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Last Encounter

In short, Last Encounter has a neat concept, but fails to follow through with it. A good challenge is the lifeblood of a videogame, especially when it comes to roguelikes. If the level of difficulty is incapable of matching and growing with the player's skill and arsenal, then there's no purpose in continuing to play. Before long, what should be a thrilling run deep into enemy territory becomes nothing more than a thirty-minute spectacle of light and sound. Anyone who picks this title up will inevitably face a tough choice. Do they make full use of the overpowered weapon system, knowing that they will rarely have any fun, or do they ignore everything, thereby stripping the game of its identity?
Last Encounter Game Cover
55%Game Brain Score
gameplay, graphics
story, replayability
69% User Score Based on 36 reviews
Critic Score 50%Based on 6 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Mac OSPlaystation 4Xbox OneXboxWindowsPlayStation
Last Encounter Game Cover

About

Last Encounter is a single player and multiplayer role playing game. It was developed by Exordium Games and was released on May 8, 2018. It received neutral reviews from critics and mostly positive reviews from players.

Last Encounter is a twin-stick roguelike in deep space following a group of heroes trying to prevent the unavoidable by cloning their ships and designing their weapons with swappable components. Advanced technology lets you and your friends clone your avatars so death is not the end. Teleport into new sectors of space, discovering the ever-changing, procedurally generated layouts and hazards fill…

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69%
Audience ScoreBased on 36 reviews
gameplay4 positive mentions
story3 negative mentions

  • Last Encounter features a diverse arsenal of weapons and ship modules, allowing for significant customization and experimentation.
  • The game's vibrant pixel art style and energetic sound design create an engaging atmosphere that enhances the frenetic gameplay.
  • The roguelike elements, including permadeath and procedurally generated levels, provide a sense of replayability and progression despite the challenges.
  • The game suffers from unbalanced difficulty, with some enemies being overly challenging while others feel too easy, leading to frustration.
  • The reliance on permadeath and a lack of meaningful checkpoints can make progress feel tedious and punishing, especially for solo players.
  • Many players find the UI confusing and the game lacking in clear explanations of mechanics, which can hinder the overall experience.
  • gameplay
    16 mentions Positive Neutral Negative

    The gameplay of "Last Encounter" features intense twin-stick shooting that requires precise aiming and quick reflexes, reminiscent of classic titles like "Smash TV" and "Enter the Gungeon." While the core mechanics and weapon customization offer a fun and rewarding experience, the chaotic nature can lead to friendly fire and difficulty, with some players feeling the game is underexplained and lacking polish. Overall, the gameplay is solid but may not sustain long-term engagement due to its simplicity and AI shortcomings.

    • “Last Encounter's core gameplay loop revolves around intense twin-stick shooting, demanding precise aiming and quick reflexes.”
    • “The core gameplay is fun and rewarding.”
    • “The framework for this game is fantastic - your ship is fun to pilot and weapons are somewhat morphic based on the upgrades you collect, there is good enemy variety and the overall actual gameplay is solid.”
    • “While the added firepower can be helpful in clearing enemy waves, the chaotic nature of the gameplay can lead to unintended friendly fire and increased difficulty.”
    • “Last Encounter has some neat ideas and mechanics, but it just doesn't quite work, is severely underexplained, and feels at least a little unfinished.”
    • “The simple gameplay loop offers nothing to keep me playing long term, and the AI is lackluster.”
  • graphics
    12 mentions Positive Neutral Negative

    The game's graphics are praised for their vibrant and detailed pixel art style, effectively blending retro aesthetics with modern design elements. Players appreciate the visual appeal, noting that the graphics enhance the overall experience without requiring high-end hardware. The combination of charming visuals and atmospheric music contributes to an engaging and immersive gameplay environment.

