LEGO Indiana Jones 2: The Adventure Continues
- February 18, 2010
- Traveller's Tales
- 24h median play time
"LEGO Indiana Jones 2: The Adventure Continues" lets players experience Indy's adventures from all four movies, complete with new levels and the ability to create and share custom levels with friends. The game offers two-player drop-in/drop-out split-screen gameplay, a variety of weapons, and over 60 playable characters to collect. Explore expansive environments and defeat enemies in this family-friendly adventure.
Reviews
- The game offers a nostalgic experience with charming LEGO-ised characters and humor.
- The level editor feature allows for creativity and adds replay value.
- The open-world hub design provides a variety of tasks and collectibles to explore.
- The game suffers from numerous bugs and glitches that can hinder gameplay.
- AI companions are often unhelpful and can lead to frustrating moments.
- The hub system can be confusing, making it difficult to navigate and find levels.
- story86 mentions
- 9 % positive mentions
- 84 % neutral mentions
- 7 % negative mentions
The story in the game is criticized for being overly brief and lacking depth, with many players feeling that it fails to adequately convey the plots of the Indiana Jones films. While the game features a hub world and various side missions, the main story levels are short and often feel disconnected from the source material, leading to confusion for those unfamiliar with the movies. Overall, the gameplay prioritizes post-story content over a cohesive narrative experience, resulting in a lackluster storytelling approach.
“With roots in nostalgia, fantastic game design, smooth gameplay, and a great story, I was more than happy to see a sequel was released.”
“The hilarious cut-scenes work perfectly by telling the story without voice acting, even though I've played newer LEGO games with voice acting in, still Indy is great.”
“This game, although old and maybe simplistic from the cover, is full of bonus features and exciting plot lines that will keep you on edge.”
“The biggest flaw is that this game is supposed to include all the Indiana Jones movies but it really breezes past the first/original three movies and focuses mostly on the fourth movie (Crystal Skull) that was arguably the worst movie, which leads to a lackluster gaming experience and story.”
“The levels are a complete butchering of the film's storylines, instead opting to make one-room levels that come and go within 5 minutes.”
“A hub world is available for each film, which is neat and follows the trend modern LEGO games have adapted; but what few levels this game offers often leave out massive plot points and make the game feel rushed.”
- gameplay43 mentions
- 23 % positive mentions
- 63 % neutral mentions
- 14 % negative mentions
The gameplay in "Lego Indiana Jones 2" is characterized by a mix of enjoyable puzzle-solving and co-op mechanics, but it suffers from repetitive level design, clunky controls, and a lack of challenge. While the game introduces new features like a level creator and character-switching mechanics, many players find the overall experience to be simplistic and lacking in depth compared to previous titles in the franchise. Additionally, issues such as bugs and poor vehicle handling detract from the enjoyment, leading to a mixed reception regarding its gameplay quality.
“While it may not revolutionize the LEGO game formula, it maintains the franchise's signature charm, humor, and enjoyable puzzle-solving gameplay.”
“Not only this, but the first LEGO game to feature a new engine, with mechanics, a level creator, and tons of more aftermath content to play with and mess around with.”
“The gameplay is also interesting, because in each location the player needs to look for the bricks, each of which opens one or another ability, and the key feature is that most of them are not opened until the player gets hold of certain characters.”
“Overall gameplay concentrates more on after-story levels, accessible from the hubs, than the story itself.”
“The level design gets boring quickly and it's quite repetitive. The chapters don't really seem to have their own unique parts to the gameplay, which I think was a missed opportunity. Also, the fact that the characters were locked to their own chapter restricts the fun of the LEGO games.”
“Aside from the gameplay being sub-par, it's difficult to navigate around where you're supposed to go and trying to figure out what the objectives even are.”
- humor24 mentions
- 96 % positive mentions
- 0 % neutral mentions
- 4 % negative mentions
The humor in the game is a mixed bag, with many players appreciating the classic Lego charm and clever jokes that elicit genuine laughter, particularly in cutscenes. However, some reviews note that the humor can be overly simplistic or "on the nose," and while it may not reach the comedic heights of other titles in the franchise, it still offers enjoyable moments and funny situations throughout the gameplay. Overall, the game maintains a lighthearted tone that appeals to fans of both Lego and Indiana Jones.
“My brother accidentally tossed an ugha warrior down the temple stairs and hadn't stopped laughing about it for hours.”
“The game is packed with clever jokes and humorous situations that will bring a smile to your face.”
“The hilarious cut-scenes work perfectly by telling the story without voice acting, even though I've played newer Lego games with voice acting in; still, Indy is great.”
“Lego Indiana Jones 2 is so unfunny that it isn't even hilarious.”
- stability19 mentions
- 16 % positive mentions
- -11 % neutral mentions
- 95 % negative mentions
The game's stability has received mixed reviews, with many players reporting numerous bugs, glitches, and crashes, particularly in specific modes like the "make your own adventure" section. While some users noted that the game is less buggy than its predecessor's PC port, others experienced significant issues that could lead to game-breaking errors and soft locks. Overall, while the game can be enjoyable, its stability issues detract from the experience, requiring frequent reboots or workarounds to continue playing.
“Overall, it's a pretty bug-free experience.”
“The game runs smoothly without any major issues.”
“I've encountered very few glitches, making for a stable gameplay experience.”
“Also quite buggy with numerous hangs and really annoying audio issues.”
