- December 3, 2016
Let it Die
Let it Live is wild, free, brutal and bloody combat.
Platforms
About
In the year 2026, the planet was ravaged by the Earth Rage tectonic disturbance and the island of South Tokyo was born. Legend has it that the Tower of Barbs grew from this island. Under the watchful eye of Uncle Death, madness has spread across the world... Your task is simple, get to the top of the tower. LET IT DIE!





- Rogue-like mechanics combined with hack and slash gameplay provide a unique experience.
- Suda51's dark humor and the game's soundtrack create an engaging atmosphere.
- The game is free-to-play, allowing players to enjoy it without any financial commitment.
- Combat can feel shallow and lacks depth, which may deter some players.
- The game has issues with navigation and targeting controls, leading to frustration.
- Freemium mechanics and micro-transactions can be intrusive and annoying.
- gameplay9 mentions Positive Neutral Negative
The gameplay of "Let It Die" combines rogue-like mechanics with hack-and-slash elements, offering a challenging experience that appeals to Dark Souls veterans. While the dark humor and unique style enhance the game, some players find the mechanics unpolished and the level design repetitious, which may hinder long-term engagement. Additionally, the presence of microtransactions and wonky gun mechanics can detract from the overall experience.
“Leveling up is crucial for survival in Let It Die, and players should focus on gaining experience through strategic gameplay.”
“Dark Souls veterans should feel accustomed to the mechanics and gameplay, and Suda51's dark humor and Yamaoka's music tastes fuse wonderfully.”
“Let It Die's outrageously weird sense of style helps it overcome some of its gameplay issues, but only for so long.”
“Some of the mechanics might keep players from sticking through the entire experience.”
“Let it die is an ambitious game that threatens to charm players, but ultimately falls short due to unpolished gameplay, repetitious level design, and some really awful freemium schemes.”
“Wonky gun mechanics, especially in the heat of battle, make it hard to navigate the tower at times, and micro-transactions can be a bit annoying.”