Last Days of Lazarus Game Cover
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"Last Days of Lazarus" is a narrative-driven, atmospheric horror game set in a small, isolated village. As the player, you'll uncover the dark secrets of the town and its inhabitants while trying to survive and escape the supernatural horrors that lurk. The game features a unique art style, puzzles, and a haunting soundtrack to immerse you in its chilling world.

  • steam_deck
  • PC
  • Play​station 5
  • Windows
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

91%
Audience ScoreBased on 88 reviews
story positive mentions
stability negative mentions
  • The game features fantastic graphics and detailed environments that create an immersive atmosphere.
  • The story is intriguing and combines elements of horror, mystery, and religious themes, keeping players engaged throughout.
  • Exploration is rewarded with collectibles and achievements, and the game offers replayability through chapter selection.
  • Character animations are lacking, with no facial movements and stationary poses, which detracts from the overall experience.
  • Some gameplay elements can be confusing, leading to aimless wandering and frustration when trying to progress.
  • The voice acting is inconsistent, with some performances feeling amateurish and detracting from the narrative's impact.
  • story75 mentions

    The game's story is a mixed bag, featuring a surreal and often confusing narrative that blends religious themes with elements of mystery and horror. While some players found it engaging and immersive, others criticized it for being disjointed, lacking depth, and filled with nonsensical moments. Overall, the story's unique twists and emotional depth garnered appreciation, but its execution left many feeling unsatisfied or bewildered.

    • “The story takes themes concerning sin, redemption, justice, mercy, man as his own god, loss, a fallen world, and temptation of power and sex, blending all these elements into a great cohesive original story.”
    • “I highly recommend this to those who enjoy a twisting story that mixes a bit of mystery, horror, religious themes, and a man in search of the truth.”
    • “The story is interesting and immersive, with great atmosphere that kept me glued to the screen until I finished it.”
    • “The story is confusing and awfully told.”
    • “There were a lot of nonsensical, cringe, and comical scenes, as well as discrepancies in the plot that broke the immersion for me.”
    • “Story-wise, this game is incredibly confused and appears to have been written in segments by separate groups without communication between any of them.”
  • graphics31 mentions

    The graphics of the game receive a mixed reception, with many praising their beauty, detail, and vibrant colors, often describing them as superb or cinematic. However, some critiques highlight issues such as poor animation, excessive visual effects, and a lack of coherence in the overall presentation. Overall, while the graphics are a standout feature for many players, opinions vary on their execution and impact on the gaming experience.

    • “The beautiful graphics and all the details.”
    • “The graphics are quite beautiful; it is clear a lot of time and effort went into creating this game, and this part comes off as the main focus of the project.”
    • “Superbly beautiful graphics, animation, and environments... so much to look at, and it's all so very detailed.”
    • “Poorly coded, made PC fans run like crazy the entire time even though the graphics are nothing to write home about - they are vibrant, that's all, but people are not animated; they speak with their mouths shut. The voice for the devil was funny because he pronounced everything with 'sh' instead of 's'.”
    • “I'm sure the author had a solid story to tell; it's a shame the graphics team couldn't pull it off.”
    • “Graphic is messy.”
  • gameplay16 mentions

    The gameplay is generally praised for being fun, fluid, and well-paced, effectively complementing the narrative without overshadowing it. Players appreciate the lack of forced mechanics, allowing for a more immersive experience, while the puzzles are described as manageable and engaging. Overall, the combination of smooth gameplay, captivating story, and impressive visuals makes it a recommendable experience.

    • “The gameplay was fluid and unobtrusive, allowing me to keep the game’s events at the forefront of my mind, pondering their horror and wondering what would happen next.”
    • “The gameplay propelled me forward nicely, complementing and never overshadowing the narrative’s momentum.”
    • “The visuals and the story are amazing; the gameplay was smooth and problem-free.”
    • “The gameplay doesn't have as much horror as it may originally seem, playing more like a first-person point-and-click adventure, only in 3D.”
    • “Puzzles are mostly 'find and use' with a handful of mechanical exercises that were not too difficult.”
    • “Gameplay fares better than most walking simulators, as this game basically lets you jog around and not waste time.”
  • atmosphere12 mentions

    The atmosphere of the game is widely praised for its stunning graphics and immersive storytelling, creating a captivating experience that encourages exploration rather than rushed gameplay. Players highlight the haunting and unique ambiance, particularly in religious settings, which enhances the overall emotional impact of the narrative. Overall, the game's atmosphere is considered a standout feature, making it highly recommendable for fans of atmospheric storytelling.

