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Limb From Limb is a single player strategy game with horror and violence themes. It was developed by Spineless Studios and was released on March 26, 2024. It received mostly positive reviews from players.

The Raymond Mitchell Association Welcomes You Limb From Limb is a card roulette game about surviving encounters against a monster with your fingers as a sacrifice for losing. Between encounters, navigate your way across a board of randomized events that forces you to consider what path you take out of this accursed experiment. Fighting Patient Zero Engage with a patient in a lethal card game o…

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79%
Audience ScoreBased on 188 reviews
gameplay10 positive mentions
story3 negative mentions

  • Unique and innovative gameplay blending card roulette, strategy, and roguelike elements with a creepy horror atmosphere.
  • Well-crafted visuals, sound design, and unsettling monster animations that create a strong immersion and suspenseful mood.
  • Free to play with no ads or microtransactions, offering a polished experience and rewarding item mechanics that encourage strategic play.
  • Gameplay is heavily luck-dependent with limited strategic depth, especially on hard mode where RNG often dominates.
  • Slow, repetitive, and lengthy animations plus frequent epileptic-triggering flickering lights that disrupt pacing and reduce player enjoyment.
  • Lacks content variety such as additional monsters, cards, items, and multiplayer modes; also has bugs and UI issues affecting usability.
  • gameplay
    41 mentions Positive Neutral Negative

    The gameplay of Limb from Limb offers a unique mix of card roulette, strategy, and roguelike elements with a fresh concept, but it suffers from heavy reliance on luck, limited mechanical depth, repetitive loops, and frustrating pacing due to slow animations. While some enjoy the suspense and innovation, most find the mechanics underdeveloped, with unclear explanations and a lack of meaningful progression or rewarding death mechanics. Performance issues and a lack of polish further detract from the overall experience, making it difficult to recommend solely for its gameplay.

    • “Limb from Limb is a great game, with mechanics similar to shotgun roulette.”
    • “Unique card game mechanics and health system.”
    • “Innovative gameplay: the mix of card roulette, strategy, and roguelike elements is refreshing and provides lasting fun.”
    • “The main gameplay is really boring, boiling down to 90% luck and a smidgen of planning and actual skill.”
    • “Whenever either player loses the draw there's a 6 second animation, which is neat the first two or three times you watch, but it creates a 12 second delay when both players draw a miss in a row; this bogs down the gameplay and is frustrating.”
    • “The gameplay is pure RNG as there is no real way to avoid damage; you can just draw 4-5 death cards and if you don't have discard items, it is over.”
  • atmosphere
    19 mentions Positive Neutral Negative

    The atmosphere is widely praised for its creepy, gloomy, and immersive qualities, enhanced by effective visuals, sound effects, and soundtrack that create a gripping, unsettling mood. While some find it scary at first, the horror elements are balanced enough to be accessible to non-horror fans, though certain effects like light flashing can occasionally disrupt the mood. Overall, the game successfully combines atmosphere with strategy, offering a unique and engaging experience.

    • “The theme and atmosphere are great, with a love-worthy soundtrack; the game intensifies as the monster looks into your eyes when you're about to win or lose.”
    • “Gripping atmosphere: the visuals, sound effects, and music create a perfectly unsettling mood that complements the game.”
    • “An extremely atmospheric horror game with a healthy dose of strategy thrown in.”
    • “There's not a good justification for them to be here lorewise or atmosphere-wise.”
    • “But the constant light flashing between each action ruins the mood rather than adding to the atmosphere.”
    • “The atmosphere, the sound, the monster, the luck based board system etc. makes it feel pretty scary at first, but as you understand more, the game stops being scary.”
  • graphics
    13 mentions Positive Neutral Negative

    The game's graphics are generally praised for their quality, appealing art style, and contribution to a creepy, atmospheric experience. However, some users note that impressive visuals alone aren't enough to carry the game, especially when paired with gameplay and performance issues. Overall, the visuals enhance the mood and aesthetic, but technical problems and lack of polish detract from the experience.

    • “Certainly the students would have passed this year; top-tier visuals and decent polish are the most important things developers need to learn.”
    • “The graphics in this game are really quite good, which at least makes the game look more appealing.”
    • “Great graphics and gameplay for a free game.”
    • “The 'story' and 'aesthetics' set up ideas that don't go anywhere (what's the deal with Earthworm Jim? Why isn't his hand bound? How come he leaves experimentation needles all over his body?), and defy basic logic (your human fingers are cut off? Don't worry, they will come back with no explanation.)”
    • “Cool idea and okay gameplay, however, the performance is atrocious and there is no graphic settings fix that issue.”
    • “Art style and camera movement benefit the game's creepiness.”
  • story
    5 mentions Positive Neutral Negative

    The story is minimal and largely underdeveloped, with many plot points left unexplained and logical inconsistencies. Players feel the narrative sets up intriguing ideas but fails to deliver a compelling or cohesive experience. Overall, the story is seen as a weak aspect of the game.

