Skip to main content

Kingdom of Night

Kingdom of Night Game Cover
91%Game Brain Score
story, music
grinding, stability
91% User Score Based on 196 reviews

Platforms

Nintendo SwitchPCPlaystation 4Xbox OneXboxSteam DeckWindowsPlayStation
Kingdom of Night Game Cover

About

Kingdom of Night is a single player and multiplayer role playing game with a horror theme. It was developed by DANGEN Entertainment and was released on December 2, 2025. It received very positive reviews from players.

Hunt creatures of the night in this Action RPG set in the suburbs of Arizona in the iconic 1980's. Choose a class, and take to the streets to save your small town from Baphomet and his demon generals.

Skip User Reviews

91%
Audience ScoreBased on 196 reviews
story56 positive mentions
grinding11 negative mentions

  • The game excellently captures the 80s horror movie vibe with superb atmosphere, visuals, and soundtrack.
  • Gameplay offers distinct and enjoyable combat styles between melee and magic classes, providing replayability and strategic depth.
  • The open world design encourages exploration with numerous side quests, secrets, and meaningful progression tied to story and character development.
  • Combat and lock-on mechanics feel clunky and repetitive at times, impacting the fluidity and fun of battles.
  • Some areas, especially large maze-like sections and sewers, are tedious to navigate, making exploration feel like a chore.
  • Polish issues such as minor bugs, inconsistent quest progression order, and UI limitations (lack of mouse support) detract from the overall experience.
  • story
    114 mentions Positive Neutral Negative

    The story is generally praised for its engaging 1980s-inspired setting, well-written characters, and a blend of coming-of-age themes with supernatural elements, evoking nostalgic RPG vibes. While some find the narrative occasionally slow, generic, or padded with side quests, most appreciate its depth, atmosphere, and emotional moments, which strongly motivate exploration and progression. Overall, the story effectively complements the gameplay and aesthetic, making for a compelling and memorable experience despite minor pacing and replayability limitations.

    • “Very good, reminds me very much of playing through a GBA game back when I was 12, with the dialogues, story, gameplay, and the insane final boss gauntlet.”
    • “You play as a group of teens dealing with very real coming-of-age stuff while also hunting demons and uncovering a much larger cosmic horror story tied to their town.”
    • “The story is the kind where you just want to keep pushing to find out the next little thing.”
    • “It doesn't even have much of a story to keep you going - I'm 7.4 hours in, and I haven't seen anything of the main plot in hours at this point.”
    • “Combat is just not very fun, and the story isn't very interesting.”
    • “I hate that I am forced onto a controller and the ending feels a little rushed/not as well written as the rest of the story.”
  • music
    44 mentions Positive Neutral Negative

    The music in the game is widely praised for its superb synthwave soundtrack that perfectly complements the 80s-inspired pixel art and atmospheric setting. Players find the tracks catchy, immersive, and integral to the overall experience, often highlighting the boss and ambient music as standout elements. Some mention minor inconsistencies in theme, but overall the soundtrack is considered a major highlight, enhancing the game's storytelling and mood.

    • “The music in particular was surprisingly phenomenal, and I'll be going back to give some of the boss tracks a listen now that I don't have to focus on the combat.”
    • “The music was so good that once I unlocked a music select option in the safe hub area, I definitely hung around between my outings of smiting monsters, bopping my head to the great synth beats that this game had to offer.”
    • “Clever writing, lovely visuals, and a terrific soundtrack combine with fun combat to make for an engaging, well-paced time.”
    • “The setting and music also hit the right spot for me, though they're a little inconsistent with the whole 80's theme occasionally. I'm looking at you, weird Macintosh Plus sounding track that plays at the hospital.”
    • “Music and sound is solid, though nothing truly exceptional that I have heard yet.”
    • “- Decent music overall.”
  • gameplay
    38 mentions Positive Neutral Negative

    The gameplay offers a nostalgic, solid adventure experience with distinct melee and magic classes providing varied combat styles, though melee can feel repetitive and magic somewhat complex. Exploration and boss fights are generally satisfying, supported by deep RPG mechanics and a fun, if occasionally clunky, combat loop. While some critics find certain mechanics imprecise, the overall gameplay is engaging, with a well-crafted atmosphere and enjoyable character customization.

    • “About 20-30 hours of solid adventure gaming here; twice that if you're down to go the distance as both the melee and mage archetypes (a very different gameplay experience either way).”
    • “Each class can give you a different experience, with melee leading to fairly normal ARPG style gameplay, and magic flipping the script and testing your memory with button combos to cast your spells (though you are still given a spell book in case you forget what button combo you need to hit).”
    • “The gameplay is relatively simple, but not mindless; positioning and timing add complexity, and the semi-open world metroidvania organization of the game makes it feel really good to explore.”
    • “Gameplay is weak; melee feels designed more for boss encounters and skills are pretty situational, leading to encounters with mobs just button mashing, which gets boring quickly.”
    • “The fight mechanics are a bit simple and clunky so far.”
    • “A lot of clunky mechanics because it's kind of a port from console.”
  • graphics
    31 mentions Positive Neutral Negative

    The graphics effectively capture a nostalgic 80s pixel art aesthetic, complemented by detailed environments, charming design, and a polished UI. While some find the visuals bland or lacking in enemy variety, most agree the art style and atmosphere strongly enhance the game's nostalgic and immersive experience. The combination of pixel art and a synthwave soundtrack creates a distinctive, engaging ambiance that resonates well with fans of retro-inspired RPGs.

