- November 18, 2014
- Tavern Games
- 3h median play time
KEL Reaper of Entropy
Platforms
About
In "KEL Reaper of Entropy," you play as KEL, a powerful being tasked with restoring balance to a world threatened by chaos. Traverse diverse landscapes, from forests and deserts to underwater realms, in this action-packed RPG. Engage in strategic combat, utilizing an array of spells and abilities to defeat enemies and solve puzzles on your journey. Your choices and actions will shape the world around you, leading to multiple endings in this immersive, open-world experience.




- The game has a unique and original storyline with humorous dialogue that adds character and charm.
- The graphics and world design are visually appealing, creating a great atmosphere for exploration.
- The game offers a different approach to gameplay, focusing on quests and interactions rather than traditional combat.
- The gameplay is limited and feels unfinished, with a small world and few meaningful interactions.
- Controls are clunky and unintuitive, making the experience frustrating at times.
- The game is very short, lacking depth and content, which may leave players feeling unsatisfied.
graphics
10 mentions Positive Neutral NegativeThe graphics of the game receive mixed reviews, with some players praising the atmospheric visuals and overall quality, while others find them mediocre and lacking in customization options. The locked isometric view is noted, drawing comparisons to other dungeon crawlers, but some users appreciate the aesthetic and exploration aspects. Overall, while the graphics are generally considered good, there are limitations in adjusting settings.
“Graphics are really nice (great atmosphere!) and I enjoyed exploring the forest and the village quite a bit.”
“All in all, I like the game (the bugs aren't that major and I like the graphics a lot) plus it is an easy access game so hopefully these bugs will be cured!”
“Graphics great.”
“Mediocre graphics.”
“Graphics controls - there is not a real way to adjust graphics outside of changing resolution and there is no windowed mode.”
“Although it possesses the locked isometric view and aesthetic of a dungeon crawler like Torchlight or Diablo, to compare them one to one is like comparing Outlast to Call of Duty just because both involve first-person gameplay.”