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"Kredolis is a single-player adventure game with good graphics, taking approximately 4 hours to beat. After shipwrecking on a 1970s institute-occupied island, you'll uncover the mysteries of Atlantis by exploring, powering machines, and solving puzzles. Discover secrets in the woods, mines, underwater stations, and a sunken lighthouse leading to Atlantis' depths."

Play Modes
Kredolis screenshot
Kredolis screenshot
Kredolis screenshot
Kredolis screenshot
Kredolis screenshot
Kredolis screenshot
Kredolis screenshot
Kredolis screenshot
Kredolis screenshot
Kredolis screenshot
Kredolis screenshot
+3

55%
Audience ScoreBased on 120 reviews
story30 positive mentions
stability3 negative mentions

  • The game features beautiful graphics and a colorful environment that enhances the overall experience.
  • The puzzles are generally enjoyable, with a mix of moderate and easy challenges that keep players engaged.
  • The story is intriguing and unfolds through well-voiced notes and scrolls, providing a captivating narrative.
  • The game is very short, typically taking only 2-3 hours to complete, which may not justify the price for some players.
  • Many puzzles are either too easy or frustratingly obtuse, leading to confusion and a lack of satisfying challenge.
  • There are several bugs and performance issues, including game-breaking glitches that can disrupt progress and save functionality.
  • story
    78 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with some players finding it intriguing and well-integrated into the gameplay, while others criticize it as derivative and poorly executed, particularly in its abrupt ending. Many appreciated the atmospheric storytelling through environmental details and letters, but felt that the narrative lacked coherence and depth, leaving them confused or unsatisfied by the conclusion. Overall, while the art and sound design were praised, the story's execution and pacing were seen as significant drawbacks.

    • “Overall, a nice puzzle game with a solid story.”
    • “The story unfolds about a ruthless institute discovering the ruins of Atlantis and their awakened masters.”
    • “Atlantis has always been an intriguing story and the game raises some interesting 'what ifs'.”
    • “The ending puzzle is a huge letdown and the story ending feels out of place.”
    • “Not every game needs to have a fresh and original story, but this one felt rather trite and derivative.”
    • “The story was also not engaging, which is unfortunate because the aesthetics/theme of the game offer a great potential base for world-building.”
  • graphics
    40 mentions Positive Neutral Negative

    The graphics in "Kredolis" are widely praised for their stunning, colorful, and stylized low-poly design, which enhances the game's environments and overall aesthetic appeal. However, some players experienced graphical issues that hindered gameplay, such as difficulty reading in-game text and lag, even on lower settings. Despite these drawbacks, the art style and immersive visuals are considered the game's strongest points, contributing to a cozy and engaging atmosphere.

    • “The graphics are absolutely stunning with a Doric architectural influence.”
    • “The game's environments are rendered in beautiful, crisp, bright, colorful, stylized low-poly graphics with a good amount of variety; they are by far its strongest point.”
    • “The visuals are incredibly beautiful, and the sounds are immersive.”
    • “Some of the graphical issues made it harder to play; anything written in the game was hard to read, and for a few puzzles (notably the Morse code translation), you needed to read in-game writing.”
    • “Unfortunately, the game plays incredibly laggy, even after turning all the graphics down.”
    • “While there are no detailed graphics settings at all, the game does have an FPS limiter and an FOV slider, which are important features for many gamers that often get overlooked.”
  • gameplay
    24 mentions Positive Neutral Negative

    Kredolis offers a blend of adventure and escape-room puzzle mechanics, primarily focusing on exploration and puzzle-solving on an island. While players appreciate the ability to engage with audio logs at their own pace, the puzzles vary in difficulty, starting off easy but becoming obscure without clear continuity. Overall, the gameplay is reminiscent of a walking simulator, providing a decent experience for a short playtime.

