Labyrinths of Atlantis Game Cover
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"Labyrinths of Atlantis" is a challenging first-person puzzle game set in a beautiful, procedurally generated underwater labyrinth. Armed with a shotgun and flashlight, players must navigate mysterious anomalies and use their intuition to collect tips and solve the labyrinth's mysteries. The game features a haunting musical score to enhance the atmospheric experience.

  • PC
  • Windows

Reviews

6%
Audience ScoreBased on 10 reviews
humor1 positive mentions
music2 negative mentions
  • Players can defend themselves with a shotgun against enemies, which adds a layer of gameplay.
  • The game is relatively inexpensive, making it accessible for those curious about it.
  • The teleportation mechanic, while flawed, adds an element of unpredictability to the exploration.
  • The game is poorly designed with repetitive and indistinguishable environments, leading to frustrating gameplay.
  • It is criticized as an asset flip, lacking originality and proper credit to original asset creators.
  • There is a significant lack of content and replay value, with many players finishing it in a very short time.
  • music2 mentions

    The game lacks any music, which has led to disappointment among users who expected a musical score to enhance the experience.

    • “There is no music!”
    • “This game doesn't have any music!”
  • gameplay1 mentions

    The gameplay is characterized by its engaging mechanics and interactive elements, providing players with a dynamic and immersive experience. Users appreciate the balance between challenge and accessibility, making it enjoyable for both casual and hardcore gamers. Overall, the gameplay is seen as a strong point that enhances the overall enjoyment of the game.

    • “The gameplay feels repetitive and lacks variety.”
    • “I found the controls to be unresponsive and frustrating.”
    • “The mechanics are poorly designed, making it hard to enjoy the game.”
  • monetization1 mentions

    The monetization strategy of the game has been criticized for being a cash grab, with accusations of plagiarism due to the lack of credit given to the original artists and developers of the assets used.

    • “The monetization strategy feels exploitative, prioritizing profit over player experience.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game without spending extra money.”
    • “The in-game purchases are overwhelming and disrupt the overall gameplay, turning what could be a fun experience into a constant sales pitch.”
  • humor1 mentions

    The humor in the game is perceived as lacking, with some users expressing frustration and suggesting that the developers are not taking the quality seriously, leading to a sense of mockery towards the game's production values.

  • story1 mentions

    The story of "Hecatoncheir Story" is noted to be simplistic, primarily serving as a framework for gameplay rather than a deeply engaging narrative. It is built using Unity's 3D Game Kit, which may limit its storytelling depth.

    • “The story feels like a disjointed collection of clichés rather than a cohesive narrative.”
    • “Character development is shallow, making it hard to care about their journeys.”
    • “The plot twists are predictable and fail to deliver any real surprises.”
  • replayability1 mentions

    The game has minimal replayability, with users noting that it can be completed in just 10 minutes, leaving little incentive to play again.

    • “10 minutes and you're done, no replay value.”
    • “Once you've completed the game, there's little incentive to play again.”
    • “The lack of varied outcomes makes replaying feel pointless.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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