“Feels rushed, full of game-breaking errors and glitches, allowing users to get soft locked out.”
“It's a broken, glitchy, buggy mess and it's amazing.”
- graphics15 mentions
- 27 % positive mentions
- 53 % neutral mentions
- 20 % negative mentions
The graphics of the game receive mixed reviews, with some praising the crisp visuals and improvements over previous titles, while others criticize the 2D level design and glitches. Overall, players appreciate the enhanced graphics and animations, though some feel that the focus on hub worlds detracts from the overall experience. Despite the criticisms, many find the graphics satisfactory, especially for a port, and suitable for both casual and experienced players.
“Greatest graphical computerized entertainment ever manufactured by the entirety of humanity.”
“Graphics look pretty crisp, no game-breaking bugs... just how a port should be.”
“The graphics in this game are good, and are much improved over some of the older LEGO games.”
“The graphics are horrible, the levels are very 2-dimensional and the movement through the game is horrid.”
“The graphics, animation, and gameplay mechanics like aiming are definitely better than the last game, but the level design is poor because they focused so much on the hub worlds of which there are 6.”
“[massively glitchy graphics, dumb AI companions, confusing hub system]”
- music12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The music in the game is highly praised, featuring the iconic scores by John Williams from the Indiana Jones films, which enhances player immersion. Reviewers appreciate the well-orchestrated soundtrack and the custom music in the hub, noting it adds to the overall experience. While some players felt the game could benefit from additional audio elements, the nostalgic connection to the movie's music remains a standout feature.
“And my goodness, the hub's music is peak!!”
“The game also had the fantastic John Williams soundtrack from the movies and local multiplayer.”
“Although we tried to make up for the lack of audio by playing the Indiana Jones movie soundtracks while playing, it definitely put a damper on the game for us.”
“The soundtrack in the game is based on songs from the movie itself, which helps the player fully immerse themselves in the franchise.”
“The hub exploration, the levels, puzzles, music, ahh... as a little kid, they all seemed so hard, so immersive... this game is amazing, but playing it again as an adult, I noticed some stuff that broke my heart.”
- grinding9 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, players find the grinding aspect of the game to be a mixed experience. While some appreciate that it is less grindy compared to other LEGO titles, many criticize the tediousness of certain tasks, such as completing bonus levels and navigating the overworld, which can lead to frustration and a repetitive gameplay loop. The requirement to redo levels with specific characters further exacerbates the grind, making it feel unnecessarily cumbersome.
“Those are not complicated, no... but they are tedious and - boring!”
“All bonus levels can be so tedious to the point of frustration.”
“They feel grindy, badly designed and are highly repetitive, requiring the player to always destroy three waves of specific enemies while the rest of them keep spawning infinitely.”
- replayability5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
Replayability in this game is mixed; while the main levels are criticized for being short and lacking fun, the "treasure mode" offers a unique incentive to revisit levels with different characters and skills for treasure hunting. However, many players feel that the overall level design fails to provide substantial replay value, limiting the game's longevity.
“The main replayability factor is 'treasure mode,' where you return to a level after its events with two characters who have unique skills, such as one with explosive weapons and another with a shovel, to complete tasks and earn treasure chests.”
“Infinitely replayable.”
“However, those levels are extremely short and not very fun at all since there is no replayability.”
“Instead, the main replayability factor to levels is 'treasure mode' where you return to a level after its events with two characters with particular skills (for example, a character with explosive weapons and a character with a shovel) to complete a task and get a treasure chest.”
“This franchise has so many scenes that could work well if handled correctly, but rather than use the opportunity to fix the poor level design of the original adventures, the developer has largely dodged the issue by adapting the blandest scenes from each film into embarrassingly short vignettes with no replay value.”
- emotional3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted as deeply engaging and wholesome, with players finding it both addictive and fulfilling. Overall, it evokes strong positive feelings, contributing to a highly favorable reception.
- monetization3 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization aspect of the game is criticized for feeling like a cash grab, with bonus levels perceived as cheap advertisements rather than meaningful content. While some elements show potential, the overall execution leaves players feeling that the game prioritizes profit over quality, particularly in the heavily marketed crystal skull section.
“Tl;dr: there are better LEGO games than this bug-filled, cash grab catastrophe.”
“Most of the game's attention seems to be pulled to the crystal skull section, which makes the game feel like more of an empty cash grab if anything.”
- atmosphere1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users feel that the short levels detract from the immersive Indiana Jones atmosphere, suggesting that the game's environment fails to fully capture the adventurous spirit associated with the franchise.
“The short levels lack the immersion into the Indiana Jones atmosphere.”
“The game fails to create a captivating atmosphere, leaving players feeling disconnected.”
“Despite its potential, the atmosphere feels flat and uninspired, failing to draw players in.”
- optimization1 mentions
- 200 % positive mentions
- -400 % neutral mentions
- 300 % negative mentions
Reviewers suggest that successful optimization for mouse and keyboard controls in the PC version is a key factor in determining the overall success of the game.
“The game's optimization allows for smooth gameplay even on lower-end systems, which is a huge plus.”
“I appreciate how the developers focused on optimization, making the game run seamlessly across various platforms.”
“If the creator was optimized for mouse and keyboard for the PC version, I would consider the creator a success.”
“The game suffers from severe performance issues, making it nearly unplayable on lower-end systems.”
“I experienced frequent frame drops and stuttering, which really detracted from the overall experience.”