- April 16, 2024
- Strange Scaffold
- 2h median play time
Life Eater
Platforms
About
"Life Eater" is a horror fantasy kidnapping simulator, where you play as a modern-day druid in suburbia, conducting an annual ritual to prevent the world's end. Use a video editing-inspired interface to uncover the story of your human targets' lives, and decide when to abduct them. With a blend of authored and generated stories, and a fully voiced story mode, players must balance their time and resources to prevent the apocalypse. But be careful, the dark god you serve may not even be real.
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- Excellent atmosphere enhanced by outstanding voice acting and unsettling artwork.
- Unique and intriguing gameplay mechanics that combine resource management with a dark narrative.
- Compelling story that evokes strong emotions and keeps players engaged throughout.
- Gameplay can feel repetitive and relies heavily on trial-and-error, leading to frustration.
- The story, while interesting, may feel rushed and lacks depth in character development.
- Short playtime (around 2-3 hours) may not justify the price for some players.
story
334 mentions Positive Neutral NegativeThe story of the game is generally praised for its gripping narrative, emotional depth, and strong voice acting, with many players finding it compelling and impactful despite its brevity. While some reviewers noted that the gameplay can feel repetitive and the story lacks significant evolution, the overall presentation, including art and music, enhances the storytelling experience. However, there are calls for more content and character development, as many players expressed a desire for a longer, more intricate narrative.
“The story was gripping, the ending was a gut punch.”
“Absolutely awesome, the puzzles were a blast to solve and the story was compelling and interesting!”
“The story perfectly balances showing and implying, and, without spoiling anything in specific, I'll say it caught me off-guard more than once in ways I loved.”
“The story was incredibly boring, and painfully predictable.”
“Not to mention that the story sections themselves are incredibly short. Like, maybe 45 seconds worth after each mission.”
“The entire story is just you talking to Johnny (the man you kidnap).”