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About

Story:Navid, a writer, returns to his hometown (Iran, Saqqez) after living abroad for a long time. Upon checking into a hotel in his old neighborhood, his past silently comes knocking, plunging him into a nightmarish struggle that will push his sanity relentlessly as he fights to escape a home whose ghostly residents have other plans.Game play:In this 2D atmospheric horror game, players navigate t…

Lightless: The 21st Sacrifice screenshot
Lightless: The 21st Sacrifice screenshot
Lightless: The 21st Sacrifice screenshot
Lightless: The 21st Sacrifice screenshot
Lightless: The 21st Sacrifice screenshot
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85%
Audience ScoreBased on 110 reviews
story26 positive mentions
grinding3 negative mentions

  • The game has a nostalgic old-school Resident Evil vibe and is enjoyable, especially considering it's free.
  • The puzzles are challenging and engaging, requiring thoughtful problem-solving, and the atmosphere is creepy and immersive.
  • The story is intriguing, with unique cultural elements that set it apart from typical horror games.
  • The graphics are outdated and the character movement is slow and janky, which can detract from the overall experience.
  • Some puzzles are overly complex or illogical, leading to frustration and reliance on walkthroughs to progress.
  • There are issues with game mechanics, such as the need to click on the camera repeatedly and the lack of a save feature, which can hinder gameplay.
  • story
    51 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with many players finding it intriguing and atmospheric, particularly appreciating its unique setting in Iran and the incorporation of horror elements. However, some critics noted that the plot can feel cliched or convoluted, lacking depth in character development and emotional impact. Overall, while the story is engaging and has potential, players expressed a desire for more clarity and expansion in future episodes.

    • “The story is interesting; making you gather notes to fill in the gaps of what happened.”
    • “The story was great, style was different, can't wait to see more of this!”
    • “The story you are trying to discover is intriguing and complex.”
    • “Maybe I just didn't give it enough of a chance, but my interest wasn't caught, and I felt no draw towards the story or characters.”
    • “The enemy is just whatever and the game's story has been done before, just in a different way.”
    • “There needs to be more effort into the story itself, and its characters for us players to fully be impacted by the emotion this game is trying to convey to us.”
  • graphics
    27 mentions Positive Neutral Negative

    The graphics of the game have received mixed reviews, with many users noting that they appear outdated and reminiscent of early 2000s titles. While some appreciate the unique aesthetic and how it contributes to the game's atmosphere, others find the visuals cluttered or lacking in detail, which detracts from the overall experience. Despite these criticisms, the graphics have been described as adding a quirky charm to the gameplay, making it enjoyable for those who can overlook their shortcomings.

    • “Visuals were amazing, sound was very good.”
    • “The absolute best thing about this game is the aesthetic of it.”
    • “The graphics are actually in the game's favor here, in my opinion, as I got very uncanny vibes from the mix of 2D and 3D, and it made me feel even more uncomfortable.”
    • “The graphics are very outdated.”
    • “I'll be honest here; the graphics could be a whole lot better.”
    • “The game's graphics remind me of those really, really old online 3D games you'd find in the early 2000s.”
  • atmosphere
    15 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its eerie and immersive qualities, effectively creating a haunting experience that draws players into its horror setting. While the graphics and music contribute positively to the ambiance, some players feel that the predictability of the story and janky character animations detract from the overall impact. Despite these criticisms, the atmosphere remains a standout feature, enhancing the game's engagement through its creepy vibe and intriguing puzzles.

    • “The game created a great atmosphere and wrapped me up in the drama of the house of fog.”
    • “The game has a very good vibe of eeriness, and dream-like atmosphere that I like.”
    • “The haunting atmosphere is what really sells this as a 'horror' game to me.”
    • “However, I can't help but feel that the jankiness of the character's animations, and the overall lack of facial expression he radiates, take away from the atmosphere.”
    • “Furthermore, after the first segment with the father (I forget his name, was it Irja?), I found the game to be entirely predictable and then lost any impact from the game's atmosphere, which was further impeded by the fact that the puzzles left me lacking any particular enjoyment or 'fun,' so to say.”
    • “Honestly, I notice and respect that the dev has put the heart and effort into making this game and telling its story, but an important aspect of a game is that the gameplay should be fun, not tedious or boring, and that, especially for horror, maintaining the atmosphere is essential, something that can be easily reduced by repetitive gameplay.”
  • gameplay
    12 mentions Positive Neutral Negative

    Gameplay reviews highlight a mix of simplicity and frustration, with some players appreciating the retro style and atmosphere, while others criticize cluttered mechanics and tedious tasks. Notably, the shape-drawing mechanic is often seen as unreliable, leading to frustrating encounters, and movement limitations while using the flashlight detract from the experience. Overall, while the game offers a decent length of free gameplay and some engaging elements, it suffers from bugs and repetitive mechanics that can diminish enjoyment.

