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Please close the doors

Please close the doors Game Cover
49%Game Brain Score
atmosphere, replayability
story, gameplay
59% User Score Based on 34 reviews

Platforms

PCWindows
Please close the doors Game Cover

About

Please close the doors is a single player survival role playing game with horror, thriller, anime and violence themes. It was developed by Koyotis Studio and was released on January 29, 2018. It received neutral reviews from players.

"Please close the doors" is a quest with elements of the detective and thriller in which the player should find out who of seven people, which got stuck with him in the elevator, is a criminal until he hasn't killed all the peaceful characters during interruptions in light.

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59%
Audience ScoreBased on 34 reviews
atmosphere3 positive mentions
music3 negative mentions

  • Engaging and suspenseful narrative focused on psychological tension and deduction within a unique confined elevator setting.
  • Branching storyline with multiple endings encourages replayability and offers varied perspectives on the mystery.
  • Interesting dialogue and character interactions that contribute to creating a tense atmosphere.
  • Numerous bugs and technical issues, including translation errors, missing graphical options, and occasional gameplay glitches.
  • Lacks polish with poor UI/UX features such as no dialogue skip/auto-play, missing speaker identifiers, and low-quality visuals.
  • Accusations of unethical practices including use of asset flips and fake reviews, which harm the game's credibility.
  • story
    23 mentions Positive Neutral Negative

    The story is a suspenseful, character-driven mystery set entirely within a claustrophobic elevator, emphasizing psychological tension and encouraging replay through branching endings. While praised for its immersive investigative structure and intriguing plot twists, some players criticize inconsistent storytelling, abrupt conclusions, and translation issues, which can hinder engagement. Despite minimalistic visuals and confined setting, the narrative and clue-finding mechanics are generally regarded as the game's strongest points.

    • “The entire story unfolds within the cramped interior of a malfunctioning elevator, transforming an ordinary everyday setting into the stage for a suspenseful life-or-death investigation.”
    • “The experience highlights how suspense can be created not through large-scale action or elaborate environments, but through careful storytelling and the gradual unraveling of human motives.”
    • “Its intimate setting and character-driven plot transform a simple scenario into a gripping mystery, reminding players that sometimes the greatest danger comes not from external threats, but from the people standing right beside them.”
    • “I expected more... the game lacks story, decent instructions, interactions.”
    • “I couldn't get into the story, and it starts with just lots and lots of text. The game's visuals feel really low effort, especially considering that most of it just plays in one small elevator as a room.”
    • “When you start this, you think 'huh, it's an alright game', but as you keep playing you can't help noticing what an inconsistent mess the storyline is, how weird and forgetful the characters are, and that soon the whole game just ends abruptly without explaining anything.”
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay centers on psychological tension, dialogue, deduction, and moral decision-making within a confined setting, offering a unique experience for fans of narrative-driven detective stories. However, some players find the mechanics and visual elements underdeveloped and repetitive, with occasional unpolished interactions and limited gameplay variety. Overall, the game emphasizes storytelling over complex mechanics but may feel lacking in polish and innovation.

    • “Rather than relying on action-heavy gameplay or expansive environments, the experience focuses almost entirely on psychological tension, conversation, and deduction.”
    • “The core gameplay revolves around dialogue, questioning, and piecing together clues from the statements of the other characters.”
    • “Adding to the tension is the game’s unique mechanic involving periodic power outages within the elevator.”
    • “Because the story takes place entirely within one location and focuses on a small group of characters, some players may feel that the gameplay becomes repetitive after multiple playthroughs.”
    • “The characters are diverse with ranging personalities, but it lacked a lot of mechanics and visual features during the dialogue scenes.”
    • “The mechanics could use a bit of work as well.”
  • music
    6 mentions Positive Neutral Negative

    The music effectively builds tension and enhances the atmosphere, particularly through ambient sounds and sudden audio cues, reinforcing the sense of danger and uncertainty. However, some users found the music annoying, unoriginal, and occasionally glitchy, detracting from their experience.

