- June 27, 2016
- LargeVisibleMachine
Lew Pulsipher's Doomstar
Platforms
About
In Lew Pulsipher's Doomstar, players control alien fleets in tactical combat, using unique abilities and upgrades to gain an edge. Objective-based missions offer varied challenges, while skirmish mode lets you customize battles. With a focus on strategy and replayability, it's a thinking-player's game of space conquest.




- Doomstar offers an engaging blend of strategy and bluffing, reminiscent of classic games like Stratego and chess, making it enjoyable for fans of those genres.
- The game features asynchronous multiplayer, allowing players to engage in matches at their own pace, which adds a unique and flexible gameplay experience.
- The sound design and music are well-crafted, enhancing the overall atmosphere of the game.
- The single-player campaign is very short, essentially serving as a tutorial, which leaves players wanting more content and depth.
- The user interface feels more suited for mobile devices, which may detract from the experience for players expecting a more polished PC interface.
- Many players have noted that the AI is weak, making single-player gameplay less challenging and enjoyable.
- story18 mentions Positive Neutral Negative
The game's story is minimal, primarily serving as a backdrop for its missions, which are often described as unbalanced and lacking depth. Players find the campaign mode to be more of a tutorial than a true narrative experience, with repetitive objectives and a lack of engaging single-player content. Overall, the absence of a compelling story detracts from the game's potential, leaving players wanting more in terms of narrative development.
“The campaign mode is mostly a tutorial to get you to understand the mechanics, and quite frankly, it doesn't really deliver on its promise of being a campaign. Although I found some of the missions to be overwhelmingly difficult, the overall experience of the campaign doesn't do the game's depth justice.”
“My current mission is to find the command ship before they find mine (every mission).”
“There's no story.”
“The campaign mode is mostly a tutorial to get you to understand the mechanics and, quite frankly, doesn't really deliver on its promise of being a campaign. Although I found some of the missions to be overwhelmingly difficult, the overall experience of the campaign doesn't do the game's depth justice.”
“The game features a small campaign full of unbalanced missions (the AI is given powerful ships in greater quantities), more fair skirmishes against the AI, and asynchronous online multiplayer.”