    • “The artwork is excellent; I really appreciate the detail in the level, enemy, and other designs.”
    • “The aesthetic of the world is charming, with plenty of references to old movies and video games that will likely leave you smiling if you are familiar with the topics they reference.”
    • “Nails the aesthetic and art style.”
    • “Overall visuals are bland, in my opinion, and I love pixel art.”
    • “It relies too heavily on the appeal of the 80s setting and aesthetic to carry it.”
    • “It's aesthetically an homage to media of the time, but otherwise is just a story about a kid saving his small town from monsters, by performing a series of neatly curated tasks, like any other video game hero.”
  • atmosphere
    22 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive and authentic 80s-inspired setting, effectively enhanced by a standout soundtrack, world-building, and storytelling. It creates a compelling, often nostalgic mood that deeply engages players, making the experience both memorable and inviting for exploration. The atmospheric design skillfully balances subtle background ambiance with impactful moments, contributing significantly to the game's overall appeal.

    • “One of the best atmospheres in any video game.”
    • “I'm loving the atmosphere, the gameplay, the visuals and the story; the game genuinely captures that 80s feeling and delivers quite an adventure.”
    • “In the first 5 minutes, you will get a taste of what I consider to be the greatest strengths of the game: world building, atmosphere, and dialog.”
    • “The game comes with a fairly large map to explore which is about 50/50 full of enemies or unsettlingly empty, which works against the atmosphere.”
    • “Maybe the themes are too heavy, or the atmosphere too oppressive.”
    • “It doesn't play all the time, but it kicks in only during specific fights and locations, limiting the overall atmosphere.”
  • grinding
    12 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious, especially due to large, maze-like areas and slow, tricky navigation that can make traversal feel repetitive. However, the engaging setting, music, and varied side quests help balance out the grind, rewarding players who invest time to grow stronger without overly relying on monotonous grinding.

    • “Great art direction, but a large portion of your time will be spent in the ugly sewer levels, which are tedious to navigate between each section.”
    • “The large map, slow movement, and tricky map design make for some tedious traversal, particularly early on.”
    • “Everything about it is top tier and it rewards players for grinding, so if you just want to grind and be super strong and super broken.”
  • humor
    9 mentions Positive Neutral Negative

    The humor in the game is consistently praised for its quirky, witty, and playful nature, adding charm and depth to the story and characters. It balances lighthearted moments with emotional and darker themes, creating a well-rounded and engaging tone throughout the gameplay and sidequests.

    • “An 80's inspired isometric RPG adventure game with a quirky amount of humor and wits.”
    • “The music, the gameplay, the (based, dark, witty and sometimes playfully hilarious) writing, the animation/art.”
    • “The sidequests range from heartwarming to heartbreaking to outright hilarious.”
  • stability
    5 mentions Positive Neutral Negative

    The game currently has some bugs and glitches, particularly toward the end, but overall runs well, including on the Steam Deck. Developers are actively addressing major issues and responding to community feedback, improving stability over time.

    • “It runs great on Steam Deck as well.”
    • “It runs great on Steam Deck, though I played with a controller.”
    • “I want to be able to recommend this but it's too unfinished and buggy.”
    • “A little buggy right now in some spots, but the devs are very quickly patching anything major and are listening to community feedback.”
    • “A few glitches at the end, nothing a restart can’t handle.”
  • replayability
    3 mentions Positive Neutral Negative

    Replayability is highlighted by varied class options and multiple paths, offering different combat experiences, though the largely static story limits incentive for multiple playthroughs. Overall, combat and class diversity provide moderate replay value.

    • “It's well worth the price, story is great, combat begs for replayability.”
    • “There is replayability with the different classes (especially melee vs spellcasting!) and trying out different paths through the game.”
    • “I don't think it's particularly replayable based on just the combat since the story is fairly unchanging even if you make different choices.”
  • emotional
    3 mentions Positive Neutral Negative

    The game features a solid story filled with emotional moments spanning humor, heartwarming scenes, and grief. While the quests evoke strong feelings and showcase the developers' passion and nostalgia, some players find it difficult to wholeheartedly recommend without reservations. Overall, the emotional depth is a notable strength despite mixed impressions.

    • “Fun quests, solid story with emotional moments ranging from humor to grief.”
    • “The sidequests range from heartwarming to heartbreaking to outright hilarious.”
    • “This is one of those games where it's really heartbreaking to write a negative review, as it's clearly made by passionate people with a strong sense for 80s nostalgia.”
  • optimization
    2 mentions Positive Neutral Negative

    Users expect PC games to be well optimized for the platform and express frustration if a game requires using a controller due to poor PC optimization. Poor optimization can deter players from purchasing the game on PC altogether.

    • “Keep in mind that PC users buy a game expecting it to be optimized for PC.”
    • “If it's not optimized for PC and your target is making the players buy a controller, do not bother releasing that game on PC.”
Skip Game Offers

Buy Kingdom of Night

15h Median play time
17h Average play time
7-30h Spent by most gamers
*Based on 3 analyzed playthroughs
Skip Videos

Videos

Skip Games Like Kingdom of Night
Skip FAQs

Frequently Asked Questions

Kingdom of Night is a role playing game with horror theme.

Kingdom of Night is available on Nintendo Switch, PC, PlayStation 4, Xbox One and others.

On average players spend around 17 hours playing Kingdom of Night.

Kingdom of Night was released on December 2, 2025.

Kingdom of Night was developed by DANGEN Entertainment.

Kingdom of Night has received very positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Kingdom of Night is a single player game with multiplayer and local co-op support.

Similar games include Alaloth: Champions of The Four Kingdoms, Death Trash, Lunacid, Drova: Forsaken Kin, Nobody Saves the World and others.