracted from the overall experience.”