    • “The 'story' and 'aesthetics' set up intriguing ideas, such as the mysterious nature of Earthworm Jim and his unusual features, creating a unique narrative atmosphere.”
    • “The 'story' and 'aesthetics' set up ideas that don't go anywhere (what's the deal with Earthworm Jim? Why isn't his hand bound? How come he leaves experimentation needles all over his body?), and defy basic logic (your human fingers are cut off? Don't worry, they will come back with no explanation.)”
    • “There's almost no story involved and there is a hard mode for hardcore gamers.”
    • “I would love to see some story developed and maybe even new modes such as their own take on time-attack, co-op (both teams get a friend), and maybe even dual-hand mode where the game is played with both hands and we get an NPC that chops off the required fingers.”
  • music
    5 mentions Positive Neutral Negative

    The music and sound design are highly praised for creating a gripping, unsettling atmosphere that perfectly complements the game's visuals. Players especially appreciate the soundtrack and express interest in its official release. Overall, the audio greatly enhances the immersive experience.

    • “The theme and atmosphere is great, love the soundtrack too, love how when you are about to win or lose the 'monster' will look into your eyes.”
    • “Music and sound design is well done.”
    • “Gripping atmosphere: the visuals, sound effects, and music create a perfectly unsettling mood that complements the game.”
  • replayability
    5 mentions Positive Neutral Negative

    The game is praised for its high replayability, driven by engaging animations, strategic depth, and an immersive atmosphere, though a few users expressed concerns about replay value. Overall, it encourages players to start new runs frequently.

    • “Both have snappy animations and this allows them great replay value.”
    • “Easily replayable and makes you want to start another run after beating one.”
    • “It boasts atmosphere, strategy, and high replayability.”
    • “The only issue I have with this game is its replayability.”
    • “[td]↩ replay value[/td]”
  • stability
    4 mentions Positive Neutral Negative

    The game generally runs smoothly without lag or major glitches, contributing to good stability. However, some users have reported occasional bugs, particularly when managing items in the active-use inventory, suggesting minor stability issues remain.

    • “The items are great, but they're still buggy when putting them in the active-use inventory as of 4/11/24.”
    • “May be one off glitches and I got unfortunate, but I will list them as I experienced them.”
  • emotional
    3 mentions Positive Neutral Negative

    The emotional experience is described as uniquely wholesome through intense, high-energy combat, though some users find effects like flickering lights and excessive character shaking can cause discomfort and nausea. Offering options to reduce these effects could improve overall enjoyment.

    • “An extremely wholesome experience, if your definition of wholesome involves high-speed partial disassembly of hostile lifeforms.”
    • “Hitting someone so hard their arm continues the fight emotionally without them.”
  • grinding
    2 mentions Positive Neutral Negative

    Grinding in the game is somewhat tedious, especially with frequent restarts upon death and a heavy reliance on luck rather than strategy. The difficulty, particularly on hard mode, can feel unfair and frustrating. Despite these issues, the overall experience remains enjoyable for many players.

  • optimization
    2 mentions Positive Neutral Negative

    The game's optimization is poor, causing serious performance issues like crashing, audio and visual stuttering, and system instability. Despite decent gameplay, lack of effective graphics settings leaves players struggling with performance problems.

    • “After losing the game and watching the end scene, the game caused my PC to crash... both monitors went black, audio cut out, and there was stuttering both audibly and visually beforehand.”
    • “Cool idea and okay gameplay, however, the performance is atrocious and there are no graphic settings that fix the issue.”
  • monetization
    1 mentions Positive Neutral Negative

    The game is praised for its monetization approach, being completely free with no ads, microtransactions, or paid content, offering a fully accessible experience without any additional costs.

    • “Don't forget that this game is completely free, containing no ads, micro transactions, or paid content.”
  • humor
    1 mentions Positive Neutral Negative

    The game's humor is dark and wild, appealing especially to those who enjoy edgy comedy combined with VHS-era nostalgia.

    • “This game is wild, it satisfies my dark humor and my VHS nostalgia.”
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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Limb From Limb is a strategy game with horror and violence themes.

Limb From Limb is available on PC and Windows.

On average players spend around 5 hours playing Limb From Limb.

Limb From Limb was released on March 26, 2024.

Limb From Limb was developed by Spineless Studios.

Limb From Limb has received mostly positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Limb From Limb is a single player game.

Similar games include Void Tyrant, Dice & Fold, Armello, Fights in Tight Spaces, FLATHEAD and others.