- September 27, 2022
- Pharos Interactive
- 5h median play time
Kredolis
Platforms
About
"Kredolis is a single-player adventure game with good graphics, taking approximately 4 hours to beat. After shipwrecking on a 1970s institute-occupied island, you'll uncover the mysteries of Atlantis by exploring, powering machines, and solving puzzles. Discover secrets in the woods, mines, underwater stations, and a sunken lighthouse leading to Atlantis' depths."
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- The game features beautiful graphics and a colorful environment that enhances the overall experience.
- The puzzles are generally enjoyable, with a mix of moderate and easy challenges that keep the gameplay engaging.
- The story is intriguing and well-presented, with a narrative that unfolds through collected documents and voice acting.
- The game is very short, typically taking only 2-3 hours to complete, which may not justify the price for some players.
- Many puzzles are either too easy or frustratingly obtuse, leading to a lack of satisfying challenge and engagement.
- There are several bugs and performance issues, including game-breaking glitches that can disrupt progress and save functionality.
story
39 mentions Positive Neutral NegativeThe game's story has received mixed reviews, with some players finding it intriguing and well-integrated into the gameplay, while others criticize it as derivative, confusing, and rushed, particularly towards the ending. Many appreciated the atmospheric storytelling through environmental details and documents, but felt that the narrative lacked depth and coherence, leaving them unsatisfied. Overall, while the art and sound design were praised, the story's execution often fell short of expectations, leading to a sense of disappointment among players.
“Overall, a nice puzzle game with a solid story.”
“The story unfolds about a ruthless institute discovering the ruins of Atlantis and their awakened masters.”
“I liked walking around enjoying the scenery and getting the story told via the narrated letters.”
“The ending puzzle is a huge letdown and the story ending feels out of place.”
“Not every game needs to have a fresh and original story, but this one felt rather trite and derivative.”
“The story was also not engaging, which is unfortunate because the aesthetics/theme of the game offer a great potential base for world-building.”