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Kiosk is a single player simulation game with horror, mystery and kids themes. It was developed by Vivi and was released on January 29, 2025. It received positive reviews from players.

"Kiosk" is a mystery-filled game where you work the night shift at a fast food kiosk, revealing clues about your vanished predecessor as you prepare customer orders. Cook ingredients, serve drinks, and uncover the truth by carefully listening to customer hints. Balance your duties and the investigation in this intriguing, immersive experience.

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89%
Audience ScoreBased on 860 reviews
story67 positive mentions
grinding18 negative mentions

  • Kiosk offers a satisfying gameplay loop that combines cooking mechanics with a quirky horror atmosphere.
  • The game features a variety of interesting characters and engaging dialogue, enhancing the overall experience.
  • The addition of endless and relax modes provides replayability and allows players to enjoy the cooking aspect without the horror elements.
  • The horror elements are minimal and often rely on predictable jump scares, which may disappoint players seeking a more intense experience.
  • The gameplay can become repetitive, especially with the need to restock ingredients one at a time, leading to tedious moments.
  • The story feels underdeveloped and the ending is abrupt, lacking a satisfying conclusion to the buildup throughout the game.
  • story
    255 mentions Positive Neutral Negative

    The story in "Kiosk" is generally described as simple and straightforward, often lacking depth and complexity, with many players finding it predictable and underwhelming. While some appreciate the engaging atmosphere and the way the narrative unfolds through customer interactions, others criticize the story for being bland and the horror elements for relying heavily on cheap jump scares. Overall, the game offers a short but enjoyable experience, with a mix of cooking mechanics and a light horror theme, though many players express a desire for a more fleshed-out narrative.

    • “The story is told within seven in-game days with returning customers that fill you in on the details; almost each day you will learn one new recipe to keep the gameplay fresh enough.”
    • “Kiosk is a fun cooking game with a surprisingly well-presented story if you remember all customer interactions.”
    • “The story mode is built greatly; the buildup to the end was good, the controls feel responsive and smooth, everything feels polished and well thought out.”
    • “The story was bland and the ending unfulfilling, and sure, the jumpscares 'got' me, but not in the fun, creepy way; in the 'goddamit, that sucked, I don't like that feeling' way.”
    • “The story and eventual ending feel more like an afterthought, as if the developer loved the mundane game mechanics but had to fit them around something, so you end up with a fairly trite stalker story mixed in with your day-to-day fry cook duties.”
    • “The story feels like it's written by a 10-year-old on a 2nd-grade reading level, as the characters you interact with have no real impact on the gameplay beyond small bits of story interaction.”
  • gameplay
    172 mentions Positive Neutral Negative

    The gameplay in "Kiosk" is characterized by a simple yet engaging cooking mechanic that involves preparing food for customers, which many players find enjoyable and satisfying. However, the repetitive nature of the tasks, such as restocking and cooking one item at a time, can lead to monotony, detracting from the overall experience. While the game offers a cozy atmosphere and some fun mechanics, it struggles to balance its horror elements with gameplay, leaving some players feeling that the horror aspect is underdeveloped.

    • “The gameplay is simple; you just cook food and prepare it for the customers, while occasionally turning the lights back on after the power goes out.”
    • “The cooking mechanics are fun and satisfying, creating a perfect balance between calm and suspense.”
    • “It's a short game and it isn't a masterpiece, but the atmosphere, charm, and genuine simple fun of the core gameplay was an absolute blast.”
    • “Overall the idea has potential, but I found the gameplay boring.”
    • “The gameplay loop was so mind-numbing that I legitimately couldn't finish it.”
    • “This game really wasn't for me; I stopped playing halfway through as the gameplay was really repetitive and the jump scares left much to be desired.”
  • atmosphere
    84 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and unique blend of cozy cooking simulation and subtle horror elements, enhanced by effective sound design and visual details like rain effects. While some players find the horror aspects lacking in tension and predictability, many appreciate the game's ability to create a chilling yet enjoyable environment that keeps them engaged. Overall, the atmosphere is considered the standout feature, providing a captivating backdrop for the gameplay experience.

