- May 8, 2018
- Exordium Games
Last Encounter
In short, Last Encounter has a neat concept, but fails to follow through with it. A good challenge is the lifeblood of a videogame, especially when it comes to roguelikes. If the level of difficulty is incapable of matching and growing with the player's skill and arsenal, then there's no purpose in continuing to play. Before long, what should be a thrilling run deep into enemy territory becomes nothing more than a thirty-minute spectacle of light and sound. Anyone who picks this title up will inevitably face a tough choice. Do they make full use of the overpowered weapon system, knowing that they will rarely have any fun, or do they ignore everything, thereby stripping the game of its identity?
Platforms
About
"Last Encounter" is a twin-stick action roguelite set in deep space, where players must prevent an impending apocalypse. With a unique component-based weapon system, players can design their own weapons and clone their avatars to continue the fight. Explore procedurally generated levels, discover advanced technology, and engage in challenging battles against alien ships and bosses. Death is not the end, enabling you to teleport into new sectors of space and improve your arsenal.
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- Last Encounter features a diverse arsenal of weapons and ship modules, allowing for significant customization and experimentation, which enhances replayability.
- The game's vibrant pixel art style and energetic sound design create an engaging atmosphere that complements the fast-paced action.
- Local co-operative mode adds a layer of social engagement, making it a fun experience to tackle challenges with friends.
- The game's high difficulty and permadeath system can lead to frustration, especially for players who struggle with the challenging enemy encounters.
- Many players find the UI confusing and the lack of clear explanations for mechanics and upgrades detracts from the overall experience.
- Procedurally generated levels can feel repetitive and lack meaningful content, leading to a grindy experience that may not appeal to all players.
gameplay
15 mentions Positive Neutral NegativeThe gameplay of "Last Encounter" features intense twin-stick shooting that requires precise aiming and quick reflexes, reminiscent of classic titles like "Smash TV" and "Enter the Gungeon." While the core mechanics and enemy variety are engaging, players note that the game feels underexplained and somewhat unfinished, leading to chaotic moments that can result in friendly fire. Overall, the gameplay is fun and rewarding for fans of the genre, but it could benefit from clearer mechanics and refinement.
“The core gameplay loop revolves around intense twin-stick shooting, demanding precise aiming and quick reflexes.”
“The core gameplay is fun and rewarding.”
“The framework for this game is fantastic - your ship is fun to pilot and weapons are somewhat morphic based on the upgrades you collect, there is good enemy variety and the overall actual gameplay is solid.”
“While the added firepower can be helpful in clearing enemy waves, the chaotic nature of the gameplay can lead to unintended friendly fire and increased difficulty.”
“Last Encounter has some neat ideas and mechanics, but it just doesn't quite work, is severely underexplained, and feels at least a little unfinished.”
“At the first 50 minutes, I went slowly trying to understand the mechanics as this game throws you into fast-paced action if you're not careful and nearly kills you if you don't react.”
Last Encounter Review
In short, Last Encounter has a neat concept, but fails to follow through with it. A good challenge is the lifeblood of a videogame, especially when it comes to roguelikes. If the level of difficulty is incapable of matching and growing with the player's skill and arsenal, then there's no purpose in continuing to play. Before long, what should be a thrilling run deep into enemy territory becomes nothing more than a thirty-minute spectacle of light and sound. Anyone who picks this title up will inevitably face a tough choice. Do they make full use of the overpowered weapon system, knowing that they will rarely have any fun, or do they ignore everything, thereby stripping the game of its identity?
40%Last Encounter Review
Almost every good piece of design in Last Encounter is knocked down multiple pegs thanks to an oppressive grind. It successfully manages to invest you in the world and its systems, before quickly erecting barriers that direct away from the interesting features. Had the game been a bit more generous with its upgrades, or toned down the monotony, this could have been a solid roguelike.
40%Last Encounter (Nintendo Switch)
40%