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Kiosk Game Cover

About

"Kiosk" is a mystery-filled game where you work the night shift at a fast food kiosk, revealing clues about your vanished predecessor as you prepare customer orders. Cook ingredients, serve drinks, and uncover the truth by carefully listening to customer hints. Balance your duties and the investigation in this intriguing, immersive experience.

Kiosk screenshot
Kiosk screenshot
Kiosk screenshot
Kiosk screenshot
Kiosk screenshot

90%
Audience ScoreBased on 336 reviews
story25 positive mentions
grinding8 negative mentions

  • The game offers a unique blend of cooking simulation and horror elements, creating an enjoyable and engaging experience.
  • The atmosphere is well-crafted, with a cozy yet eerie vibe that keeps players on edge while they cook.
  • The gameplay mechanics are fun and satisfying, allowing players to throw ingredients and interact with customers in a humorous way.
  • The horror aspects are often weak, relying heavily on predictable jump scares and lacking a deeper narrative.
  • The gameplay can become repetitive, with players frequently restocking ingredients and performing similar tasks without much variation.
  • The story feels underdeveloped and the ending is abrupt, leaving players wanting more depth and resolution.
  • story
    107 mentions Positive Neutral Negative

    The game's story is generally considered weak and straightforward, often lacking depth and complexity, with many players expressing a desire for a more engaging narrative. While the horror elements are minimal and rely on basic jump scares, the character interactions and dialogue provide some charm and dimension to the experience. Overall, the gameplay, particularly the cooking mechanics, is praised for its enjoyment, often overshadowing the simplistic story.

    • “The story (although short) is well told and coherent, and while most playthroughs are 40-90 minutes, each repeat character has a fleshed out story thread that gives the game dimension.”
    • “The story mode is built greatly, the build up to the end was good, the controls feel responsive and smooth, everything feels polished and well thought out.”
    • “Very fun and atmospheric game, the cooking simulator part is satisfying to play and although the story mode is very simple and straightforward, it manages to keep you on the edge of your seat.”
    • “The story feels like it's written by a 10-year-old on a 2nd grade reading level, as the characters you interact with have no real impact on the gameplay beyond small bits of story interaction.”
    • “I felt like the story was building up to something more interesting, but ended up in a very anti-climactic way that didn't serve as a worthy conclusion.”
    • “The storytelling has weakened the story quite a bit, as it is mainly told through the customers, but too much 'obvious' was told and repeated in other words that it couldn't really build any tension for me.”
  • gameplay
    68 mentions Positive Neutral Negative

    The gameplay is generally praised for its fun and satisfying cooking mechanics, which create a unique blend of calm and suspense, although some players find it repetitive over time. While the atmosphere and core mechanics are well-executed, many reviewers note that the story is weak and the jump scares are often predictable. Overall, the game offers enjoyable gameplay experiences, especially in its relax mode, but could benefit from more depth and refinement in its mechanics.

    • “The cooking mechanics are fun and satisfying, creating a perfect balance between calm and suspense.”
    • “The gameplay is addictive and the story is compelling.”
    • “The writing kept me engaged and the cooking mechanics were super satisfying.”
    • “Generic, bad pacing, somehow more mind numbing than the 9001 other service industry horror games with the same exact gameplay.”
    • “This is incredibly bland and basic with non-existent story development and tedious, pointless gameplay.”
    • “Tedious gameplay and little to no horror.”
  • atmosphere
    29 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive and engaging qualities, blending elements of relaxation with a subtle horror vibe. Players appreciate the graphical style, rain effects, and the tension built through gameplay, although some note that the horror aspects often rely on jump scares rather than sustained suspense. Overall, the atmosphere enhances the experience, making it enjoyable for those seeking a mix of cooking simulation and eerie ambiance.

    • “I enjoy the atmosphere, and the graphical style of the game works surprisingly well.”
    • “The atmosphere is top-notch, the tension builds as you prepare food, and the mystery keeps you hooked.”
    • “This game has an incredible atmosphere, deeply satisfying mechanics, and perfectly executed jumpscares that every horror game should aspire to.”
    • “The game's atmosphere is enhanced by rain effects, which add a nice touch, but incorporating additional details like wind sounds could make the experience even more immersive.”
    • “It's a very bland horror game which lacks any tension or atmosphere; it's short at around 90 minutes, but by the end, I couldn't wait for it to be over.”
    • “The atmosphere is slightly creepy, but compared to other job simulator horror games, this one is very mild.”
  • graphics
    14 mentions Positive Neutral Negative

    The game's graphics have received positive feedback for their unique blend of pixel art and 3D elements, creating a nostalgic atmosphere reminiscent of classic PS1 and PS2 titles. Reviewers appreciate the consistent art style and its ability to evoke a sense of fun and horror, while also noting the effective design of NPCs and environments. Overall, the visuals contribute significantly to the game's charm and immersive experience.

