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Lara Croft and the Guardian of Light

With its fast paced combat, addictive platforming and thoughtful puzzles, The Guardian Of Light is a must-buy for any fan of the famous adventurer.
Lara Croft and the Guardian of Light Game Cover
89%Game Brain Score
gameplay, story
stability, grinding
91% User Score Based on 2,141 reviews
Critic Score 86%Based on 5 reviews

Platforms

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Lara Croft and the Guardian of Light Game Cover

About

Lara Croft and the Guardian of Light is a single player and multiplayer shooter game with fantasy and historical themes. It was developed by Crystal Dynamics and was released on August 5, 2010. It received positive reviews from critics and very positive reviews from players.

"Lara Croft and the Guardian of Light" is an action-packed adventure game featuring Lara Croft in an isometric view. It offers a blend of exploration, puzzles, and combat within continuous environments. Players can choose from various ways to solve puzzles and traverse obstacles, with a focus on fast-paced gameplay and cooperation or competition with a companion. This downloadable title from Crystal Dynamics introduces a fresh take on the classic Tomb Raider franchise.

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91%
Audience ScoreBased on 2,141 reviews
gameplay147 positive mentions
stability47 negative mentions

  • Engaging co-op gameplay that encourages teamwork and communication.
  • Cleverly designed puzzles that provide a satisfying challenge without being overly difficult.
  • Fun combat mechanics with a variety of weapons and upgrades to unlock.
  • The story is weak and largely forgettable, serving mainly as a backdrop for gameplay.
  • Controls can be awkward, especially with keyboard and mouse, making platforming frustrating at times.
  • Some bugs and glitches can disrupt gameplay, particularly in online co-op mode.
  • gameplay
    367 mentions Positive Neutral Negative

    The gameplay of "Lara Croft and the Guardian of Light" is characterized by its innovative isometric perspective, blending action, puzzle-solving, and cooperative mechanics that enhance the overall experience. Players can alternate between Lara and Totec, utilizing their unique abilities to navigate intricately designed levels filled with challenges, while the combat remains dynamic and engaging, albeit sometimes repetitive. While the game excels in cooperative play and offers a fun, fast-paced adventure, some players note that the simplicity of puzzles and mechanics may lead to a lack of depth over extended play sessions.

    • “Lara Croft and the Guardian of Light marks a notable shift from the traditional Tomb Raider games, offering a fresh and innovative approach that combines action, puzzle-solving, and cooperative gameplay.”
    • “At its core, the gameplay revolves around alternating control between Lara and Totec, or playing cooperatively with another player, where each character brings unique skills essential to overcoming the diverse challenges found within the game’s intricately designed levels.”
    • “Its inventive gameplay mechanics, polished visuals, and dynamic combat make for an enjoyable adventure that encourages teamwork and problem-solving.”
    • “Some players may also find the combat loop repetitive after extended play sessions, as enemy encounters constitute a significant portion of the gameplay.”
    • “Dull story, repetitive gameplay, no creativity with the puzzles.”
    • “The gameplay is really boring; you have a spear and can collect more, but it's actually you use the other by huge crowd of enemies or a grenade to take down a shield.”
  • story
    331 mentions Positive Neutral Negative

    The story in "Lara Croft and the Guardian of Light" is generally regarded as simplistic and cliché, serving primarily as a backdrop for the gameplay rather than a focal point. Players noted that while the narrative involves Lara teaming up with a Mayan warrior to thwart an evil sorcerer, it is often forgettable and lacks depth, with many reviews describing it as "paper-thin" or "generic." Despite its shortcomings, the engaging gameplay and puzzle design are highlighted as the main attractions, making the story's weaknesses less impactful on the overall experience.

    • “The story pairs Lara Croft with Totec, a stoic Mayan warrior, as they embark on a quest to stop the evil sorcerer Xolotl from unleashing destruction through an ancient artifact.”
    • “The story is interesting enough but it isn't the best part of the game.”
    • “The story is decent enough, but the highlight is definitely how your moves/abilities grant opportunities for your friend to explore - teamwork is important!”
    • “The story is paper thin but the thrills and intelligent puzzle and level design more than make up for it.”
    • “The story is easily forgettable.”
    • “The story is weak, but it's also on the backburner compared to gameplay.”
  • graphics
    189 mentions Positive Neutral Negative

    Overall, the graphics of the game are generally well-received, with many players noting that they have aged well and remain visually appealing for a title from 2010. While some critiques mention occasional graphical glitches and dated cutscenes, the lush environments, detailed textures, and atmospheric design contribute positively to the immersive experience. The visuals, combined with engaging gameplay mechanics, create a compelling backdrop for the action and puzzles, making it a standout feature of the game.

