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Karaski: What Goes Up...

Karaski: What Goes Up... Game Cover
85%Game Brain Score
story, graphics
replayability, atmosphere
85% User Score Based on 54 reviews

Platforms

PCWindows
Karaski: What Goes Up... Game Cover

About

Karaski: What Goes Up... is a single player action adventure game. It was developed by Unbound Creations and was released on March 2, 2016. It received positive reviews from players.

The Glorious Commonwealth’s first Airship has been sabotaged! Uncover what the passengers are hiding and write the grisly conclusion. Open-ended who-done-it mystery where others may suspect YOU if you're not careful! Dziękujemy!

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85%
Audience ScoreBased on 54 reviews
story21 positive mentions
stability3 negative mentions

  • Engaging story with multiple endings and choices that impact the narrative.
  • Unique setting aboard a steampunk airship with interesting characters and a charming atmosphere.
  • Fun gameplay that combines exploration, stealth mechanics, and detective work, allowing for various play styles.
  • Stealth mechanics can feel tedious and repetitive, with some bugs affecting gameplay experience.
  • Limited depth in character interactions and some choices that feel inconsequential to the overall story.
  • Lack of voice acting and some graphical issues detract from immersion.
  • story
    71 mentions Positive Neutral Negative

    The story of "Karaski: What Goes Up" is engaging and immersive, set in a quirky, steampunk-inspired airship environment that allows players to shape their narrative through choices and interactions. While the game offers a dynamic and flexible storytelling experience with multiple endings, some players found the lack of a definitive conclusion and depth in the plot to be disappointing. Overall, it is praised for its well-written dialogue and intriguing mystery, though it may not satisfy those seeking a more traditional, detailed narrative.

    • “The story is entirely set in an airship in a fictional Soviet-like 1920s state with its undeniable charm, quirkiness, and latent fears, cleverly recreated not by top-notch graphics, but by a clever low-fi decor of socialist-realism-like inspiration.”
    • “The game is open-ended in nature, so your actions during the game have an impact on the outcome of the story.”
    • “Karaski: What Goes Up is a very good adventure game with a well-written story and dialogue.”
    • “I never felt that invested in the story, and it felt like it lacked depth.”
    • “'Making your own story' is largely irrelevant to the game.”
    • “The game's greatest strength is also its biggest weakness because while there is a pretty dynamic story with lots of options to pick from, you are not figuring out the story as much as you are writing it.”
  • graphics
    38 mentions Positive Neutral Negative

    The graphics of the game are characterized by a unique, stylized aesthetic that blends cartoonish elements with steampunk influences, creating an immersive atmosphere that complements the narrative. While some players appreciate the charm and creativity of the visuals, others note that the graphics can appear simplistic or dated, with occasional clunky animations and repetitive assets. Overall, the art style effectively enhances the game's quirky setting and storytelling, though opinions on its execution vary.

    • “The story is entirely set in an airship in a fictional Soviet-like 1920s state with its undeniable charm, quirkiness, and latent fears, cleverly recreated not by top-notch graphics, but by a clever low-fi decor of socialist-realism-like inspiration.”
    • “The stylized visuals and music conjure a vibrant game world, and all the small notes, clues, and story threads weave together to form an exotic tapestry of mystery and intrigue.”
    • “With its awesome graphics, nice soundtrack, a great story, and other elements, it should give you the perfect adventure game experience.”
    • “The game switched art styles between the alpha and the release version, so while it looks interesting, it's also jarring to look out the window and see crayon clouds floating by.”
    • “The graphics are almost cartoon-like in stature, and you’ll be able to notice this from the very beginning as you walk through the exhibition on the way to getting onto the airship.”
    • “The graphics have a consistent feel to them, but they seem a bit dated, with simple, blocky models; fairly bland and sharply mapped textures; and occasionally wooden animations that sometimes seem to cause NPCs to become stuck on world geometry.”
  • gameplay
    36 mentions Positive Neutral Negative

    The gameplay in "Karaski: What Goes Up..." is characterized by simple mechanics primarily focused on stealth and exploration, allowing players to approach challenges in various ways. While the game offers a unique narrative experience with multiple endings and player choices, the stealth mechanics are often criticized for being shallow and repetitive, which can detract from the overall enjoyment. Despite some bugs and design issues, the game provides a satisfying mystery to unravel, making it appealing for those who prioritize story and exploration over complex gameplay mechanics.