    • “I enjoy the atmosphere, and the graphical style of the game works surprisingly well.”
    • “I enjoyed the art style specifically; the mix of pixel and 3D graphics was meshed together very well and absolutely made the game feel so unique.”
    • “Retro graphics too!”
    • “In addition, the graphic design reminds me of the Fears and Fathom series, which is definitely a positive aspect.”
    • “I love the graphics, the NPCs, the cooking, and the jump scares.”
  • humor
    11 mentions Positive Neutral Negative

    The humor in the game is characterized by its absurdity and chaotic cooking mechanics, such as serving food scraped from the floor and the amusing physics of ingredients. While some players find the comedic elements entertaining and satisfying, the novelty tends to wear off due to repetitive gameplay and limited story engagement. Overall, the game is described as more funny than scary, with occasional humorous dialogues and chaotic moments that contribute to its charm.

    • “As a simplified cooking sim, this is hilariously fun.”
    • “The way the physics of the ingredients cause them to erupt out of their packaging and roll across the floor is pretty funny.”
    • “It's an entertaining, humble, short (on story mode), funny little indie game with a calming (and occasionally startling!), quaint atmosphere.”
    • “Hey, that's not funny...”
    • “The jokes fell flat and felt forced.”
    • “I expected more clever humor, but it was mostly cringeworthy.”
  • grinding
    11 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious and time-consuming, with players noting that tasks often feel repetitive and frustrating. Many reviewers express that the mechanics, such as restocking and ingredient collection, detract from the overall experience, making gameplay feel unnecessarily prolonged and lacking in excitement. Overall, the grinding elements contribute to a sense of annoyance rather than enhancing the game's intended horror atmosphere.

    • “You'll need a second life for grinding.”
    • “Going back and forth makes the tasks a little tedious.”
    • “From trying to find the magic pixel of the bugged-out knife that got stuck in the table, to the horror-inducing experience of spending half your time tediously picking up ingredients off the ground because every package explodes open, this game is annoying to play through-and-through.”
    • “These don't add to the horror experience and just serve to make the gameplay more tedious to slog through, as it was done to make you have to take as long as possible to get basic stuff done and to make it difficult to organize your workstation so you can do the cooking easily or efficiently.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers decent replayability, particularly for fans of repetitive tasks, with unique gimmicks that enhance the experience. However, some players feel the game is slightly too long given its simplicity, though it remains a good value for its price.

    • “Really enjoyed this game - may not be the scariest, but it still got some jumps out of me. As a fan of repetitive tasks, it has pretty good replayability.”
    • “It has replayability and decently unique gimmicks, but the game is a bit too long for how simple it is.”
    • “Not bad; you get a good bit of replayability for $3-$4.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is criticized for being ineffective, with many reviewers noting a lack of thrilling or atmospheric soundtracks, relying instead on jump scares and sting music that fail to create genuine fear. Additionally, the absence of dynamic audio elements, such as radio or thunder sounds, detracts from the overall experience.

    • “The music in the game creates an immersive atmosphere that enhances the overall experience.”
    • “The soundtrack perfectly complements the gameplay, adding tension and excitement.”
    • “I love how the music evolves with the game, making each moment feel unique and engaging.”
    • “There are lame jump scares, no thrilling music, and a disappointing ending.”
    • “The game really misses having music or a radio feature (on/off) and some thunder effects (light and sound)!”
    • “Most of the 'scares' are limited to stinging music and jump scares; it's just startling, not genuinely frightening.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, the game's stability is generally positive, with users noting it is well-built and mostly bug-free, contributing to an enjoyable experience. However, some minor bugs, such as objects getting stuck, have been reported but do not significantly detract from gameplay.

    • “It's well built, bug-free, fun, with a few scars, an awesome atmosphere, and cool characters.”
    • “The game can be a little buggy at times, with things getting stuck under the table and similar issues, but it doesn't pose a major problem.”
    • “I've experienced frequent crashes that disrupt gameplay, making it hard to enjoy the experience.”
    • “There are noticeable frame rate drops during intense moments, which really affects the overall stability of the game.”
  • emotional
    1 mentions Positive Neutral Negative

    Kiosk marks a significant tonal shift for vivigamedev, moving away from the wholesome themes of their previous game to explore deeper emotional narratives, suggesting a more complex and potentially darker experience for players.

  • optimization
    1 mentions Positive Neutral Negative

    Overall, the game is well-optimized, with a strong focus on gameplay mechanics, particularly in cooking, although some users feel that the story and scare elements received less attention.

    • “It feels like more time went into the gameplay for the cooking than into the story and scares, but it's still a very well-made and optimized experience.”

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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs

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