Last Encounter
- May 8, 2018
- Exordium Games
In short, Last Encounter has a neat concept, but fails to follow through with it. A good challenge is the lifeblood of a videogame, especially when it comes to roguelikes. If the level of difficulty is incapable of matching and growing with the player's skill and arsenal, then there's no purpose in continuing to play. Before long, what should be a thrilling run deep into enemy territory becomes nothing more than a thirty-minute spectacle of light and sound. Anyone who picks this title up will inevitably face a tough choice. Do they make full use of the overpowered weapon system, knowing that they will rarely have any fun, or do they ignore everything, thereby stripping the game of its identity?
Last Encounter is a twin-stick roguelike in deep space following a group of heroes trying to prevent the unavoidable by cloning their ships and designing their weapons with swappable components. Advanced technology lets you and your friends clone your avatars so death is not the end. Teleport into new sectors of space, discovering the ever-changing, procedurally generated layouts and hazards fill…
Reviews
- gameplay11 mentions
- 18 % positive mentions
- 64 % neutral mentions
- 18 % negative mentions
- story6 mentions
- 33 % positive mentions
- 67 % neutral mentions
- 0 % negative mentions
- graphics4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
- atmosphere2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
- music2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Critic Reviews
Last Encounter Review
In short, Last Encounter has a neat concept, but fails to follow through with it. A good challenge is the lifeblood of a videogame, especially when it comes to roguelikes. If the level of difficulty is incapable of matching and growing with the player's skill and arsenal, then there's no purpose in continuing to play. Before long, what should be a thrilling run deep into enemy territory becomes nothing more than a thirty-minute spectacle of light and sound. Anyone who picks this title up will inevitably face a tough choice. Do they make full use of the overpowered weapon system, knowing that they will rarely have any fun, or do they ignore everything, thereby stripping the game of its identity?
40%Last Encounter Review
Almost every good piece of design in Last Encounter is knocked down multiple pegs thanks to an oppressive grind. It successfully manages to invest you in the world and its systems, before quickly erecting barriers that direct away from the interesting features. Had the game been a bit more generous with its upgrades, or toned down the monotony, this could have been a solid roguelike.
40%Last Encounter (Nintendo Switch)
40%