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Venture into the dark hallways of a haunted high school and help guide emo teenager Jake as he searches for his lost girlfriend Rachael. Solve light-themed puzzles using a variety of gameplay mechanics including slingshots, light bulbs, windows, matches, lamps, and TV sets. Think your way around deadly creatures from the darkness in an effort to reach each room's exit door without being swallowed …

LIT screenshot
LIT screenshot
LIT screenshot
LIT screenshot
LIT screenshot
LIT screenshot
LIT screenshot

75%
Audience ScoreBased on 18 reviews
replayability3 positive mentions
gameplay3 negative mentions

  • The game features a cute art style and smooth animations, making it visually appealing.
  • Puzzles gradually increase in difficulty, providing a satisfying challenge for players.
  • The game is short but enjoyable, making it a good option for a quick gaming session.
  • The game is very short, taking less than an hour to complete, which may not justify the price.
  • Controller support is lacking, with many players experiencing issues, while keyboard controls are fine.
  • The game feels like a mobile port, lacking depth and replayability compared to its original WiiWare version.
  • graphics
    7 mentions Positive Neutral Negative

    The game's graphics are characterized by a blend of cute art style and a creepy atmosphere, enhanced by smooth animations and a clean visual presentation. The transition to 3D visuals offers a more realistic experience compared to its 2D predecessor, contributing to a better horror ambiance while maintaining an engaging color palette. Overall, the graphics effectively balance charm and tension, making the game visually appealing and immersive.

    • “A short puzzle game with a cute art style and a creepy atmosphere.”
    • “The art style is good, and also the reason I bought the game in the first place. The animations are smooth, and the puzzles aren't overly complicated but still feel challenging enough to be entertaining.”
    • “The visuals look clean, and while there aren't many animations, the color palette used is good too.”
    • “The most obvious difference is the art style.”
    • “Instead of a 2D puzzler with a cutesy art style, it was in 3D with more realistic visuals.”
    • “And that's what it has over the iOS version: better visuals and a better horror atmosphere.”
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay of "Lit" is characterized by solid mechanics and a well-structured difficulty curve, making it an engaging puzzler. While it lacks the depth of its WiiWare original, it effectively utilizes a flashlight mechanic to reveal hidden elements, keeping the experience interesting without being overly complex.

    • “It also had more intriguing mechanics: a flashlight to illuminate parts of the room to see what's hidden in the shadows.”
    • “The four main mechanics work well to keep the game interesting but not absurdly complicated.”
    • “Which is a shame since the WiiWare original had a bit more gameplay depth and is no longer officially available.”
    • “Lit is an okay puzzler with well-established mechanics.”
    • “The mechanics are solid and the levels progress along a nice difficulty curve.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game features a charming art style paired with a creepy atmosphere, enhanced by improved visuals over its iOS counterpart. Players experience an engaging horror vibe, complemented by atmospheric music and occasional phone calls from a character named Rachael, adding depth to the overall ambiance. Despite its short length, the game effectively immerses players in a haunting environment.

    • “Outside the length, this is a nice quick puzzle game, with very atmospheric music that sets up a 'horror' vibe.”
    • “A short puzzle game with a cute art style and a creepy atmosphere.”
    • “And that's what it has over the iOS version: better visuals and a better horror atmosphere.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game consists of a single atmospheric track that effectively enhances the horror vibe, though it may not be as memorable as soundtracks from other franchises. Its brevity prevents it from becoming repetitive, complementing the game's short length and barebones story. Overall, it successfully sets a mood of despair and darkness.

    • “Outside the length, this is a nice quick puzzle game, very atmospheric music that sets up a 'horror' vibe.”
    • “The music, while not as memorable as the catchy soundtracks featured in the iconic Shantae franchise, fits the general mood of despair and darkness like a glove.”
    • “I think there was only one music track that plays throughout the game, but with how short it is, it doesn't overstay its welcome.”
    • “The background music is loud and the story is barebones.”
    • “Outside of the length, this is a nice quick puzzle game, but the very atmospheric music sets up a 'horror' vibe.”
  • replayability
    2 mentions Positive Neutral Negative

    The game has limited replayability due to its puzzle nature, as once players solve the puzzles, the experience becomes repetitive. While there is some incentive to replay for better endings by achieving par times, this often leads to a focus on memorization and minimal moves rather than fresh gameplay experiences.

    • “There is a bit of replayability as reaching the end the first time most likely won't grant the player the best ending, as that would require beating the puzzles' par times and steps. The solutions from there focus on honing down to the minimum amount of moves to beat the levels, along with some additional rote memorization.”
    • “The game offers significant replayability, as players can explore different strategies and approaches to solve puzzles, ensuring that each playthrough feels fresh and engaging.”
    • “With multiple endings and various paths to take, the replayability factor is high, encouraging players to revisit the game to uncover all its secrets and achieve the best outcomes.”
    • “Since it's a puzzle game, it suffers from a lack of replayability.”
    • “There is a bit of replayability, as reaching the end the first time most likely won't grant the player the best ending. However, that would require beating the puzzles' par times and steps, and the solutions from there are just honing down to the minimum amount of moves to beat the levels and some more rote memorization.”
  • character development
    1 mentions Positive Neutral Negative

    Character development in the game is noted to be minimal and forgettable, with players highlighting that the experience is overshadowed by cute character designs and external controversies rather than meaningful growth or depth in the characters themselves.

    • “The character development is shallow and lacks depth, making it hard to connect with anyone in the game.”
    • “I found the characters to be one-dimensional, with little to no growth throughout the story.”
    • “The lack of meaningful choices in character development left me feeling disengaged from the narrative.”
  • story
    1 mentions Positive Neutral Negative

    The story is considered minimalistic and lacks depth, with some users noting that it feels underdeveloped.

    • “The background music is loud and the story is barebones.”

65%Critics’ scoreBased on 2 critic reviews

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