"Kautic" is an action-packed platformer where players assume the role of a bald wizard on a mission to save petrified villagers. Traverse through various biomes, battling over 29 types of enemies and challenging bosses in a retro-style pixel art game with full controller support. With multiple paths to choose and a difficulty reminiscent of classic platformers, uncover easter eggs and experience an engaging adventure.
Reviews
- The game offers a charming and cute aesthetic, making it suitable for younger players.
- It features enjoyable music and a pleasant atmosphere that can provide a sense of joy and hope.
- The game has received updates that improved controls and quality of life features, enhancing the overall experience.
- The core gameplay loop is overly simplistic, lacking complexity and variety in mechanics.
- The game can be frustrating due to its difficulty, with a life system that punishes players harshly for mistakes.
- Level design can feel repetitive, as players often revisit the same areas without significant changes or unlockable content.
- story4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The story emphasizes resilience and the unpredictability of life, highlighting the importance of perseverance in the face of adversity. Unlike traditional linear narratives, the game features branching paths that influence the progression of the story, offering a unique storytelling approach reminiscent of "Shadow the Hedgehog." Overall, players experience a narrative that unfolds through their choices and exploration rather than through separate, unlockable levels.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“This game is that, except unlike that game, you never unlock levels to play separately, and rather than missions, it's just separate exits, with most areas having branching paths at some point.”
“Hey, remember how in Shadow the Hedgehog all campaigns were a set of six levels, where completing missions determined what happened in the next one?”
“But the game tells a story.”
- music2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game is praised for its calming and ambient qualities, providing a pleasant listening experience that enhances relaxation. Users appreciate its ability to create a soothing atmosphere.
“The music is really good ambient-type stuff and is pleasant to listen to.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- gameplay2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The gameplay features a straightforward core loop involving movement, jumping, and a single short-range attack, complemented by a completion percentage mechanic that allows players to free more citizens in the starting town as they progress.
“The core gameplay loop is straightforward: you move, you jump, and you have one attack—a short-range shot with a decent fire rate.”
“There's a nice mechanic where the world has a 'completion percentage,' and as you progress, more citizens in your starting town are freed from their petrification.”
“To start, let's talk about how basic the core gameplay loop is: you move, you jump, you have one attack: a rather short-range shot with a decent fire rate.”
“The gameplay feels repetitive and lacks depth, making it hard to stay engaged for long periods.”
“There are too few mechanics to keep the gameplay interesting, leading to a monotonous experience.”
- atmosphere1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is highly praised, with users describing it as immersive and evocative.
“The atmosphere is incredibly immersive and captivating.”
“Every detail contributes to a hauntingly beautiful ambiance.”
“The game's atmosphere draws you in and keeps you on the edge of your seat.”