- October 5, 2023
- Gambir Studios
- 12h median play time
Knight vs Giant: The Broken Excalibur
Knight vs Giant: The Broken Excalibur is bright and fun, but drips-feeds new skills and weapons far too slowly.
Platforms
About
In "Knight vs Giant: The Broken Excalibur", King Arthur returns as the lone Knight to save Camelot after his knights fail to defeat the Void Giant. With Excalibur broken and the kingdom in chaos, Arthur must rescue citizens and battle colossal adversaries to reverse the disastrous spell. Success depends on defeating three powerful aspects of the Void Giant's soul to restore Camelot.











- The combat is smooth and responsive, making for an enjoyable gameplay experience.
- The game features a charming art style and humorous dialogue that keeps players engaged.
- There is a variety of weapons and upgrades that allow for different playstyles, adding depth to the gameplay.
- The meta progression is slow and grindy, requiring multiple runs to unlock new content, which can become tedious.
- Hitboxes and enemy attack patterns are often inconsistent, leading to frustrating gameplay experiences.
- The game suffers from a lack of variety in runs, with repetitive boss fights and limited room design.
gameplay
28 mentions Positive Neutral NegativeThe gameplay in "Knight vs Giant" is characterized by responsive controls and addictive mechanics, blending casual and hardcore elements effectively. While the game offers enjoyable combat and a charming art style, it suffers from repetition and some balancing issues, particularly with the mix-and-match skill system. Overall, players find the gameplay fun and challenging, though some aspects may require further refinement for a more satisfying experience.
“The gameplay is pretty smooth; everything feels appropriately responsive and good to play.”
“On the plus side, the gameplay is super addictive – you'll probably find yourself hooked pretty quickly.”
“Knight vs Giant is a captivating roguelike game that combines the legendary tales of King Arthur and his knights of the round table with the challenging mechanics of the roguelike genre.”
“Lots of repetition in gameplay here, but all you'd have to unlock to beat the second last boss once or thrice is to simply upgrade base damage at the blacksmith, wear +base damage % and +soul drop%, and did I forget to mention +upgrade soul drops too?”
“Literally the only major difference between the demo and the full game was the addition of a building mechanic... in a Hades-style game.”
“It would improve the gameplay tremendously if you could dodge while pressing the autoattack button to avoid these types of mistakes.”