Labyrinths of Atlantis
- March 27, 2018
- ARGames
"Labyrinths of Atlantis" is a challenging first-person puzzle game set in a beautiful, procedurally generated underwater labyrinth. Armed with a shotgun and flashlight, players must navigate mysterious anomalies and use their intuition to collect tips and solve the labyrinth's mysteries. The game features a haunting musical score to enhance the atmospheric experience.
Reviews
- Players can defend themselves with a shotgun against enemies, which adds a layer of gameplay.
- The game is relatively inexpensive, making it accessible for those curious about it.
- The teleportation mechanic, while flawed, adds an element of unpredictability to the exploration.
- The game is poorly designed with repetitive and indistinguishable environments, leading to frustrating gameplay.
- It is criticized as an asset flip, lacking originality and proper credit to original asset creators.
- There is a significant lack of content and replay value, with many players finishing it in a very short time.
- music2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game lacks any music, which has led to disappointment among users who expected a musical score to enhance the experience.
“There is no music!”
“This game doesn't have any music!”
- gameplay1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The gameplay is characterized by its engaging mechanics and interactive elements, providing players with a dynamic and immersive experience. Users appreciate the balance between challenge and accessibility, making it enjoyable for both casual and hardcore gamers. Overall, the gameplay is seen as a strong point that enhances the overall enjoyment of the game.
“The gameplay feels repetitive and lacks variety.”
“I found the controls to be unresponsive and frustrating.”
“The mechanics are poorly designed, making it hard to enjoy the game.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy of the game has been criticized for being a cash grab, with accusations of plagiarism due to the lack of credit given to the original artists and developers of the assets used.
“The monetization strategy feels exploitative, prioritizing profit over player experience.”
“It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game without spending extra money.”
“The in-game purchases are overwhelming and disrupt the overall gameplay, turning what could be a fun experience into a constant sales pitch.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is perceived as lacking, with some users expressing frustration and suggesting that the developers are not taking the quality seriously, leading to a sense of mockery towards the game's production values.
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The story of "Hecatoncheir Story" is noted to be simplistic, primarily serving as a framework for gameplay rather than a deeply engaging narrative. It is built using Unity's 3D Game Kit, which may limit its storytelling depth.
“The story feels like a disjointed collection of clichés rather than a cohesive narrative.”
“Character development is shallow, making it hard to care about their journeys.”
“The plot twists are predictable and fail to deliver any real surprises.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game has minimal replayability, with users noting that it can be completed in just 10 minutes, leaving little incentive to play again.
“10 minutes and you're done, no replay value.”
“Once you've completed the game, there's little incentive to play again.”
“The lack of varied outcomes makes replaying feel pointless.”