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Livestream: Escape from Hotel Izanami

Livestream: Escape from Hotel Izanami Game Cover
83%Game Brain Score
story, gameplay
grinding, optimization
83% User Score Based on 126 reviews

Platforms

Nintendo SwitchPCSteam DeckWindows
Livestream: Escape from Hotel Izanami Game Cover

About

Livestream: Escape from Hotel Izanami is a single player survival action adventure game with horror, mystery and anime themes. It was developed by qureate and was released on June 10, 2021. It received positive reviews from players.

"Livestream: Escape from Hotel Izanami" is a side-scrolling action-adventure game where players must search for clues in an abandoned hotel to escape a murderous mascot. The story follows online streamers Mio, Nana, and Azusa who travel to the haunted Hotel Izanami for a film shoot. When Mio is attacked by a living mascot costume, the group must face numerous horrors throughout the hotel and uncover its dark mystery.

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83%
Audience ScoreBased on 126 reviews
story22 positive mentions
grinding5 negative mentions

  • The game features a unique blend of horror and visual novel elements, with a compelling story and well-developed characters that keep players engaged.
  • The atmospheric graphics and sound design effectively create a tense and immersive experience, enhancing the horror elements throughout the game.
  • Multiple endings and replayability encourage exploration and experimentation, allowing players to uncover different aspects of the story and character fates.
  • Gameplay can be frustrating due to slow movement speed, random enemy spawns, and the need for extensive backtracking to find key items, which can disrupt the pacing.
  • Some puzzles lack clarity and can lead to confusion, as certain items may only become interactable after specific events, making it easy to miss crucial elements.
  • The inclusion of fanservice elements feels out of place for some players, detracting from the overall horror experience and immersion.
  • story
    61 mentions Positive Neutral Negative

    The story of "Livestream: Escape from Hotel Izanami" is a blend of horror and adventure, featuring a haunted hotel setting and a focus on character development, particularly among the three main girls. While the narrative includes intriguing elements and multiple endings that encourage exploration, it sometimes falls into clichés and relies on surface-level scares. Overall, players appreciate the well-written characters and engaging lore, despite some criticisms regarding gameplay mechanics and the predictability of the plot.

    • “Despite this inconsistency, the characters are likable enough to make you care about their fate, particularly Mio, whose determination to protect her friends grounds the story emotionally.”
    • “Completing the story once leaves enough unresolved mysteries to tempt players into revisiting the hotel in search of alternative outcomes and hidden lore.”
    • “The combination of the moody environment, exploration, great story, cutscenes, and likable characters really hit home.”
    • “Nothing really stands out much, it's not really scary partially as the villain doesn't feel scary, the story is generic (cute girls go to haunted place...) and the ecchi is half-assed (only present in the cutscenes that are supposed to have tension).”
    • “I was lured by the title, hoping for something original, but the story is as ordinary as it can get.”
    • “It's a generic haunted hotel type story with a lot of the lore spread around in newspaper clippings and memos.”
  • gameplay
    39 mentions Positive Neutral Negative

    The gameplay in "Livestream: Escape from Hotel Izanami" features a mix of exploration, puzzle-solving, and chase sequences that create a tense atmosphere, but it suffers from repetitive mechanics and frustrating enemy spawn issues. While the game offers a unique blend of visual novel and adventure elements, many players find the controls awkward and the overall gameplay experience lacking, with some aspects feeling tedious due to backtracking and slow character movement. Despite its engaging narrative and aesthetic, the gameplay mechanics leave much to be desired, leading to a mixed reception.

    • “The core gameplay alternates between exploration, puzzle-solving, and high-stress chase sequences.”
    • “The gameplay is very easy to get into, along with various different puzzles and tasks that make each objective feel different from the others.”
    • “Livestream: Escape from Hotel Izanami is ultimately a unique entry in the anime horror genre—a fusion of classic survival mechanics, narrative experimentation, and digital-age anxiety.”
    • “Once you understand how the only enemy in the game works, the run and hide mechanics become both repetitive and boring.”
    • “The gameplay is reliant on a lot of backtracking for items you can only get after triggering a certain cutscene; you'll spend a lot of time being bored because of it.”
    • “The gameplay is appalling; it's a 2D adventure game where you walk around trying to solve puzzles while a slasher villain chases you down.”
  • atmosphere
    17 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its ability to create a sense of dread and tension, effectively immersing players in a creepy environment that enhances the horror experience. While some reviewers note a lack of narrative depth and gameplay variety, the atmospheric design, combined with strong visual elements and sound, contributes significantly to the overall unsettling mood. However, occasional jarring elements, such as inappropriate content, detract from the immersive experience.

    • “The game’s greatest strength lies in its atmosphere.”
    • “I really like the atmosphere and the background music in the game; it really makes the air tense and scares me quite a bit during the first hour of gameplay.”
    • “Its slow, relentless pursuit of the protagonists creates an atmosphere of constant dread.”
    • “And while the atmosphere of the hotel is genuinely creepy, there is an extreme lack of variance in scenery.”
    • “Never really felt too much horror, but the creepy atmosphere is there.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their beautiful artwork and effective use of a dark, anime aesthetic that enhances the horror experience. Despite being 2D, the visuals successfully convey tension and vulnerability, appealing to fans of both horror and fan service. Overall, the character designs and artistic direction contribute significantly to the game's chilling atmosphere.