    • “The graphics are stunning, and the environments are incredibly detailed.”
    • “The graphics are beautiful and, being a 10+ year old game, have aged exceptionally well.”
    • “The game's visuals are well-crafted, creating an atmospheric and immersive environment within the confines of the isometric presentation.”
    • “Echoes of this context are present in the Guardian of Light: the visuals, most notably, are a bit budget - text looks like it’s stretched from 4:3 to 16:9, cutscenes are horrifying due to the low-quality character models, and enemies will clip through the environment.”
    • “The only flaw of this game is the graphics don't match 2010's graphics; they are a bit older, sadly.”
    • “You'll have some graphical glitches from time to time, but the game knows what it is and it tends to amaze you with huge environments instead of with graphical detail.”
  • replayability
    71 mentions Positive Neutral Negative

    Overall, the game exhibits high replayability due to its engaging challenges, collectibles, and optional objectives that encourage players to revisit levels. Many reviewers highlight the enjoyment of cooperative play and the variety of gameplay styles, which further enhance the replay value. However, some players note that the lack of a compelling storyline may limit their desire to replay the game beyond achieving completionist goals.

    • “Players can explore levels for collectibles and complete optional objectives for rewards, adding replay value.”
    • “Although the storyline and the dialogues are not that great, it still is a pretty nice game with a lot of replayability; you can replay it many times without getting bored.”
    • “Each level is well-built, with lush scenery, clever puzzles, and comes with different challenges making the game highly replayable.”
    • “It lacks replayability; you don't want to play the game again unless going for 100%.”
    • “Replayability is limited.”
    • “You won't care about the story, and all replayability is based on your desire to meet challenges and unlock more weapons and artifacts, which give you a boost.”
  • humor
    54 mentions Positive Neutral Negative

    The humor in the game is widely praised, particularly in co-op mode, where players experience hilarious moments stemming from glitches, silly mistakes, and absurd dialogue. Many reviews highlight the joy of playing with friends, as the game's comedic elements shine through in shared experiences and unexpected mishaps. Overall, the game is described as a fun and entertaining experience, especially when enjoyed with a partner.

    • “10/10 cried laughing with my wife and Lara looks like Kim Kardashian.”
    • “Fun co-op game, hilarious deaths caused by co-op partner and own stupidity are comedy gold.”
    • “Brilliantly frustrating, hilariously epic: made for co-op.”
  • music
    53 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players praising its ability to enhance the atmosphere and action, describing it as epic and immersive. However, others criticize it for being repetitive and lacking originality, often noting that it recycles cues from previous Tomb Raider titles. Overall, while the soundtrack is generally considered good and fitting, it may not leave a lasting impression on all players.

    • “The soundtrack complements the visuals superbly, delivering a mix of adventurous and suspenseful music that elevates the overall mood and immerses players in the world.”
    • “The soundtrack is epic, with music that will get your heart pumping and make you feel like you're in the middle of an epic adventure movie.”
    • “With tight, responsive controls, smart level design, fun challenges, great looks - all accompanied by an appropriately amazing cinematic soundtrack, Lara Croft and the Guardian of Light is really a brilliant little game - a shining example of how spinoffs should be made.”
    • “While the graphics are passable, the soundtrack is a letdown, seemingly rehashed from the Lau trilogy with no originality.”
    • “The visuals are adequate but the music is agitatingly orchestral with the exception of a few delightfully late 90s tracks.”
    • “The soundtrack isn't too memorable but I'm glad it's there.”
  • stability
    48 mentions Positive Neutral Negative

    The game's stability is frequently criticized, with many users reporting various bugs, glitches, and performance issues, particularly in online co-op modes. While some players find the experience enjoyable despite these problems, others describe it as a "buggy mess" that can lead to frustrating gameplay. Overall, expect a mix of minor to significant stability issues that can detract from the experience, especially in multiplayer settings.

    • “Expect some bugs, freezes, and random memory leaks.”
    • “Unfortunately, the online co-op feature in 'Lara Croft and the Temple of Osiris' is very buggy; can't recommend it for co-op, in fact, if that's the only reason you want to buy it, then don't bother.”
    • “Bug ridden, glitch infested, broken mess.”
  • grinding
    14 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be a mixed experience; while some achievements can be tedious and require significant trial and error, particularly in the later levels, others are manageable and even enjoyable when approached with friends. The physics-based puzzles can lead to frustrating moments, but the overall difficulty curve is often seen as balanced, allowing for rewarding gameplay despite occasional grindiness.

    • “Not too tedious if you play it during meetings to get the speed achievements.”
    • “The levels near the end of the game become sort of repetitive and just require tons of trial and error to solve the puzzle, which becomes rather tedious.”
    • “It starts out as a decent co-op action/puzzle game, but it has a generic Tomb Raider look and story, and gets tedious in the later levels.”
    • “I just spent twenty tedious minutes trying to get past one puzzle, and died time after time without making any progress at all.”
  • atmosphere
    13 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its beautifully crafted environments, dynamic lighting, and immersive visuals that evoke a sense of exploration akin to classic adventure titles. Players appreciate the detailed tombs and intricate puzzles, which are enhanced by atmospheric graphics and a fitting musical score, despite some criticism of the voice acting. Overall, the combination of engaging visuals and sound design creates a captivating and enjoyable experience.

