- January 3, 2019
- Enokippu
- 2h median play time
Kunoichi Botan
Platforms
About
In "Kunoichi Botan," players navigate through levels as a ninja botanist, using plant-based abilities to combat enemies and solve puzzles. The game features a charming 2D art style and multiple endings based on the choices made throughout the story. exploration, combat, and puzzle-solving in a unique botanical setting.
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- Great art style and animations that enhance the experience.
- Unique gameplay mechanics with a mix of stealth and RPG elements, providing a different approach to the genre.
- Multiple endings and a compelling story that adds replay value.
- The game is very short, often completed in under 4 hours, which may not justify the price for some players.
- Frustrating gameplay mechanics, including inconsistent stealth and combat systems, along with unskippable cutscenes.
- The H-scenes can be quite dark and may not appeal to all players, with themes of non-consensual content.
story
78 mentions Positive Neutral NegativeThe story of the game is generally considered short and linear, focusing on the mission of the protagonist, Botan, to assassinate a merchant. While some players find the narrative engaging and appreciate its themes of loyalty and honor, others view it as mediocre and predictable, primarily serving as a backdrop for the game's art and gameplay. Despite its brevity, the inclusion of multiple endings and replay value adds some depth to the experience.
“As a big Naruto fan, I was very interested in this game. Kunoichi Botan tells an exciting and immersive story about loyalty and honor.”
“I was particularly taken with the different endings and interesting storylines after each game over, which results in a really high replay value.”
“What sets this game apart from others of its kind is its compact and simple-to-use combat system, easy to follow and enjoyable story, and minigame segments that reminded me of a certain plumber's parties.”
“The story is fully linear and covers only a single mission; after fighting and defeating (or losing to) the merchant, the game ends.”
“I doubt anyone really cares about the story, but the basic rundown of the story is told at the very beginning of the game.”
“The story is mediocre but I enjoyed it until the end.”