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Kiosk Game Cover

About Kiosk

Kiosk is a single player simulation game with horror, mystery, comedy and kids themes. It was developed by Vivi and was released on January 29, 2025. It received positive reviews from players.

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Looking for games like Kiosk? Here are top simulation recommendations with a horror, mystery, comedy and kids focus, selected from player-similarity data — start with Dollmare, The Boba Teashop or Happy's Humble Burger Farm.

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Reviews

89%Audience ScoreBased on 1,173 reviews
story90 positive mentions
grinding21 negative mentions

  • The cooking mechanics are fun, satisfying, and engaging, with a unique throw-to-cut system that adds charm and humor to the gameplay.
  • The game has a strong cozy and atmospheric vibe enhanced by the rain sound, retro-style graphics, and ambient audio, making it a relaxing yet occasionally tense experience.
  • There is good variety in gameplay with story mode, endless mode, and relax mode, offering replayability and appeal for both casual cooking sim fans and light horror enthusiasts.
  • The horror elements are minimal, relying mostly on predictable jump scares that lack depth, making the game feel more like a simple cooking simulator than a true horror experience.
  • The gameplay can become repetitive and slow-paced, especially due to tedious restocking and limitations such as only carrying one item at a time, which drags out the experience.
  • The story is short, simple, and somewhat underdeveloped with an abrupt and unsatisfying ending that leaves many questions unanswered.
  • story

    338 mentions Positive Neutral Negative
    27% positive mentions, 67% neutral mentions, 6% negative mentions

    The story in this game is generally described as short, simple, and somewhat slow-paced, with a basic and predictable plot that provides a light horror atmosphere rather than deep scares or complex narrative. While some players find it engaging and appreciate the gradual reveal through customer interactions, many feel it lacks depth, strong character development, and a satisfying conclusion. Overall, the story serves more as a backdrop to the enjoyable cooking mechanics, with most reviewers seeing it as a modest but fitting complement to the gameplay rather than a standout feature.

    • “The story unfolds gradually and keeps you curious until the final moments.”
    • “Narrative unfolds primarily through environmental storytelling and cryptic interactions with customers, encouraging players to piece together the kiosk’s dark past as they progress.”
    • “The story is subtle and open to interpretation, which invites players to engage more deeply and form their own theories about what is really happening.”
    • “The story feels like it's written by a 10 year old on a 2nd grade reading level as the characters you interact with have no real impact on the gameplay beyond small bits of story interaction like "hey I saw a guy die in the park, ok I'll take a cup of coffee, eggs, pancakes and a hot dog with lettuce."”
    • “All in all, while not without some merit on the gameplay front, I feel like Kiosk is a messy, failed horror game with a rather flat story, only a couple characters that are even a little charming, and a rushed ending.”
    • “The story and eventual ending feel more like an afterthought, as if the developer loved the mundane game mechanics but had to fit them around something, so you end up with a fairly trite stalker story mixed in with your day to day fry cook duties.”
  • gameplay

    217 mentions Positive Neutral Negative
    43% positive mentions, 47% neutral mentions, 10% negative mentions

    The gameplay centers around simple yet satisfying cooking simulation mechanics that many find fun, addictive, and relaxing, especially with the addition of endless and relaxed modes. However, it can become repetitive and tedious over time, with some users finding the restocking and ingredient management mundane. While the horror elements are light and often overshadowed by the core cooking gameplay, the game's charm lies in its cozy atmosphere and enjoyable cooking loop rather than scares or narrative depth.

    • “The cooking mechanics are fun, the progression of unlocking new foods throughout the week is well paced, the visuals are really good, and the atmosphere is the best part.”
    • “It's a perfectly made game with perfect mechanics and graphics.”
    • “This is a genuinely lovely and mostly calm horror game with a wonderful twist, and the gameplay itself is addicting and relaxing, which makes relax mode by far my favorite game mode.”
    • “There is nothing interesting about the story and the cooking gameplay gets boring within a few minutes.”
    • “The gameplay loop was so mind numbing that I legitimately couldn't finish it.”
    • “This game really wasn't for me, I stopped playing halfway through as the gameplay was really repetitive and the jump scares left much to be desired.”
  • atmosphere

    103 mentions Positive Neutral Negative
    56% positive mentions, 40% neutral mentions, 4% negative mentions

    The atmosphere of the game is widely praised for its immersive, haunting, and often cozy vibe, blending eerie horror elements with a mundane cooking simulator in a rainy, claustrophobic setting. While some players find the horror aspects underwhelming and reliant on jump scares, most appreciate the unique tension created by the detailed environmental effects, sound design, and simple but effective gameplay loop. Overall, the game's atmosphere is considered its strongest feature, delivering a memorable, if sometimes subtle, psychological horror experience.