    • “The game's visuals are well-crafted, creating an atmospheric and immersive environment within the confines of the isometric presentation.”
    • “The isometric perspective showcases beautifully crafted environments filled with ancient ruins, lush jungles, and ominous temples, all brought to life with dynamic lighting and shadow effects that add depth and atmosphere.”
    • “The detailed tombs, intricate puzzles, and traps are all brought to life with impressive attention to detail, and the lighting effects contribute to the overall atmosphere.”
  • optimization
    11 mentions Positive Neutral Negative

    The optimization of the game has received mixed reviews, with some players praising its performance at 1440p and smooth gameplay, particularly in cooperative mode. However, others have reported significant issues, including stuttering, poor netcode, and rendering problems, especially on certain hardware. Overall, while some users experienced no major issues, others found the game to be poorly optimized, leading to frustration during gameplay.

    • “As mentioned, the performance on PC is good and it looks great in 1440p.”
    • “Optimized really well, had no issues whatsoever, nor did I experience bugs or glitches.”
    • “Very good and fun game to play, especially with friends and family. It's working very well for me, with no crashes or freezes. Overall performance is very good even with many enemies on the screen.”
    • “For one, the performance was really bad, even on good hardware.”
    • “Until roughly halfway through, I would have docked some points for the interminable stuttering (a serious problem for a game where timing is important) but I resolved the issue by changing anisotropic filtering - a low-impact option in any other game - to a lower setting.”
    • “Don't even think of buying the next part - it's total unoptimized rubbish.”
  • emotional
    5 mentions Positive Neutral Negative

    Players express a range of emotional responses to the game, from laughter and nostalgia for shared experiences to disappointment with the storyline, which some found lacking in emotional depth. While some players recall fond memories that evoke strong feelings, others report a lack of engagement and emotional connection, particularly with newer iterations of the game.

    • “I cried laughing from the dumb things my friend and I did in this game back in the Xbox 360 days, so it's fun in my book.”
    • “And finally, the third reboot made me cry.”
    • “The storyline felt typical and boring, lacking any emotional depth.”
    • “I found the emotional moments to be unconvincing and poorly executed.”
    • “The characters didn't evoke any real feelings; their struggles felt superficial.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization aspect of the game has been criticized as a cash grab, with some users feeling it deviates from the essence of previous titles in the franchise. While it retains some familiar elements, the overall impression is that it prioritizes profit over quality, leading to a perception of it as a less authentic experience.

    • “That essence is preserved in the classic games, the Lara trilogy, and even the survivor trilogy, but not in this cash grab, where Lara Croft's presence is the only commonality.”
    • “I gotta say first off, Crystal Dynamics was ahead of their time with this one. I mean, almost a decade prior, and this game looks *exactly* like those fake mobile game ads about surviving a zombie apocalypse or becoming a level 100 mob boss.”
    • “Larry Croft's boob sim kinda feels like a cash grab, but at least it's fun.”
  • character development
    2 mentions Positive Neutral Negative

    Reviews indicate that the character development in this entry of the Tomb Raider series is minimal, with many players feeling that the narrative lacks depth and fails to deliver engaging twists or growth for the characters.

    • “If you're seeking a narrative-driven experience with deep character development, you might find the plot lacking in comparison to other entries in the Tomb Raider series.”
    • “There's no character development, no twists and turns.”
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9h Median play time
11h Average play time
6h Main story
17h Completionist
5-23h Spent by most gamers
*Based on 13 analyzed playthroughs
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Frequently Asked Questions

Lara Croft and the Guardian of Light is a shooter game with fantasy and historical themes.

Lara Croft and the Guardian of Light is available on Nintendo Switch, iPhone, Windows, Xbox Series X|S and others.

The main story can be completed in around 6 hours, while the entire game is estimated to take about 17 hours to finish. On average players spend around 11 hours playing Lara Croft and the Guardian of Light.

Lara Croft and the Guardian of Light was released on August 5, 2010.

Lara Croft and the Guardian of Light was developed by Crystal Dynamics.

Lara Croft and the Guardian of Light has received positive reviews from players and positive reviews from critics. Most players liked this game for its gameplay but disliked it for its stability.

Lara Croft and the Guardian of Light is a single player game with multiplayer and local co-op support.

Similar games include Lara Croft and the Temple of Osiris, Darksiders Genesis, Trine Enchanted Edition, Rise of the Tomb Raider, Strange Brigade and others.