    • “The mystery felt intriguing, the gameplay smooth enough to not bother me much, and it was satisfying to explore the ship and overcome the obstacles in what felt like my own unique way.”
    • “It has plenty of play styles from smooth talker to stealth, there are different decks on the blimp and each one has different mechanics, in some you have to stealth, in others you are free to move but cannot break any trespassing rules. The OST is a banger and it's an overall good game with plenty of replay value.”
    • “While Karaski: What Goes Up… is a bit rough around the edges, both visually and mechanically, it does offer a good mystery story with a variety of ways to approach it.”
    • “The story doesn't have a satisfying ending, asking you to come up with your own conclusion which could've worked, I guess, but in this case just felt lazy. Several of the design choices and mechanics started to grate after a few hours of playing, and of course having to work around the bugs made the experience even more tiresome.”
    • “Like I’ve initially said, the gameplay itself is nothing to be amazed by. You’ll be leaning around corners to watch out for guards, but once you get a hold of certain items, the worry of getting caught where you’re not supposed to be on the ship quickly goes away.”
    • “Its stealth mechanics are not deep or refined, and mostly consist of making sure you’re out of line of sight before you do anything risky.”
  • music
    19 mentions Positive Neutral Negative

    The music in the game is generally praised for its fitting and atmospheric qualities, enhancing the overall experience with a vintage airship theme and propaganda-style tracks that contribute to immersion. While some users noted the use of public domain music, they still found the soundtrack enjoyable and well-suited to the game's aesthetic. Overall, the combination of music and graphics creates a vibrant and engaging world that adds depth to the gameplay.

    • “The soundtrack is really good: I really enjoyed listening to the music that was coming out of the radios, and, while it is royalty-free music, it further immersed me into this living and breathing world.”
    • “The stylized visuals and music conjure a vibrant game world, and all the small notes, clues, and story threads weave together to form an exotic tapestry of mystery and intrigue.”
    • “Great atmosphere, music, and graphics.”
    • “There's lots of public domain music that you've heard in other games, so take that for what you will.”
    • “Music seems highly inspired by the type of tracks you’d hear in old propaganda pieces and fits the game’s tone rather well, even if it does little to stand out.”
    • “Either way, I must say that the music you hear coming from certain radios on the ship adds a lot to the atmosphere and helps make the world a lot more believable.”
  • replayability
    9 mentions Positive Neutral Negative

    The game offers significant replayability through its nonlinear objectives, diverse play styles, and multiple endings based on player choices, allowing for unique experiences with each playthrough. With 50 achievements to unlock and various mechanics across different scenarios, players are encouraged to explore different strategies. However, some users express skepticism about returning to the game soon, despite its replay value.

    • “It has plenty of play styles from smooth talker to stealth, there are different decks on the blimp and each one has different mechanics. In some, you have to stealth; in others, you are free to move but cannot break any trespassing rules. The OST is a banger and it's an overall good game with plenty of replay value.”
    • “The game objectives in Karaski are structured nonlinearly, and different approaches to completing them lead to different endings—so in a way, the player actually writes the story. Very cool design approach with a ton of freedom and replayability; I dig it.”
    • “The great thing, in regards to replayability, is that there is more than one solution to the game. Unless you play the same way—choosing the same options—you’re never going to play the same game twice.”
    • “The game boasts of replayability and perhaps there is truth to that, but I doubt I will be playing it again any time soon.”
    • “There are 50 achievements, which also add a lot to the replayability value.”
    • “+ multiple plot turns that depend on decisions you make, promoting replayability.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game's atmosphere is highly praised for its immersive and mysterious qualities, enhanced by its unique comix-like graphics, steampunk setting, and a fitting soundtrack. Players feel deeply engaged in the story and character development, with the environment contributing significantly to the overall experience. The combination of intricate design and evocative music creates a believable world that encourages exploration and intrigue.