    • “Kredolis is a pretty good adventure game with escape-room-like puzzle mechanics.”
    • “There are ancient puzzles to be solved and many modern mechanical pieces of equipment to get going.”
    • “Gameplay consists mostly of exploring the island and solving puzzles.”
    • “The only trouble this game will give you is when mechanics are not explained for you.”
    • “The puzzles were not very engaging; as someone else pointed out, they are extremely easy in the beginning and then become strangely obscure later, with little to no sense of continuity between the puzzle mechanics.”
    • “I would liken this to a walking simulator with escape room mechanics.”
  • music
    18 mentions Positive Neutral Negative

    The music in the game is generally praised for being calming and well-complemented by the ambient sounds of nature, enhancing the atmosphere of solitary exploration. While it is used sparingly, this approach is appreciated by many players, as it allows the ambiance to take center stage. However, some users noted that the music can be interrupted by loud sound effects, which detracts from the overall experience.

    • “The sound effects, music, and voice acting were also surprisingly good, which is a bit rare in smaller games.”
    • “The art style was great and the music was awesome; I found myself flying through some puzzles and a bit stumped on others.”
    • “Music is used extremely sparingly, which was fine with me - listening to the well-done ambiance conveyed the atmosphere of solitary exploration better to me than music could have done.”
    • “- Incidental music (thematical or otherwise) was appropriate, though somewhat sparsely threaded.”
    • “The music was unintrusive and there were plenty of natural sounds of water and birds plus all the machinery.”
  • optimization
    14 mentions Positive Neutral Negative

    The game's optimization has received significant criticism, with users reporting frequent frame drops and jarring pauses after interactions, which disrupts gameplay. While movement is generally smooth on high-end hardware, the overall performance is deemed poor, especially on the Steam Deck, leading to disappointment regarding its optimization and value for the price.

    • “The game is played in first-person perspective with smooth motion (i.e. like any modern first-person shooter, not node-based or slideshow like the original Myst) and performance while moving is fine, though I have a beefy GPU.”
    • “The only performance issue I had is the game would often pause for a second or two after an interaction with a puzzle element, so if you continue to move the mouse during this pause, when the pause is over, your view will snap to where your mouse ended up, which is jarring and disorienting.”
    • “Disappointed that the game isn’t optimized better.”
    • “This game shouldn't be as poorly optimized as this; I suffer frequent frame drops after playing for a few minutes until the frames come back after opening and closing one of the in-game menus.”
    • “Off the bat, the performance is incredibly ropey.”
    • “Steam Deck performance at launch is unplayable.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game's atmosphere is praised for its effective use of ambiance, enhancing the feeling of solitary exploration, while the sparse music complements the overall experience. Although some find the world storytelling a bit forced, the scenery and atmosphere provide a relaxing escape, making it suitable for unwinding after work. Overall, the atmosphere is considered well-executed and engaging.

    • “I recommend it for those who want to relax a little after work and want to enjoy some scenery and atmosphere.”
    • “Music is used extremely sparingly, which was fine with me - listening to the well-done ambiance conveyed the atmosphere of solitary exploration better than music could have done.”
    • “The atmosphere is spot on.”
    • “Has some interesting puzzles I've not seen used often and has a decent, if a bit too forced, atmosphere/world storytelling.”
    • “Music is used extremely sparingly, which was fine with me - listening to the well-done ambiance conveyed the atmosphere of solitary exploration better to me than music could have done.”
  • stability
    2 mentions Positive Neutral Negative

    Users report that the save game system is both confusing and buggy, indicating significant stability issues that can disrupt gameplay.

    • “The save game system is also confusing and buggy.”
    • “The save game system is also confusing and buggy.”
    • “The save game system is also confusing and buggy.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, as they often understand the solution quickly but must spend excessive time executing it, particularly in puzzles involving number inputs and other repetitive tasks. This can lead to frustration, as the enjoyment of solving the puzzle is overshadowed by the monotony of the execution process.

Buy Kredolis

5h Median play time
4h Average play time
3-5h Spent by most gamers
*Based on 4 analyzed playthroughs

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