    • “I liked the simplicity of the gameplay and the nice graphics as well (although some of the animation for picking things up is quirky to say the least).”
    • “A strange style of retro you don't see very often - but it works in portraying suspense and providing creepy gameplay.”
    • “Honestly, I notice and respect that the dev has put heart and effort into making this game and telling its story, but an important aspect of a game is that the gameplay should be fun, not tedious or boring, and that, especially for horror, maintaining the atmosphere is essential, something that can be easily reduced by repetitive gameplay.”
    • “Everything from the visuals to the gameplay just seemed a bit cluttered.”
    • “There is one very annoying mechanic in the game that involves you 'drawing' random shapes with your mouse; however, it won't register them sometimes, forcing you to keep trying over and over until it randomly decides that you made the correct shape. This is why the last encounter is so annoying, as if you somehow guess the last shape by some miracle, you only have a few seconds to draw it before something comes and instantly kills you. More often than not, the game will decide you did not draw the correct shape.”
    • “Whenever I take out the flashlight, the character locks into one direction, and making him turn around takes way longer than necessary. Another thing that bothers the gameplay is how you cannot move while holding the flashlight, which would be a huge help for any new enemies that may come after you.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game is generally well-received for its atmospheric and creepy qualities, effectively complementing the horror setting, with contributions from the notable composer myuu. However, some players find it repetitive and suggest improvements in technical aspects, such as volume balance between music and voice acting. Overall, while the music enhances the game's ambiance, expectations may vary based on personal preferences.

    • “Other than that, the game is classic point and click stuff with an Iranian horror setting. It also uses a bunch of music from Myuu, who is my favorite 'horror atmosphere composer.' If you watch horror-related content on YouTube, there's a high chance you've heard his work before.”
    • “The music is appropriately somber, with creepy dolls and messages written in blood, along with scattered notes that fill you in about the backstory.”
    • “The music and audio soundscape is equally creepy and amazing.”
    • “The music is decent but can get repetitive.”
    • “I would say the music can be enhanced a little in terms of technical aspects but not the composition, which was great.”
    • “I definitely think there should be an option to turn the voice acting up and the music down as the voices were very quiet!”
  • grinding
    5 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, primarily due to the slow movement speed that makes item collection feel laborious. While some appreciate the effort put into the game's design and story, many feel that the repetitive nature of the gameplay detracts from the overall experience, particularly in maintaining the intended atmosphere.

    • “Honestly, I notice and respect that the dev has put their heart and effort into making this game and telling its story. However, an important aspect of a game is that the gameplay should be fun, not tedious or boring. Especially for horror, maintaining the atmosphere is essential, something that can easily be reduced by repetitive gameplay.”
    • “The player character only has one walk speed, and it's comparable to a turtle's, so it gets very tedious having to walk around everywhere to grab all the items you need.”
    • “I felt the puzzles were really too bizarre, and ultimately tedious and far over-saturated, although it could be possible that my 'big brain' just wasn't really up to the challenge at the time.”
    • “You'll need a second life for grinding.”
  • emotional
    3 mentions Positive Neutral Negative

    Players find the game emotionally engaging, evoking a sense of dread and curiosity about the unfolding story. The unique graphics contribute to an unsettling atmosphere, enhancing the overall emotional experience, despite some frustration with certain gameplay mechanics.

    • “All in all, this game made me feel a sense of dread and an extreme curiosity to know what will happen!”
    • “The graphics actually work in the game's favor, in my opinion, as I got very uncanny vibes from the mix of 2D and 3D, which made me feel even more uncomfortable.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is inconsistent, with some players finding amusement in the poor graphics and animations, while others note that the game lacks continuous comedic elements, alternating between suspenseful moments and stretches of inactivity.

    • “It wasn't always suspenseful and uncomfortable; sometimes the poor graphics and animations just made me laugh, and I could pass through several parts of the game without anything really happening.”
    • “But, the game wasn't just funny all the time either.”
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