King Lucas
- December 1, 2016
- DevilishGames
- 8h median play time
After an affair King Lucas had with the Witch of Sausan, the Queen left him and remarried in an adjacent kingdom, and now his daughters are the only ones left at his side. Due to his love for them, each and every time they get lost in the castle, he moves heaven and earth to get them back and he only resorts to the most intrepid knights in order to find them. Will you be one of those knights? P…
Reviews
- The game features nice graphics and a colorful setting, making it visually appealing.
- It offers a fun and nostalgic gameplay experience reminiscent of classic exploratory platformers.
- The developers are responsive to issues, providing quick updates to improve the game.
- The gameplay can become repetitive and tedious, with a lack of direction and engaging challenges.
- Many players experience frustrating controls and technical issues, such as unresponsive inputs.
- The game feels unpolished and lacks depth, making it more suitable for younger audiences rather than seasoned gamers.
- gameplay7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The gameplay has been criticized for being repetitive and simplistic, with many players finding it boring and lacking depth, particularly when compared to more polished titles like Rogue Legacy. While some appreciate its accessibility for younger audiences, others feel it fails to provide engaging challenges, leading to a monotonous experience as the game progresses. Additionally, issues with dialogue and translation errors detract from the overall gameplay experience.
“As for the gameplay, it's not one more of the 'same', which is the common rule of most platformers.”
“The dialogue presents the first challenge to seamless gameplay, with errors in grammar and syntax that appear to be more than just oversights in translation.”
“The simplistic and shallow gameplay would be acceptable in a student project, but really isn't worth paying money for.”
“The gameplay stays the same; the map just gets bigger each time you find a princess, not much fun.”
“Was expecting gameplay and controls at least as polished as Rogue Legacy.”
- graphics4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The graphics of the game feature a simplistic 2D art style that some players find enjoyable and neat, while others criticize it as dull and childish. Despite the mixed opinions on the visual presentation, the overall enjoyment of the game seems to hinge more on gameplay than on its graphical quality.
“Good fun two-dimensional knights, has nice graphics.”
“The art style is neat.”
“Boring art style.”
“I don't really care if the graphics are dull and childish; that is fine if the game itself is fun to play, but this game really doesn't feel like it's complete.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized as light and kid-friendly, but many players find the NPCs' attempts at comedy to be cringeworthy and poorly executed, with forced jokes and awkward cultural references that detract from the overall experience.
“It's something that's funny yet small.”
“+ kid-friendly humor”
- music3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
The music in the game is described as fitting but ultimately lacking in quality, with some users suggesting it sounds procedurally generated. Many recommend muting the game and opting for a personal soundtrack instead.
“The music is fitting and enhances the overall experience.”
“I suggest muting the game in favor of your own soundtrack for a more personalized experience.”
“The music also leaves much to be desired and at times even sounds like it was procedurally generated.”
“If you do play this, then I suggest muting the game in favor of your own soundtrack.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding for coins and keys to be tedious and monotonous, particularly after the initial levels, leading to a decline in enjoyment.
“It gets really boring after the first two levels because of the grinding for coins and keys.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's story is described as a loose narrative that unfolds through conversations, but it is largely considered inconsequential and lacking in depth or significance.
“Although the game provides a loose narrative that is slowly revealed through a few of these conversations, the story is inconsequential and provides little added value.”
“The plot feels disjointed and lacks coherence, making it difficult to become invested in the characters or their journeys.”
“Despite the potential for an engaging storyline, the execution falls flat, leaving players feeling unfulfilled and disconnected from the narrative.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Replayability is considered limited, with players noting that by level 10, they began to encounter repetitive or similar room designs.
“Replayability is limited; by level 10, I noticed that rooms started to repeat or look similar.”
“Once you've completed the main story, there's little incentive to go back and play again.”
“The game lacks variety in its missions, making it feel repetitive after just a few playthroughs.”