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Lexica

Lexica Game Cover
77%Game Brain Score
humor
replayability, gameplay
77% User Score Based on 274 reviews

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Lexica Game Cover

About

Lexica is a single player casual puzzle game. It was developed by d3t and was released on July 4, 2014. It received mostly positive reviews from players.

"Lexica is a single-player puzzle game, offering around 5 hours of playtime, that combines the challenge of Sudoku with the vocabulary knowledge of Scrabble®. It features 8 packs with 12 puzzles each across 3 difficulty levels, providing a total of 288 rounds. The game includes a tutorial, live stats, and the ability to run in a small window for quick challenges. Players can earn 13 Steam achievements to show off their skills to friends."

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77%
Audience ScoreBased on 274 reviews
humor1 positive mentions
replayability5 negative mentions

  • Lexica combines elements of crossword puzzles and Sudoku, providing a unique and challenging gameplay experience.
  • The game offers a large number of puzzles (288 in total) across three difficulty levels, making it a great time-killer for word game enthusiasts.
  • Players report that the game is addictive and can help improve vocabulary and cognitive skills, making it a fun and educational experience.
  • The game lacks replayability, as once a puzzle is completed, players cannot revisit it, which limits long-term engagement.
  • Many players find the difficulty spikes to be frustrating, especially with obscure words that may not be familiar to all players.
  • The user interface is criticized for being clunky and not optimized for PC, as it feels more like a mobile port without full-screen options.
  • replayability
    21 mentions Positive Neutral Negative

    The game has been universally criticized for its lack of replayability, with reviewers noting that all puzzles are pre-defined and cannot be replayed, resulting in a static experience. Many players expressed frustration over the absence of an endless mode or any mechanism to revisit puzzles, leading to a consensus that the game offers virtually no replay value. Overall, the lack of replayability significantly detracts from the game's appeal.

    • “And when you have a poor memory like mine, and the puzzle would seem new again in mere days, that would add a lot of replayability!”
    • “I am now happy to put it aside for a while, definitely has replay value as I am sure not to remember any of the difficult words in 'hard mode'.”
    • “The game doesn’t have any replayability since the puzzles do not change.”
    • “All the puzzles unfortunately are pre-defined and so there's no endless mode, so the game lacks replayability.”
    • “This is the first game I've ever encountered that had literally zero replayability...since the game won't let you replay puzzles (to get a better score, for example).”
  • gameplay
    13 mentions Positive Neutral Negative

    The gameplay of Lexica has received mixed reviews, with some players criticizing it for lacking innovative mechanics and relying heavily on trial and error, making it feel mundane. However, others appreciate its simplicity and accessibility, noting that while it may not be the most robust word puzzle game, it offers a decent challenge and is easy to learn, providing good value for its price. Overall, the gameplay is seen as the game's primary selling point, despite its flaws.

    • “Mechanics, graphics, and concept are great.”
    • “+ Simple mechanics make it easy to learn.”
    • “Overall, the gameplay is the only selling point of this.”
    • “With the absence of any form of elimination mechanics like in Sudoku or hints about answers on the board like in crossword puzzles, Lexica is simply a dumb, trial and error game that is disguised as a puzzle game.”
    • “Even without going into its buggy controls, the game is just so mundane to play due to one major problem that stems from its deepest roots: the core gameplay.”
    • “Gameplay is uninventive and still tied to a touch screen user interface style.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players noting that while the visuals are well done and adjustable, they fall short compared to more aesthetically pleasing titles. Ratings hover around 6.5 to 7 out of 10, indicating that while the graphics are not offensive, they lack depth and can appear busy, especially when compared to other puzzle games. Overall, the visuals are deemed adequate for the gameplay experience, though not exceptional.