    • “The PS1-inspired visual style and excellent sound design create a haunting atmosphere throughout the game.”
    • “The dark, claustrophobic atmosphere (you're restricted to just one room) really plays well to this game's strengths and tightly focused story.”
    • “The kiosk itself is depicted with careful detail—the flickering fluorescent lights, the worn counter surfaces, and the rain pattering against the windows all contribute to a vivid, immersive atmosphere.”
    • “The game just tries so hard with the atmosphere and art style to be a horror game, but all it does is mask a very boring and simple game that really isn't fun.”
    • “Again, it's just a cooking game with a very lazily done "on edge" atmosphere and really dumb jump scares; after the first two, it's very predictable.”
    • “It's a very bland horror game which lacks any tension or atmosphere; it's short at around 90 minutes, but by the end I couldn't wait for it to be over.”
  • graphics

    54 mentions Positive Neutral Negative
    44% positive mentions, 50% neutral mentions, 6% negative mentions

    The game's retro, low-poly, and pixel art style graphics are widely praised for their nostalgic, cozy, and spooky atmosphere, effectively enhancing its horror and storytelling elements. While some find the style derivative of other indie horror titles, the unique blend of visuals and eerie ambiance consistently earns appreciation for complementing the gameplay and mood. Overall, the graphics are considered a standout feature that adds charm and tension, despite the game's simple mechanics and story.

    • “Love the uncanny low poly art style and that the rain lulls you into relax.”
    • “All in all, I think this little game is brilliant, the style is excellent and the graphics are nostalgic, which adds to the whole experience of the story.”
    • “The art style fits perfectly too—distinct, appealing, and with just enough personality to make the world feel alive (and unsettling).”
    • “Aesthetically there was nothing directly wrong with the game; however, it is incredibly derivative of other titles and a style that has been done to death by recent indie horror games.”
    • “The game just tries so hard with the atmosphere and art style to be a horror game, but all it does is mask a very boring and simple game that really isn't fun.”
    • “Love the graphics and premise of the game... execution... pretty bad.”
  • humor

    49 mentions Positive Neutral Negative
    96% positive mentions, 0% neutral mentions, 4% negative mentions

    The game’s humor is generally described as quirky and lighthearted, with funny characters, amusing jump scares, and entertaining physics-based cooking mechanics that add to the comedy. While some players find the humor hit or miss and the novelty wears off quickly, many appreciate the blend of funny dialogue and chaotic, playful gameplay that makes the experience enjoyable and more funny than scary overall.

    • “The game has a great sense of humor with the many characters you can talk to.”
    • “There is something hilarious and satisfying about throwing across the kitchen and it may or may not hit the floor and it may or may not be for the health inspector.”
    • “The way the physics of the ingredients cause them to erupt out of their packaging and roll across the floor is pretty funny.”
    • “You make orders to go, listen to boring and unfunny dialogue from the customers, get three or four admittedly decent jump scares, and then it ends on a wet fart of a story beat.”
    • “Hey, that's not funny...”
  • grinding

    26 mentions Positive Neutral Negative
    0% positive mentions, 19% neutral mentions, 81% negative mentions

    Grinding in the game is widely seen as tedious and repetitive, especially due to the slow, monotonous food preparation and restocking tasks. While some find a relaxing rhythm in the gameplay loop, many criticize it for detracting from the horror experience and making achievement hunting grindy. Overall, the blend of slow-paced mechanics with minimal scares leads to a mixed reception on the game's engagement and replayability.

    • “From trying to find the magic pixel of the bugged out knife that got stuck in the table, to the horror-inducing experience of spending half your time tediously picking up ingredients off the ground because every package explodes open, this game is annoying to play through-and-through.”
    • “These don't add to the horror experience and just serve to make the gameplay more tedious to slog through, as it was done to make you have to take as long as possible to get basic stuff done and to make it difficult to organise your workstation so you can do the cooking easily or efficiently.”
    • “The game starts nicely but you soon realize that the whole loop is based on doing tedious cooking while getting rewarded by few braindead jumpscares and even worse ending.”
  • music

    16 mentions Positive Neutral Negative
    31% positive mentions, 50% neutral mentions, 19% negative mentions

    The music in the game is generally praised for its chill, catchy, and atmospheric qualities, especially the menu tracks, which many find addictive. However, some players note a lack of continuous or varied background music during gameplay, leading to silence that can feel dull, while jumpscares rely heavily on sudden music stings rather than building tension. Overall, the soundtrack enhances the relaxing horror vibe but could benefit from more dynamic and controlled musical elements.

