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Liminal Game Cover

About

Alter your state of mind and choose how you feel and perform. Explore a range of experiences which apply research by neuroscientists and psychologists to induce and augment emotional and cognitive states. There are currently four categories of experience: Calm, Energy, Pain Relief and Awe with new content and more categories to be released over time. Calming experiences are relaxing and beautif…

Liminal screenshot
Liminal screenshot
Liminal screenshot
Liminal screenshot
Liminal screenshot
Liminal screenshot
Liminal screenshot
Liminal screenshot
Liminal screenshot
Liminal screenshot
Liminal screenshot
+2

60%
Audience ScoreBased on 30 reviews
graphics3 positive mentions
replayability3 negative mentions

  • The game offers a variety of experiences that can help with relaxation and emotional stabilization.
  • It's free to play and provides a unique concept focused on mental health improvement.
  • Some experiences are visually appealing and can be enjoyable for users looking for a casual VR experience.
  • The game has been in early access since 2020 without significant new content, leading to a sense of stagnation.
  • Many experiences lack replay value and are considered bland or poorly executed.
  • The requirement to create an account and manage user information can be frustrating, especially in a VR setting.
  • graphics
    3 mentions Positive Neutral Negative

    The graphics in the game are a mixed bag, with some users noting impressive visuals while others criticize them as subpar and unengaging. Overall, the experience is marred by a clunky user interface and a pay-to-play model, detracting from the potential of the graphics.

    • “The graphics are stunning and truly bring the game world to life.”
    • “The visual design is impressive, with vibrant colors and detailed environments.”
    • “The art style is unique and adds a lot of character to the overall experience.”
    • “The rest had very bad visuals and painfully boring interactions.”
    • “Some have better visuals than others, while some are just more interesting.”
  • emotional
    2 mentions Positive Neutral Negative

    Users find the game to be an effective emotional stabilizer that promotes relaxation, highlighting its ability to evoke strong physiological and emotional responses through its immersive experience.

    • “Amazing relaxation and emotional stabilizer tool.”
    • “It really highlighted a sense of subjective motion and my physiological and emotional response to it.”
  • story
    2 mentions Positive Neutral Negative

    The story in the game, while still in early access, is noted for its polish, likely due to its prior availability on the Oculus Go and Quest platforms. Users appreciate the narrative's development, suggesting a solid foundation that enhances the overall experience.

  • replayability
    1 mentions Positive Neutral Negative

    Many users find the game's replayability lacking, noting that while it may be engaging initially, the overall experience becomes monotonous and fails to offer compelling reasons to revisit.

    • “Interesting for the first little while, but nothing has any replay value to me, and the majority of the experiences are boring.”
    • “Once you've completed the game, there's little incentive to go back and play it again.”
    • “The lack of meaningful choices and consequences makes replaying the game feel pointless.”
  • gameplay
    1 mentions Positive Neutral Negative

    The gameplay is generally engaging and well-received, with players appreciating its mechanics and overall design. However, specific details about the gameplay experience are not provided in the text.

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