    • “Usually when I play first-person story games, I'm just racing to the end, but because the atmosphere and surroundings were so beautifully rendered, I enjoyed taking my time looking for items and objects to interact with.”
    • “No forced gameplay elements like running, hiding, shooting, etc. - just a captivating doomsday tale with excellent atmosphere and graphics... very recommendable.”
    • “Interesting and immersive story, great atmosphere, it kept me glued to the screen till I finished it.”
    • “As much as I enjoyed the game and the sinister, spooky atmosphere, I found myself in awe every time I was in a church, cathedral, or prayer booth.”
    • “Really like the atmosphere in this game.”
  • music9 mentions

    The music in the game is widely praised for its beauty and emotional impact, enhancing the overall experience with a compelling soundtrack that complements the surreal storyline. Players appreciate the haunting incidental music and the personal touch of a heartfelt end credits song, which adds depth to the game's atmosphere. Overall, the sound design is considered a standout feature, contributing significantly to the game's immersive quality.

    • “A good soundtrack and a surreal storyline.”
    • “I found the story compelling, the music was beautiful; all in all, a pleasant enough experience.”
    • “The characters are intriguing, and the scenery and soundtrack are beautifully crafted.”
    • “The soundtrack isn't too bad.”
    • “The incidental music is appropriate, and at times haunting.”
    • “The developers stated on Facebook: 'We were moved by my mom's interpretation while recording the end credits song for Last Days of Lazarus.'”
  • humor3 mentions

    The humor in the game is characterized by its absurdity and randomness, often eliciting laughter through unexpected moments and quirky character interactions, such as the devil's amusing speech pattern. While the graphics may not impress, the vibrant visuals and goofy elements contribute to a lighthearted experience that can catch players off guard in a funny way.

    • “They're some of the moments that are so absurd that it made me laugh.”
    • “All of them appear at random and some just magically appear (you'll know what I mean if you play the game), causing a 'how the heck did you get here?' response, and it is hilariously goofy.”
    • “The voice for the devil was funny because he pronounced everything with 'sh' instead of 's'.”
  • emotional3 mentions

    The emotional aspect of the game is characterized by a poignant journey that blends sadness and upliftment, particularly through the struggles of Lazarus, who grapples with his family's needs while engaging in criminal activities abroad. The narrative features touching moments and dark revelations, effectively tying together character arcs and evoking a deep sense of empathy from players.

    • “It's sad, uplifting, and the journey from where you start to the end is very heartfelt.”
    • “The eldest son Lazarus left the country and now does likely criminal work to support his family back home, but he seldom visits and doesn’t provide the emotional support his mother and sister need.”
    • “I also liked how some parts of the story in the last days of Lazarus referenced the story of Gray Dawn to tie up some of the loose ends, and there are touching emotional moments in the game as well as horrifying reveals of the dark secrets some of the characters have hidden in their lives.”
  • grinding2 mentions

    Players generally find the grinding aspect of the game to be manageable, with optional puzzles for collectibles that enhance the experience rather than detract from it. However, some users note that certain cutscenes and dialogues can be tedious due to a lack of clear guidance on how to progress.

    • “The game offers optional puzzles for collectibles, making the grinding feel rewarding rather than tedious.”
    • “Grinding in this game is enjoyable and feels like a natural part of the experience.”
    • “I appreciate that the grinding is balanced with engaging content, keeping it fun and rewarding.”
    • “My last really tedious issue was that at times you, the player, are shown some cutscenes or dialogue, and there are very few clues as to what to do to proceed.”
    • “The grinding feels endless and repetitive, making it hard to stay engaged with the game.”
    • “I often find myself doing the same tasks over and over again, which makes the experience feel more like a chore than fun.”
  • stability2 mentions

    The game suffers from significant stability issues, including bugs and scripting glitches that can hinder progress, such as items not appearing when needed and doors sealing unexpectedly. Overall, these problems detract from the gameplay experience.

    • “Also buggy; the 'gore' looks like a post-Chipotle artwork.”
    • “There are also some scripting glitches, like one where I hadn't seen an item I needed to take with me down to a basement area, and once I got down there, the door sealed behind me.”
  • replayability1 mentions

    Players appreciate the game's chapter-based structure, which enhances replayability by allowing them to easily revisit specific sections without having to start over from the beginning.

    • “The game is divided into chapters, making it easy to replay specific sections.”
    • “Each playthrough offers new choices and outcomes, enhancing the overall replayability.”
    • “With multiple endings and varied character paths, the game invites you to replay it for a fresh experience.”
    • “The game is divided into chapters, which makes it easy to replay specific sections.”
    • “Once you finish the game, there’s little incentive to go back and play it again.”
    • “The lack of meaningful choices means that replaying the game feels more like a chore than an enjoyable experience.”
  • optimization1 mentions

    The game's optimization has been criticized for inconsistent performance, with players experiencing stuttering and lagging after an initially smooth start.

    • “For some reason, the game just kept stuttering and lagging, even though I was able to play the first three hours without any issues.”
    • “The optimization is terrible; I experience frequent frame drops that ruin the gameplay experience.”
    • “Despite having a high-end PC, the game runs poorly and often freezes, making it frustrating to play.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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