    • “Ambient sounds within the elevator, quiet background music, and sudden audio cues during power outages help reinforce the feeling that danger could appear at any moment.”
    • “The soundtrack supports the narrative by building tension during key moments and emphasizing the uncertainty that surrounds the investigation.”
    • “I wish so badly I could refund this game with horrible writing, flat characters, unoriginal art and music, and default RPG Maker system.”
    • “Annoying music, waste of money, and no settings.”
    • “Found no bugs, other than the music going off at times.”
  • graphics
    5 mentions Positive Neutral Negative

    The graphics emphasize simplicity and atmosphere over complexity, effectively creating a tense environment despite minimalistic visuals. However, the RPG Maker engine limits graphical quality, lacking full HD support, fullscreen optimization, and customization options, which may disappoint modern PC gamers.

    • “Despite the minimalistic visuals, the developers manage to create a believable and tense environment where players can focus on the unfolding drama between the characters.”
    • “As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer.”
    • “Please Close the Doors lacks settings to adjust the audio, graphics and controls.”
    • “Character portraits and the elevator environment are designed with simplicity in mind, prioritizing clarity and atmosphere rather than graphical complexity.”
  • stability
    5 mentions Positive Neutral Negative

    The game exhibits frequent bugs and numerous small glitches, such as incorrect character skins appearing briefly, which occasionally disrupt the experience. Despite these stability issues, it remains engaging overall.

    • “Very buggy (save often just in case), but kept me entertained.”
    • “Lots of small glitches, some of them ruin the experience a bit.”
    • “Glitches like incorrect character skin for a second, uses skin from another character.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization approach is widely criticized as unethical cash grabbing through asset flipping and repurposing premade templates with minimal effort. Multiple accounts post fake reviews to promote these low-effort, cheaply made games, resulting in negative perceptions of the studio’s practices as exploitative and deceptive.

    • “Trying to get paid for someone else's game templates and assets; at best, this is shovelware, at worst, it's a scam/cash grab.”
    • “Koyotis studio/kuko have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab.”
    • “This is just cash grab pollution.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is defined by its confined setting and minimalist design, which prioritize clarity and immersion over graphical complexity. This environment, combined with dialogue-driven investigation, creates a tense and engaging mood where every interaction feels significant and potentially perilous.

    • “The confined environment plays a crucial role in shaping the overall atmosphere of the game.”
    • “By focusing on a confined setting and emphasizing dialogue-driven investigation, the game creates a unique atmosphere where every conversation could reveal the truth—or lead the group further into danger.”
    • “Character portraits and the elevator environment are designed with simplicity in mind, prioritizing clarity and atmosphere rather than graphical complexity.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers very high replayability, largely driven by multiple endings that motivate players to revisit the story and explore different paths and hidden details.

    • “These multiple endings encourage replayability, as players may want to revisit the story to explore alternative paths and uncover details they might have overlooked during their first attempt.”
    • “Very high replayability”
    • “Very high replayability”
  • emotional
    1 mentions Positive Neutral Negative

    The game effectively uses subtle expressions, dialogue cues, and environmental details to convey the passengers' emotional states, enhancing the growing tension of the situation.

    • “Subtle expressions, dialogue cues, and environmental details help convey the emotional state of each passenger as the situation grows increasingly dire.”
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Frequently Asked Questions

Please close the doors is a survival role playing game with horror, thriller, anime and violence themes.

Please close the doors is available on PC and Windows.

Please close the doors was released on January 29, 2018.

Please close the doors was developed by Koyotis Studio.

Please close the doors has received neutral reviews from players. Most players liked this game for its atmosphere but disliked it for its story.

Please close the doors is a single player game.

Similar games include Assassins Guild, The Sheltered, Lockheart Indigo, Sixtieth Kilometer, Dungeons of Betrayal and others.