- November 17, 2016
- electrolyte
- 3h median play time
ICARUS.1
Platforms
About
"ICARUS.1" is a single-player mystery action game that takes around 2 hours to complete. Set in an abandoned space station with a crew missing for decades, the player must uncover the truth while searching for valuable cargo. The game offers a very atmospheric and immersive experience, bringing back feelings of playing classic games like System Shock or Half-Life.
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- The game successfully creates a captivating atmosphere of exploring a derelict spaceship, enhancing the sense of mystery and tension.
- Despite its short length, the game offers a pleasant experience with light puzzles and engaging storytelling through text logs.
- The graphics and sound design are commendable, contributing to an immersive experience that feels polished for an indie title.
- The controls are clunky and unintuitive, leading to frustrating gameplay, especially during jumping puzzles and movement.
- There is a complete lack of save points, forcing players to restart chapters upon death, which can be tedious and immersion-breaking.
- The story feels incomplete and lacks a satisfying conclusion, leaving players with unanswered questions and a sense of abruptness.
story
58 mentions Positive Neutral NegativeThe story is a mixed bag, with some players appreciating its sci-fi influences and unconventional narrative delivered through text logs, while others criticize its clunky execution and lack of resolution. Many noted that the game feels short and somewhat cliché, particularly with its use of familiar tropes like rogue AIs, but it still manages to create an engaging atmosphere. Overall, the narrative has potential but suffers from abrupt endings and repetitive level design, leaving players wanting more depth and closure.
“The game had a surprisingly good story for an independent game, although it was very short (I beat the game in just north of two hours). The ending was abrupt, but I didn't mind it too much.”
“I was captivated by the unconventional narrative, which used crew messages to further the story.”
“Pretty good story, not terribly long but many unexpected things.”
“You follow a predetermined story which doesn't have a fully rounded conclusion.”
“The story doesn't really resolve.”
“All those storytelling efforts and the ending, well the ending is no good.”