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Kiosk Game Cover

About

"Kiosk" is a mystery-filled game where you work the night shift at a fast food kiosk, revealing clues about your vanished predecessor as you prepare customer orders. Cook ingredients, serve drinks, and uncover the truth by carefully listening to customer hints. Balance your duties and the investigation in this intriguing, immersive experience.

Kiosk screenshot
Kiosk screenshot
Kiosk screenshot
Kiosk screenshot
Kiosk screenshot

90%
Audience ScoreBased on 672 reviews
story50 positive mentions
grinding16 negative mentions

  • The game offers a unique blend of cooking simulation and horror elements, creating an enjoyable and engaging experience.
  • The atmosphere is immersive and the cooking mechanics are fun and satisfying, making it a great game for casual play.
  • The addition of multiple game modes, including Endless and Relax modes, enhances replayability and allows players to enjoy the game at their own pace.
  • The horror aspects are often weak, relying heavily on predictable jump scares and lacking a deeper narrative.
  • Gameplay can become repetitive, with limited variety in tasks and a simplistic story that may not hold players' interest throughout.
  • Some players found the controls and mechanics frustrating, particularly the inability to carry multiple items at once, which can hinder the cooking experience.
  • story
    214 mentions Positive Neutral Negative

    The story in the game is generally considered weak and straightforward, with many players expressing a desire for more depth and complexity. While the horror elements include basic jump scares, the narrative is often overshadowed by the engaging cooking gameplay and various modes, such as endless and relax modes, which provide a more enjoyable experience. Despite its simplicity, some players found the character backstories and dialogue to be charming, though many felt the overall plot lacked intrigue and a satisfying conclusion.

    • “The gameplay is addictive and the story is compelling.”
    • “The story (although short) is well told and coherent, and while most playthroughs are 40-90 mins, each repeat character has a fleshed out story thread that gives the game dimension.”
    • “Very fun and atmospheric game, the cooking simulator part is satisfying to play and although the story mode is very simple and straightforward, it manages to keep you on the edge of your seat.”
    • “The story feels like it's written by a 10-year-old on a 2nd grade reading level, as the characters you interact with have no real impact on the gameplay beyond small bits of story interaction.”
    • “I felt like the story was building up to something more interesting, but ended up in a very anti-climactic way that didn't serve as a worthy conclusion.”
    • “This is incredibly bland and basic with non-existent story development and tedious, pointless gameplay.”
  • gameplay
    136 mentions Positive Neutral Negative

    The gameplay is generally praised for its fun and satisfying cooking mechanics, which create a unique blend of calm and suspense, although some players find it repetitive over time. While the atmosphere and core mechanics are well-executed, many reviewers note that the story is simplistic and the jump scares lack impact, leading to a mixed reception regarding the overall experience. Additional modes like "endless" and "relax" provide opportunities for extended gameplay, but some players feel that the mechanics could benefit from further refinement to enhance engagement and horror elements.

    • “The cooking mechanics are fun and satisfying, creating a perfect balance between calm and suspense.”
    • “The gameplay is addictive and the story is compelling.”
    • “This is a genuinely lovely and mostly calm horror game with a wonderful twist, and the gameplay itself is addicting and relaxing, which makes relax mode by far my favorite game mode.”
    • “Generic, bad pacing, somehow more mind numbing than the 9001 other service industry horror games with the same exact gameplay.”
    • “This game really wasn't for me, I stopped playing halfway through as the gameplay was really repetitive and the jump scares left much to be desired.”
    • “This is incredibly bland and basic with non-existent story development and tedious, pointless gameplay.”
  • atmosphere
    58 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive and engaging qualities, blending elements of horror with a relaxing cooking simulation. Reviewers highlight the effective use of environmental details, such as rain effects, to enhance the overall vibe, although some express a desire for more tension and diversity in scares. While the atmosphere is generally described as creepy and enjoyable, opinions vary on the effectiveness of the horror elements, with many noting that jump scares dominate the experience.

    • “The atmosphere is top-notch, the tension builds as you prepare food, and the mystery keeps you hooked.”
    • “This game has an incredible atmosphere, deeply satisfying mechanics, and perfectly executed jumpscares that every horror game should aspire to.”
    • “+ the atmosphere is immersive, with the rain hammering down and being stuck inside the small claustrophobic kiosk.”
    • “It's a very bland horror game which lacks any tension or atmosphere; it's short at around 90 minutes, but by the end, I couldn't wait for it to be over.”
    • “The atmosphere is slightly creepy, but compared to other job simulator horror games, this one is very mild.”
    • “I think some things could have been sped up to create more tension, which would also have improved the effect of the scares. Even if the game were shorter, the atmosphere could have been much better, which would have improved the whole game in my opinion.”
  • graphics
    28 mentions Positive Neutral Negative

    The game's graphics have received positive feedback for their unique blend of pixel art and 3D elements, creating a nostalgic atmosphere reminiscent of classic PS1 and PS2 titles. Reviewers appreciate the consistent art style and the effective use of horror elements, noting that the visuals enhance the overall experience, despite a desire for more scares. Overall, the aesthetic is celebrated for its charm and creativity, contributing significantly to the game's appeal.