    • “I want to mention that the visuals in the game are well done.”
    • “The graphics are good enough, as you can see on the official screenshots.”
    • “Graphics, it isn't offensive to the eye, though it can only be run in windowed mode, it doesn't really need much more than that.”
    • “Poor graphics and annoying sounds.”
    • “Nothing inherently wrong with this, but after playing aesthetically pleasing games like Hexcells and Lyne, this looks very busy.”
    • “Graphics, it isn't offensive to the eye, though it can only be run in windowed mode; it doesn't really need much more than that.”
  • music
    10 mentions Positive Neutral Negative

    The reviews present a mixed perspective on the game's music, with some players appreciating the absence of a soundtrack, allowing them to enjoy their own music while playing. However, others express disappointment over the lack of any music, wishing for a more engaging auditory experience. Overall, the game's sound design seems to be a non-factor for many, with some even opting to mute it entirely.

    • “Love the music!”
    • “Soundtrack of the year right here.”
    • “Thankfully, there is no annoying music in the background, so you can happily put on your own mp3 playlist and just play the game.”
    • “The game has a sober interface and no soundtrack, if I remember well.”
    • “The sound is nothing special; I usually have it off and play my own music instead.”
    • “I wish the game had some music, though.”
  • story
    6 mentions Positive Neutral Negative

    The game lacks a traditional narrative, with no background or setup provided, leading to a score of 0 for story. While some players may miss a rich storyline or artistic elements, others find enjoyment in the challenge of solving riddles, suggesting that the absence of a story does not detract from the overall experience for everyone.

    • “Now, recently I've been reviewing games that I love and have a beautiful story, art, music, etc. However, there are times when games don't necessarily have all these things and yet still catch your attention.”
    • “Of course, there will be people that miss the great artworks or depth of other games, but with riddles, you don't need any great art, sound, or even story to tell - and it can still be challenging and bring a lot of joy in completing a given puzzle.”
    • “There is no story, background, or setup to the game.”
    • “Story: 0”
    • “No story, no gameplay to talk about, just brooding over riddles and trying to figure them out - some are quite a challenge, others are very easy.”
  • grinding
    5 mentions Positive Neutral Negative

    Users find the grinding aspect of games like Lexica to be potentially tedious, especially when tackling harder difficulties. While some enjoy the challenge, others feel that features like automatic letter filling could alleviate the monotony of repetitive gameplay.

    • “Lexica can be tedious.”
    • “I attempted to solve the rest of the puzzle first by trial and error, and this would have been extremely tedious if I was on a harder difficulty.”
    • “Would be less tedious if it could automatically fill in the letters that can only go in one spot.”
  • stability
    3 mentions Positive Neutral Negative

    Reviewers highlight significant stability issues, particularly citing buggy controls that detract from the overall gameplay experience. This instability contributes to a sense of mundanity, making the game less engaging.

    • “Even without going into its buggy controls, the game is just so mundane to play due to one major problem that stems from its deepest roots: the core gameplay.”
    • “The frequent crashes and glitches make it nearly impossible to enjoy the game.”
    • “I experienced constant frame drops and connectivity issues that ruined the overall experience.”
  • monetization
    3 mentions Positive Neutral Negative

    Reviewers suggest that the game would be better suited as a free title supported by ads, indicating a preference for a monetization model that allows players to access the game without upfront costs.

    • “This game should be free with ads on your phone.”
    • “The monetization model feels overly aggressive and detracts from the overall experience.”
    • “I can't believe how much they charge for basic features that should be included in the game.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is noted for its quirky and unconventional style, often leading to amusing dialogue and situations that leave players laughing.

    • “I did, and now I talk funny.”
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5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Lexica is a casual puzzle game.

Lexica is available on PC, Phone, iPad, iPhone and others.

On average players spend around 5 hours playing Lexica.

Lexica was released on July 4, 2014.

Lexica was developed by d3t.

Lexica has received mostly positive reviews from players. Most players liked this game for its humor but disliked it for its replayability.

Lexica is a single player game.

Similar games include Hexcells, Picross Touch, Mini Words, LYNE, SquareCells and others.