    • “Despite the retro graphics, the game oozes atmosphere and it's pretty fun to cook by literally throwing ingredients and knives across the room.”
    • “The atmosphere they built was not of horror but of cold, quiet, lonely nights.”
    • “The atmosphere is top-notch, the tension builds as you prepare food, and the mystery keeps you hooked.”
    • “The game just tries so hard with the atmosphere and art style to be a horror game, but all it does is mask a very boring and simple game that really isn't fun.”
    • “Starts off with a very creepy atmosphere and all but then turns into a realistic fast-food worker life sim where it's so tedious you're just waiting to die so it's over.”
    • “It's a very bland horror game which lacks any tension or atmosphere; it's short at around 90 minutes, but by the end, I couldn't wait for it to be over.”
  • graphics
    41 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many praising the retro and pixel art style that effectively creates a unique and atmospheric experience. While some players find the visuals nostalgic and fitting for the horror genre, others criticize the game for being derivative and lacking originality. Overall, the art style is appreciated for its charm and consistency, contributing positively to the gameplay despite some complaints about the execution and depth of the graphics.

    • “All in all, I think this little game is brilliant, the style is excellent and the graphics are nostalgic, which adds to the whole experience of the story.”
    • “The vibe is what sells this game in my opinion, I love the old graphic VHS style presentation as well as the rain and overall gloominess.”
    • “I enjoyed the art style specifically, the mix of pixel and 3D graphics was meshed together very well and absolutely made the game feel so unique.”
    • “Aesthetically, there was nothing directly wrong with the game; however, it is incredibly derivative of other titles and a style that has been done to death by recent indie horror games.”
    • “This game has the art style and the mood to be scary, yet it squanders it on boring, monotonous gameplay with a very simple story and the worst jump scares I've seen in a horror game so far.”
    • “Love the graphics and premise of the game... execution... pretty bad.”
  • humor
    37 mentions Positive Neutral Negative

    The humor in the game is a blend of lightheartedness and absurdity, often manifesting through funny jump scares and chaotic cooking scenarios that elicit laughter. While some players find the humor hit or miss, many appreciate the comedic elements, such as serving questionable food and engaging in silly interactions with customers. Overall, the game is described as entertaining and funny, making it a worthwhile experience for fans of quirky horror-comedy.

    • “There is something hilarious and satisfying about throwing things across the kitchen, and it may or may not hit the floor and may or may not be for the health inspector.”
    • “I was playing this with a friend, and the whole experience was genuinely hilarious.”
    • “Explosively dicing ingredients before nonchalantly scraping the pieces off the floor and serving them to waiting customers... oddly satisfying (and hilarious).”
    • “You make orders to go, listen to boring and unfunny dialogue from the customers, get three or four admittedly decent jump scares, and then it ends on a wet fart of a story beat.”
    • “Hey, that's not funny...”
  • grinding
    23 mentions Positive Neutral Negative

    The reviews consistently highlight the grinding aspect of the game as tedious and repetitive, with players expressing frustration over the monotonous tasks involved in cooking and restocking ingredients. While some find humor in the grind, many agree that it detracts from the overall experience, making the gameplay feel more like a chore than an engaging horror adventure. Overall, the lack of efficient mechanics and organization contributes to a sense of annoyance rather than enjoyment.

    • “You'll need a second life for grinding.”
    • “Starts off with a very creepy atmosphere and all but then turns into a realistic fast-food worker life sim where it's so tedious you're just waiting to die so it's over.”
    • “The game starts nicely but you soon realize that the whole loop is based on doing tedious cooking while getting rewarded by few braindead jumpscares and even worse ending.”
    • “From trying to find the magic pixel of the bugged out knife that got stuck in the table, to the horror-inducing experience of spending half your time tediously picking up ingredients off the ground because every package explodes open, this game is annoying to play through-and-through.”
  • music
    11 mentions Positive Neutral Negative

    The music in the game is generally praised for its addictive and atmospheric qualities, particularly the menu music, which enhances the overall experience. However, some players feel that the lack of variety in music during certain modes can lead to repetitiveness, and there are calls for more control over the music settings. Additionally, while the sound effects are well-received, some players find the use of music in jump scares to be underwhelming.

