- July 13, 2014
- Hosted Games
Life of a Mobster
Platforms
About
"Life of a Mobster" is an interactive text-based novel that lets you join the mob and shape your own criminal empire. Choose your path through the game's rich, immersive narrative, where your decisions could lead you to fame, power, or prison. Will you betray the mob, climb the political ladder, or win the heart of an FBI agent? The choice is yours in this thrilling tale of crime and corruption.



- Engaging story with well-written narrative and meaningful choices that impact gameplay.
- Offers a variety of skills, relationships, and endings, providing good replay value.
- Fun and enjoyable experience that can be played in one sitting, making it accessible for casual gamers.
- The game is very short, with some players feeling it lacks depth and content.
- Ending feels rushed and lacks proper buildup, leaving players unsatisfied.
- Some choices lead to similar outcomes, reducing the impact of player decisions.
- story38 mentions Positive Neutral Negative
The game's story is generally well-received, praised for its engaging writing and the impact of player choices, though some find it short and lacking in depth. While it offers a solid mafia narrative and interesting variations, some players feel it doesn't fully flesh out its characters and can become repetitive after multiple playthroughs. Additionally, the modern setting may disappoint those expecting a classic noir atmosphere.
“A very good story, well written with engaging choices to be made.”
“It's a very exciting and cool story, and your choices really make a difference. I've played this game 3-4 times and it's great!”
“Great story with enough choices that can alter the story significantly, time and again even from the beginning.”
“The story is a-ok, I was expecting a stereotypical, noir 20s-40s setting but the story is somehow definitely taking place in the present, which was a little disappointing and felt out of place.”
“It's kind of odd, since it's not directed at you; the story is being told as if a third person is narrating it to you, not as if you (the player) are the protagonist of it.”
“I had a lot of fun testing the different ways you can experience the story, but once you did a few run-throughs, you pretty much saw 90% of the game and there are just a few text changes here and there.”