    • “The game's visuals, while presented in a classic pixel art style, are surprisingly vibrant and full of detail.”
    • “A thrilling rogue-like game, coupled with excellent graphics and interesting narrative background.”
    • “The art combined with great atmospheric music and orthographic camera at some parts just made me stop and enjoy it all.”
    • “With its retro style graphics and sounds, it adds to the feel of these weapons in use.”
    • “It is top down in nature, but a lot of work has gone into the graphics and the feel of old and new mixed together.”
    • “Graphics: while you do not need a powerful rig to run this game, the graphics design is really well made and runs fine on my GTX 470 with maxed out settings; I was able to do a 60 fps 720p stream smoothly.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is highly praised for its dynamic and adaptive qualities, enhancing the overall experience by intensifying during combat and providing a serene backdrop during quieter moments. Reviewers appreciate the energetic soundtrack and sound design, which effectively complement the game's visuals and level design, creating an immersive atmosphere. Overall, the combination of booming sound effects and engaging music contributes significantly to the game's appeal.

    • “The sound design further complements the experience, with booming sound effects and energetic music that perfectly capture the intensity of the combat.”
    • “I like the adaptive music.”
    • “The art combined with great atmospheric music and orthographic camera at some parts just made me stop and enjoy it all.”
  • story
    6 mentions Positive Neutral Negative

    The game's story is described as dynamic yet linear, with players taking on the role of the last human pilots who can rebuild themselves and enhance their abilities. While some reviewers found the plot engaging and well-matched to the game's price, others criticized the level design and overall narrative flow, suggesting that procedural generation was used as a substitute for more substantial content. Overall, the story received mixed feedback, with some praising its depth and others finding it lacking.

    • “Story: 9/10. While there is a story, it seems to be 'dynamic' based on my playthrough; it's linear, however.”
    • “This game has amazing assets and a decent storyline which matches the price nicely.”
    • “The developer was unable to come up with decent level design or game/story flow/plot, so they opted to try to use samey repetitive procedural generation as a substitute for adding content to the game.”
    • “It's a roguelite, it's a twin-stick shooter, it's dynamic, but it also has a story (I didn't pay much attention, to be honest), several ships and characters to choose from, and plenty of upgrades you can buy.”
    • “As the last human pilots (and humans in general), you have a strange advantage over your foes: the ability to rebuild yourself in your base and start your quest anew with more advanced weaponry and better wits about your path.”
  • replayability
    3 mentions Positive Neutral Negative

    The game boasts high replayability due to its extensive upgrades, diverse weapon types, and procedural generation, allowing players to customize their ships and mix weapons for unique combinations. Reviewers consistently rate its replay value highly, with one giving it a perfect score of 10/10.

    • “Replayability: 10/10, already stated why above in my review.”
    • “Lots of upgrades, weapon types, and procedural generation keep it quite replayable.”
    • “This game has a huge replay value as you can customize your ship's weapons and choose perks/pilots that provide special abilities. Not to mention, you can mix weapons to create new ones.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game successfully establishes a captivating sci-fi atmosphere through its diverse alien landscapes and intense action, characterized by a visually chaotic environment filled with bullets and explosions. Players appreciate the sense of progression that enhances the overall experience.

    • “Within the scope of the game project, this game does a great job of creating a sci-fi atmosphere and a sense of moving forward.”
    • “The diverse alien landscapes, coupled with the constant barrage of bullets and explosions, create a visually chaotic yet strangely captivating atmosphere.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and time-consuming, particularly criticizing the lengthy boss fights that follow each zone. Many recommend avoiding this grind and suggest exploring other games instead.

    • “You sometimes, but not always, fight a boss after a zone, and these are lengthy, tedious affairs.”
    • “Don't bother wasting your time with this immense grindy time sink and play something else.”
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Frequently Asked Questions

Last Encounter is a role playing game.

Last Encounter is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

Last Encounter was released on May 8, 2018.

Last Encounter was developed by Exordium Games.

Last Encounter has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its gameplay but disliked it for its story.

Last Encounter is a single player game with multiplayer and local co-op support.

Similar games include NeuroVoider, Colt Canyon, Rogue Stormers, Steredenn: Binary Stars, Neon Chrome and others.