    • “Delicious game, also the music goes so hard, yum.”
    • “The menu music is more addictive than it has any right to be, and overall, it's a chill/melancholic job simulator with some spooks here and there.”
    • “Loved the art style, the atmosphere & music theme, the controls, the gameplay.”
    • “It would be nice to have some quiet music in the 'relax' and 'endless' modes, as the silence gets old after a bit.”
    • “Most of the 'scares' are limited to sting music and jump scares, and it's just startling, not frightening.”
    • “There are lame jumpscares, no thrilling music, and a lame ending.”
  • replayability
    10 mentions Positive Neutral Negative

    Overall, the game offers a solid level of replayability through various modes, including endless and relaxing options that cater to different player preferences. While some players appreciate the narrative design and unique gameplay elements that encourage exploration and achievement hunting, others find certain modes repetitive and suggest improvements to enhance replay value. Despite mixed feelings about the game's length and simplicity, many agree that it provides decent replayability for its price.

    • “Endless and relaxing game modes make for a decent amount of fun replayability and challenge.”
    • “The narrative design rewards attentive players, creating a sense of discovery that enhances replayability.”
    • “A lot of replayability, and caters to both horror fans and those who just want to chill and pass the time (see 'endless' and 'relax' modes).”
    • “I tried the relax mode too, but I found myself grinding for achievements five minutes in more than cooking. There could be some changes for the relax mode, like a way to control the music theme, a money system, or more side stories from the customers, which would encourage replayability. However, after over an hour, it got really repetitive.”
    • “Whether you fight back or let things play out, the ending doesn’t really change, which really kills the replay value.”
    • “Very fun and silly gameplay with interesting characters, but there is lots of potential for replayability despite the shorter story.”
  • emotional
    5 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed, with some players finding it lacking due to boring characters and story, while others appreciate the introduction of emotionally unstable characters that add depth. The shift from a wholesome previous title to a more complex narrative has been noted, suggesting a significant tonal change. Overall, the emotional engagement varies widely among players.

    • “Every day adds another cursed recipe and a new lineup of emotionally unstable strangers.”
    • “Kiosk is the second game by vivigamedev, and a bit of a heel turn from the wholesome gnominess of his previous title.”
    • “The characters lack depth, making it hard to connect emotionally.”
    • “The story feels uninspired and fails to evoke any real feelings.”
    • “I found myself indifferent to the events unfolding; there was no emotional impact.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is generally well-received, with smooth performance noted by users. While some feel that more focus was placed on gameplay mechanics than on narrative elements, the overall experience is considered well-optimized.

    • “Controls and optimization (15%): 6/10”
    • “Optimization was fine—the game ran smoothly.”
    • “Feels like more time went into the gameplay for the cooking than went into the story and scares, but it's still a very well made and optimized experience.”
  • stability
    3 mentions Positive Neutral Negative

    Overall, the game's stability is generally positive, with users noting it is well-built and mostly bug-free. However, some players have experienced occasional physics glitches and minor bugs that can disrupt gameplay, particularly in Endless mode. Despite these issues, they do not significantly detract from the overall experience.

    • “It's well built, bug-free, fun, with a few scars, an awesome atmosphere, and cool characters.”
    • “Endless mode is fun until all the physics glitches and funny controls make you lose time.”
    • “Can be a little buggy at times, with things getting stuck under the table and whatnot, but it doesn't pose a problem.”
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77h Median play time
52h Average play time
2-102h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Kiosk is a simulation game with horror, mystery and kids themes.

Kiosk is available on Nintendo Switch, Xbox Series X|S, PC, Mac OS and others.

On average players spend around 52 hours playing Kiosk.

Kiosk was released on January 29, 2025.

Kiosk was developed by Vivi.

Kiosk has received positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Kiosk is a single player game.

Similar games include Dollmare, Happy's Humble Burger Farm, The Convenience Store, The Closing Shift, The Boba Teashop and others.