    • “I enjoyed the art style specifically, the mix of pixel and 3D graphics was meshed together very well and absolutely made the game feel so unique.”
    • “Vivi nailed the visuals and the game mechanics are solid.”
    • “Retro graphics too!”
    • “In addition, the graphic design reminds me of the Fears and Fathom series, which is definitely a positive aspect.”
    • “I love the graphics, the NPCs, the cooking, the jump scares.”
  • humor
    22 mentions Positive Neutral Negative

    The humor in the game is characterized by its absurdity, particularly in the chaotic cooking mechanics, such as serving food scraped from the floor and the amusing physics of ingredients. While the novelty of these comedic elements can wear off due to repetitive gameplay, many players find the experience overall more funny than scary, with occasional witty dialogues and entertaining scenarios. Despite some criticisms regarding the story's engagement, the game is described as a lighthearted and humorous indie title.

    • “As a simplified cooking sim, this is hilariously fun.”
    • “The way the physics of the ingredients cause them to erupt out of their packaging and roll across the floor is pretty funny.”
    • “It's an entertaining, humble, short (on story mode), funny little indie game with a calming (and occasionally startling!), quaint atmosphere.”
    • “Hey, that's not funny...”
    • “Hey, that's not funny...”
  • grinding
    22 mentions Positive Neutral Negative

    Players consistently describe the grinding aspect of the game as tedious and frustrating, often requiring excessive back-and-forth movement that detracts from the overall experience. Many reviews highlight the lack of engaging gameplay and the annoyance of managing inventory, which feels more like a chore than a meaningful part of the game. Overall, the grinding mechanics are seen as a significant drawback, making the game feel longer and less enjoyable.

    • “Going back and forth makes the tasks a little tedious.”
    • “From trying to find the magic pixel of the bugged out knife that got stuck in the table, to the horror-inducing experience of spending half your time tediously picking up ingredients off the ground because every package explodes open, this game is annoying to play through-and-through.”
    • “These don't add to the horror experience and just serve to make the gameplay more tedious to slog through, as it was done to make you have to take as long as possible to get basic stuff done and to make it difficult to organise your workstation so you can do the cooking easily or efficiently.”
  • replayability
    6 mentions Positive Neutral Negative

    The game offers solid replayability, particularly for fans of repetitive tasks, with unique gimmicks that enhance the experience. However, some players feel the game is slightly too long given its simplicity, yet it remains a good value for the price. Overall, it provides a decent amount of replayability for its cost.

    • “Really enjoyed this game - may not be the scariest game, but it still got some jumps out of me and as a fan of repetitive tasks, it has pretty good replayability.”
    • “It has replayability, it has decently unique gimmicks, but the game is a bit too long for how simple it is.”
    • “Not bad, though, you get a good bit of replayability for $3-$4.”
  • music
    6 mentions Positive Neutral Negative

    The music in the game has been criticized for lacking thrill and depth, with many reviewers noting that it relies heavily on jump scares and sting music, which fail to create a genuinely frightening atmosphere. Additionally, the absence of dynamic audio elements, such as a functioning radio or atmospheric sounds like thunder, detracts from the overall experience. Overall, the music is seen as a missed opportunity to enhance the game's tension and immersion.

    • “There are lame jumpscares, no thrilling music, and a lame ending.”
    • “It just misses music/radio (on/off) in the game and some thunder (light and sound)!!!”
    • “Most of the 'scares' are limited to sting music and jump scares, and it's just startling, not frightening.”
  • stability
    4 mentions Positive Neutral Negative

    Overall, the game is well-built and largely bug-free, providing a fun experience with an engaging atmosphere and characters. However, some users report occasional minor bugs, such as objects getting stuck, though these issues do not significantly impact gameplay.

    • “It's well built, bug-free, fun, with a few scars, an awesome atmosphere, and cool characters.”
    • “The game can be a little buggy at times, with things getting stuck under the table and similar issues, but it doesn't pose a significant problem.”
    • “There are occasional bugs that disrupt gameplay, such as objects getting stuck in the environment, which can be frustrating.”
    • “I've encountered several stability issues, including crashes and glitches that detract from the overall experience.”
  • emotional
    2 mentions Positive Neutral Negative

    Players note that "Kiosk" takes a darker emotional turn compared to vivigamedev's previous game, moving away from its wholesome themes to explore more complex and potentially unsettling emotions. This shift has sparked varied reactions, highlighting the game's ability to evoke a deeper emotional response.

  • optimization
    2 mentions Positive Neutral Negative

    The game is praised for its solid optimization, with a focus on gameplay mechanics, particularly in cooking, although some feel that the story and scare elements received less attention. Overall, it delivers a well-crafted experience.

    • “It feels like more time went into the gameplay for the cooking than into the story and scares, but it's still a very well-made and optimized experience.”
    • “The optimization feels lacking, as the game often stutters during crucial moments, detracting from the overall experience.”
    • “Despite the engaging gameplay, the optimization issues make it frustrating to enjoy the game fully.”
    • “The game suffers from poor optimization, leading to long loading times and frequent frame drops.”

Buy Kiosk

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 2 analyzed playthroughs

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