- January 13, 2020
- Snail-Ninja Studio
Knock Harder
Platforms
About
"Knock Harder" is a challenging platformer featuring a snail ninja. Use your ninja skills to navigate through levels filled with obstacles and enemies while avoiding deadly traps. With its unique mechanics and tight controls, get ready for a fun and frustrating experience as you try to reach the end.




- The game features a unique and interesting concept that challenges players to discern between dreams and reality.
- It has a satisfying learning curve with a variety of clues and dream signs that enhance replayability.
- The art style and level design are well-executed, contributing to an engaging atmosphere.
- The game suffers from poor translation and inconsistencies in its mechanics, leading to confusion and frustration.
- Some gameplay elements feel repetitive and can lead to quick burnout.
- The use of GameMaker Studio results in technical limitations, such as locked resolution and unchangeable controls.
- gameplay22 mentions Positive Neutral Negative
The gameplay is characterized by a unique and innovative mechanic that requires players to navigate dreamlike environments, though some users noted that the learning curve can be steep for newcomers due to unclear object positions. While the controls are solid and the core concept is praised, there are criticisms regarding certain gameplay flaws that detract from the overall experience. Overall, the gameplay is described as fast, simple, and enjoyable, with a delightful puzzle element that encourages exploration.
“It takes a few times to figure everything out, but the gameplay is fast and simple, the controls are solid, and the concept is awesome.”
“Delightful little puzzle game with an innovative mechanic.”
“The game is great, it has the loop mechanic but you have to get a rhythm of figuring out whether or not you’re still asleep or awake.”
“A fantastic concept, unfortunately marred by unacceptable gameplay flaws.”
“You need to go through a full mental inventory of how the mechanics of the game works before you even begin exploring every dream.”
“As for useful mechanics, except for walking and shooting, well, you can loot shelves and turn the lights on and off.”