    • “Really fun to play with chill music in the background.”
    • “The menu music is more addictive than it has any right to be, and overall, it's a chill/melancholic job simulator with some spooks here and there.”
    • “Loved the art style, the atmosphere & music theme, the controls, the gameplay.”
    • “The lack of music is a big one.”
    • “Most of the 'scares' are limited to sting music and jump scares, and it's just startling, not frightening.”
    • “There are lame jumpscares, no thrilling music, and a lame ending.”
  • replayability

    13 mentions Positive Neutral Negative
    31% positive mentions, 46% neutral mentions, 23% negative mentions

    Replayability receives mixed feedback, with many praising modes like endless and relax for offering ongoing fun and challenge, while others find the gameplay repetitive and the story endings limiting replay value. Suggestions for improvements include adding more side content, customization, and varied endings to enhance engagement. Overall, the game provides decent replayability, especially for fans of repetitive or casual play, but could benefit from additional depth and variety.

    • “Endless and relaxing game modes make for a decent amount of fun replayability and challenge.”
    • “The narrative design rewards attentive players, creating a sense of discovery that enhances replayability.”
    • “A lot of replayability, and caters to both horror fans and those who just want to chill and pass the time (see 'endless' and 'relax' modes).”
    • “I suppose that my biggest disappointment comes from the lack of replay value.”
    • “Whether you fight back or let things play out, the ending doesn’t really change, which really kills the replay value.”
    • “I tried the relax mode too, but I found myself grinding for achievements five minutes in more than cooking... There could be some changes for the relax mode, like a way to control music theme, some sort of money system, or more side stories from the customers, which would encourage replayability, but after over an hour it got really repetitive.”
  • stability

    6 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The game exhibits occasional minor bugs and physics glitches, particularly with objects like knives and items getting stuck, but these do not significantly impact overall gameplay. Its intentionally quirky physics add to the fun rather than detract from stability. Overall, it is well-built with a generally smooth and stable experience.

    • “The physics being purposefully on the funny (not buggy) side only contributed to that.”
    • “It's well built, bug free, fun, a few scars, awesome atmosphere and cool characters :)”
    • “Endless mode is fun until all the physics glitches and funny (until now) controls make you lose time.”
    • “Anyway it does have some glitches.”
    • “Can be a little buggy at times, with things getting stuck under the table and whatnot, but doesn't pose a problem.”
  • emotional

    5 mentions Positive Neutral Negative
    80% positive mentions, 0% neutral mentions, 20% negative mentions

    The emotional aspect of the game is generally seen as weak, with players describing the story and characters as boring and emotionally unstable. The tone contrasts sharply with the developer's prior, more wholesome game, contributing to a less engaging experience.

    • “Every day adds another cursed recipe and a new lineup of emotionally unstable strangers.”
    • “Or, if touching grass is too scary, play it in relaxed mode.”
    • “Kiosk is the second game by vivigamedev, and a bit of a heelturn from the wholesome gnominess of his previous title.”
    • “Boring characters, boring story.”
  • optimization

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The game runs smoothly and performs well even during chaotic moments, though some users feel optimization could be slightly improved. Overall, it delivers a well-made and stable experience with solid controls and performance.

    • “Performance is also very good, even if you make a mess with the chopped up ingredients all over the floor (while trying to get the last achievement haha).”
    • “Optimization was fine—the game ran smoothly.”
    • “Feels like more time went into the gameplay for the cooking than went into the story and scares, but it's still a very well made and optimized experience.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game’s monetization is unobtrusive, avoiding annoying advertisements commonly found in similar short Roblox horror games.

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Play Times

77h Median play time
52h Average play time
2-102h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Kiosk is a simulation game with horror, mystery, comedy and kids themes. Common tags for Kiosk include first-person, indie, psychological, pixel graphics, psychological horror and others.

Kiosk is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 52 hours playing Kiosk.

Kiosk was released on January 29, 2025.

Kiosk was developed by Vivi.

Kiosk has received positive reviews from players. Most players liked Kiosk for its story but disliked it for its grinding.

Kiosk is a single player game.

Similar games include Dollmare, The Boba Teashop, Happy's Humble Burger Farm, The Closing Shift, The Convenience Store and others.