    • “It's not as much about the stealth or clue hunting; however, it's all about the lovingly crafted atmosphere and some pretty intricate characters, including your very self.”
    • “If you have played stacking, you'd be on the right path to understanding that quality. It's a different game - but not too unlike - that gives you that feeling of being there, immersed in the story, wanting to find out what happened, what's going on, reveal the culprit, solve the mystery. The comic-like graphics and overall look, the steampunk setting, the open end derived from the player's own actions, all work towards that goal, and the fitting soundtrack that's pleasing to listen to wraps up the whole atmosphere and makes it a unique experience.”
    • “Either way, I must say that the music you hear coming from certain radios on the ship adds a lot to the atmosphere and helps make the world a lot more believable.”
    • “This game invokes that mysterious atmosphere that I simply love.”
    • “I especially liked the mysterious atmosphere, which just makes you play more and more.”
  • humor
    6 mentions Positive Neutral Negative

    The game features a blend of wit and humor that enhances the experience, making even serious themes feel lighthearted. Players appreciate the well-written comedic elements and the delightful tone that permeates the narrative, contributing to an enjoyable adventure without the stress typically associated with mystery-solving. Overall, the humor is a standout aspect, adding charm to the game's characters and storyline.

    • “A feature on Karaski would be remiss if I failed to mention the humor.”
    • “There is humor and delight to be found in even the smallest of matters.”
    • “A rock solid adventure game with stealth play, a lot of well-written humor, deep characters, and a great narrative.”
  • stability
    3 mentions Positive Neutral Negative

    The stability of the game is mixed, with some players experiencing significant glitches and broken achievements, while others report a smooth experience without major issues. However, the presence of persistent bugs and the lack of timely fixes have left some users frustrated. Overall, stability appears to vary widely among players.

    • “It has many flaws like glitches, completely broken achievements (what hurts me the most) and stealth sections (in which you spend most of the game) that at first are tense, but quickly get repetitive, boring and become just unnecessary duty.”
    • “Buggy - the second bug I found has yet to be fixed, and I reported it over a month ago.”
  • grinding
    3 mentions Positive Neutral Negative

    Players express frustration with grinding, particularly when it involves tedious tasks like stealth mechanics, which detract from the overall enjoyment of the game.

    • “The grinding feels endless and tedious, making it hard to stay engaged.”
    • “I find myself repeating the same tasks over and over, which quickly becomes boring.”
    • “The amount of grinding required to progress is overwhelming and detracts from the overall experience.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with users noting somewhat dated graphics and occasional frame rate stuttering, particularly in longer hallways.

    • “Somewhat dated-looking graphics; there is noticeable frame rate stuttering in long hallways.”
    • “The optimization feels lacking, leading to frequent performance drops during intense gameplay.”
    • “I experienced significant lag and slow loading times, which detracted from the overall experience.”
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Frequently Asked Questions

Karaski: What Goes Up... is a action adventure game.

Karaski: What Goes Up... is available on PC and Windows.

Karaski: What Goes Up... was released on March 2, 2016.

Karaski: What Goes Up... was developed by Unbound Creations.

Karaski: What Goes Up... has received positive reviews from players. Most players liked this game for its story but disliked it for its replayability.

Karaski: What Goes Up... is a single player game.

Similar games include Between Horizons, This Bed We Made, Lacuna, 1954 Alcatraz, Paradise Killer and others.