    • “The result is a chilling game that balances tension and vulnerability, using the aesthetics of digital age voyeurism to explore both the thrill and terror of broadcasting fear for an audience.”
    • “Beautiful graphics, quite scary despite being 2D.”
    • “Character designs and artwork are great.”
    • “For a so-called 'sexual content' game, they did not skimp out on anything graphic-wise that didn't include the girls.”
    • “It has some Corpse Party vibe that shares a similar genre, but with more simplicity and less graphical violence (don't expect guro scenes in here).”
    • “I never played any previous works of the 'Qureate' developer team, but they share a similar art style and direction with different settings.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game is generally regarded as decent, effectively enhancing the experience, particularly in survival horror scenarios. However, some players find certain musical choices jarring, as they can disrupt immersion by contrasting sharply with the game's emotional tone. Overall, while the sound effects and voice acting are solid, there are moments where the soundtrack's shifts feel questionable.

    • “The music and ambient noise do an excellent job at enhancing the experience, especially for survival horror games.”
    • “The soundtrack is very decent and plays quite well in most CG scenarios and conversations.”
    • “There are few moments that emotionally shift due to odd soundtrack choices.”
    • “The sound effects, music, and voice acting are solid as well.”
    • “Soundtracks are decent enough.”
  • emotional
    5 mentions Positive Neutral Negative

    The emotional aspect of the game is enhanced by strong Japanese voice acting that conveys panic and exhaustion, making players care about the characters, particularly Mio. While the narrative has some inconsistencies and vague plot elements, it remains touching and satisfying, especially in the true ending, despite occasional mismatches with the soundtrack. Overall, the characters' likability and emotional depth contribute to a compelling experience, even if it doesn't break new ground.

    • “The Japanese voice acting adds emotional weight to the narrative, especially in moments of panic or exhaustion.”
    • “Despite this inconsistency, the characters are likable enough to make you care about their fate, particularly Mio, whose determination to protect her friends grounds the story emotionally.”
    • “It’s not groundbreaking, but somehow touching and oddly satisfying, especially the true ending in my last playthrough.”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, particularly during replay sessions and when navigating areas, which can detract from the overall experience. While some puzzles are enjoyable, certain tasks, like searching for specific items, can feel excessively repetitive and frustrating.

    • “It made replaying the game feel exceptionally tedious.”
    • “Getting around is tedious.”
    • “The little puzzles are fine, but one puzzle felt extremely tedious, specifically finding the 100 yen coin under the vending machine.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is praised for its solid performance, with users reporting no glitches or game-breaking bugs. Additionally, the meta-commentary on streaming enhances the overall experience without detracting from gameplay stability.

    • “Performance is solid, and I didn’t experience any glitches or game-breaking bugs.”
    • “The protagonists’ profession as streamers adds a meta-commentary on performance and voyeurism—the very act of documenting fear becomes a source of danger.”
    • “Performance is solid and I didn’t experience any glitches or game-breaking bugs.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is a mix of lighthearted and absurd elements, featuring funny ecchi moments and wacky antics that can disrupt immersion, especially when juxtaposed with serious themes. Players note the comedic use of silly music and nonsensical logic, such as the need for a chisel to remove nails, adding to the game's quirky charm.

    • “There are times in the game where they completely shatter the immersion by blasting goofy fun time music right after a traumatic moment, leading to funny, wacky antics from cute characters.”
    • “Apparently in the world of livestreaming, you need to find a chisel to remove nails because those funny little spikes on the head of a hammer seem to have no functional use.”
  • character development
    2 mentions Positive Neutral Negative

    Character development is well-executed, particularly through the focus on three girls who confront their inner fears and navigate a nightmarish setting. The strong character designs and artwork enhance this journey, making the characters' growth engaging and visually appealing.

    • “I feel like the main plot tends to focus on three girls overcoming their inner fears and escaping from nightmares, which elaborates on the main character development in a compelling way.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers significant replayability through its multiple endings, which are influenced by player choices and exploration levels, encouraging players to experience different outcomes.

    • “Every playthrough feels unique due to the diverse character paths and decision-making options.”
    • “The game encourages you to experiment with different strategies, making each replay a fresh experience.”
    • “The multiple endings, each shaped by your choices and level of exploration, add a layer of replayability.”
    • “Once you finish the game, there's little incentive to go back and play again.”
    • “The lack of meaningful choices means that replaying the game feels more like a chore than an adventure.”
  • stability
    1 mentions Positive Neutral Negative

    Overall, users report a solid performance with no significant glitches or game-breaking bugs, indicating a stable gaming experience.

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8h Median play time
6h Average play time
2-9h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Livestream: Escape from Hotel Izanami is a survival action adventure game with horror, mystery and anime themes.

Livestream: Escape from Hotel Izanami is available on Nintendo Switch, PC, Steam Deck and Windows.

On average players spend around 6 hours playing Livestream: Escape from Hotel Izanami.

Livestream: Escape from Hotel Izanami was released on June 10, 2021.

Livestream: Escape from Hotel Izanami was developed by qureate.

Livestream: Escape from Hotel Izanami has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Livestream: Escape from Hotel Izanami is a single player game.

Similar games include Death Mark, The Beast Inside, Conarium, Sense: A Cyberpunk Ghost Story, Amnesia: Rebirth and others.