LeftWay
- November 3, 2017
- Tongsun
LeftWay is a single-player, horror adventure game with poor storyline but outstanding graphics, beautiful music, and splendid atmosphere. The player controls Nampung's movements through a strange world, encountering unusual things and solving puzzles to progress. The game features a still camera that switches to various angles based on the character's location.
Reviews
- The game features a unique and appealing art style, with atmospheric black and white hand-drawn graphics that enhance the creepy ambiance.
- The sound design, while minimalistic, contributes to the eerie atmosphere, creating a sense of isolation and tension during gameplay.
- Some puzzles are creatively designed, and the game manages to evoke a sense of dread and suspense, particularly during chase sequences.
- The story is simplistic and unengaging, with poorly defined characters and multiple disappointing endings that fail to provide a satisfying narrative experience.
- Gameplay mechanics are frustrating, particularly during chase sequences, where controls and perspective issues lead to a lack of clarity and intuitive navigation.
- The game is short and lacks depth, with a high price point that does not reflect the overall quality and content, leading many players to feel it is not worth the investment.
- story28 mentions
- 11 % positive mentions
- 54 % neutral mentions
- 36 % negative mentions
The story in "Leftway" is widely criticized for its simplicity, lack of character development, and poor execution, making it largely unengaging and confusing. Many reviewers noted that while the game features a strong art style, the narrative fails to provide a compelling hook or memorable experience, often feeling infuriating and poorly constructed due to grammatical issues. Overall, the storytelling is seen as a significant weakness, detracting from the game's potential.
“Story is astonishingly simple, despite the game's mysterious atmosphere.”
“Leftway is a good, creepy and short horror game, so the story.”
“No right way to say this (I know, I know...) but despite a strong art style, the story lacks a compelling hook.”
“Sadly the story in Leftway isn't any good; it's very hard to follow due to a few key reasons, one of them being the poor English grammar, with many sentences misspelled.”
“The story is not much and not that memorable.”
“No right way to say this, but despite a strong art style, the story lacks a compelling hook.”
- graphics26 mentions
- 62 % positive mentions
- 27 % neutral mentions
- 12 % negative mentions
The game's graphics are widely praised for their unique black and white hand-drawn art style, which creates a spooky and atmospheric experience. While the visuals are detailed and aesthetically pleasing, some players feel that the simplistic nature of the graphics and the overall short-lived experience detract from the game's potential. Despite the strong artistic elements, many reviewers note that the lackluster story and puzzles diminish the overall impact of the visuals.
“The art style is good; I like the black and white hand-drawn art of the game.”
“There's a lot of detail put into the environments, and honestly, the hand-drawn aesthetic is really pleasing to look at.”
“It builds a great atmosphere with its unique art style and airy, empty soundscape that makes you feel alone.”
“Eerie game with unique art style, though a bit simplistic in nature and short-lived.”
“No right way to say this (I know, I know...) but despite a strong art style, the story lacks a compelling hook.”
“It is artistic both in graphics and in moments.”
- atmosphere24 mentions
- 42 % positive mentions
- 46 % neutral mentions
- 13 % negative mentions
The game's atmosphere is widely praised for its creepy and immersive qualities, enhanced by effective sound design, fixed camera angles, and a unique art style. Players appreciate the sense of dread it evokes, reminiscent of classic horror titles like Silent Hill, despite some criticisms regarding pacing and technical issues. Overall, the atmospheric elements, including music and environmental sounds, contribute significantly to the game's eerie experience.
“The game manages to create a creepy atmosphere with well-chosen fixed camera angles, some eerie imagery, and utter silence broken by the stomping of the main character.”
“It builds a great atmosphere with its unique art style and airy, empty soundscape that makes you feel alone.”
“The music and sound effects in the game were very good and helped the game’s creepy atmosphere be even creepier.”
“The game manages to create a creepy atmosphere with well-chosen fixed camera angles, some creepy imagery, and utter silence broken by the stomping of the main character.”
“This whole section of dying over and over again completely ruined the pacing and atmosphere, and with the game crashing twice in 40 minutes of play, I decided that it definitely wasn't worth the price I bought it for (20% off even).”
“Story is astonishingly simple, despite the game's mysterious atmosphere.”
- music20 mentions
- 50 % positive mentions
- 35 % neutral mentions
- 15 % negative mentions
The music and sound effects in the game are generally well-received, contributing to a creepy atmosphere, though some players noted that the overall sound design is mostly quiet and only occasionally impactful. While the soundtrack is described as decent, it doesn't significantly enhance immersion for everyone, with some moments feeling forced. Overall, the combination of sound and music effectively supports the game's aesthetic, despite mixed opinions on its emotional depth.
“The music and sound effects in the game were very good and helped the game’s creepy atmosphere be even creepier.”
“With a pretty good and spooky atmosphere, a good black and white art style, very good music and sound effects.”
“I love the emotional impact in the game, and I really liked the ending soundtrack.”
“The game is honestly mostly quiet, but it does have some music and sound effects.”
“Even after it started trying a bit too hard with a creepy music box sound, I was into the presentation.”
“It managed to creep me out, in a subtle way, despite there being no music most of the time.”
- gameplay10 mentions
- 10 % positive mentions
- 60 % neutral mentions
- 30 % negative mentions
The gameplay has received criticism for its cumbersome controls and navigation, which detract from the overall experience. While the exploration and puzzles are noted as creative, the awkward perspective and interaction mechanics make it frustrating for players. Many feel that a point-and-click control scheme would have significantly improved the gameplay.
“Bulk of the gameplay focuses on exploration with occasional creative puzzles.”
“The gameplay is what turned me off completely. The puzzles are okay enough, but the clearly superior control scheme for this would have been a point-and-click. You end up stumbling around until you bump against an object you want to interact with, which, while intuitive to notice, is not as easy to navigate to due to the messy perspective and interactive areas.”
“I think that gameplay element is badly done and hard due to the controls.”
“Very Silent Hill-like in its gameplay and atmosphere.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and frustrating, often describing it as boring and detracting from the overall experience.
“The game is short, tedious, and extremely frustrating at times, but the word that describes the game the best is: boring.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players appreciate the emotional depth of the game, highlighting its ability to evoke strong feelings, particularly through its impactful ending soundtrack.
“I love the emotional depth and feelings in the game, especially the ending soundtrack.”