- December 3, 2015
- Beardserk
Kommissar
Platforms
About
"Kommissar" is a narrative-driven detective game where players assume the role of a detective solving crimes in a mystery-filled city. Players will gather clues, interrogate suspects, and make decisions that impact the story's outcome. The game encourages player feedback during its Early Access development stage.






- The game has a great concept and an interesting dystopian atmosphere reminiscent of 'Papers, Please'.
- There is potential for the game to become great with further development and updates.
- The style of the game is appealing, and it offers a fresh take on the 'government employee in a dystopian environment' genre.
- The game is grossly unfinished, with many game-breaking bugs and a lack of core gameplay functionality.
- Development has ceased, with no updates for an extended period, leading to concerns about the game's abandonment.
- The writing and dialogue are riddled with typos and inconsistencies, making it difficult to follow the narrative or understand gameplay mechanics.
gameplay
10 mentions Positive Neutral NegativeThe gameplay has been criticized for its lack of clarity and polish, with a poorly designed tutorial that fails to adequately explain the game's mechanics. Reviewers note numerous bugs, graphical glitches, and inconsistencies in the story, indicating that significant improvements are needed before the game can be considered a polished product. Overall, while the dystopian theme is appreciated, the execution leaves much to be desired.
“I wanted to give this a chance, considering I love dystopian atmospheres and totalitarian gameplay (Papers, Please; Beholder, etc.).”
“The tutorial teaches very little, and the game has many mechanics that need proper explanation.”
“The game needs a lot of work, from simple things like bugs and graphical glitches to larger issues like story inconsistencies, proper English, a proper tutorial, and improved gameplay.”
“The tutorial teaches very little and the game has many mechanics which need proper explanation.”
“I understand this game is in development, but if you are going to release a game that people are paying money for, at least have the core mechanics thought out and make a proper and polished tutorial before publishing it.”
“The game needs a lot of work, from simple things like bugs and graphical glitches to large things like story inconsistencies, proper English, a proper tutorial, and better gameplay.”