Skip to main content

KARAKARA2

KARAKARA2 Game Cover
92%Game Brain Score
story, music
graphics, gameplay
92% User Score Based on 135 reviews

Platforms

PCWindows
KARAKARA2 Game Cover

About

KARAKARA2 is a single player action game with a erotic theme. It was developed by calme and was released on November 10, 2017. It received very positive reviews from players.

"KARAKARA2" is a visual novel set in a harsh, arid landscape during the "Age of Dusk." The game follows the story of two people running a small diner, focusing on their daily lives and the challenges they face in a world reshaped by the existence of hybrid beings known as the "Others." Faced with the responsibility of keeping their customers fed, they strive to maintain their business amidst the harsh realities of their world.

Skip User Reviews

92%
Audience ScoreBased on 135 reviews
story21 positive mentions
gameplay3 negative mentions

  • KARAKARA2 continues the charming and cute atmosphere of its predecessor, introducing lovable new characters and expanding the emotional depth of the story.
  • The art direction and soundtrack are praised for their quality, creating a visually appealing and immersive experience that complements the narrative.
  • The game successfully builds on the character-driven narrative, exploring themes of companionship and emotional connection in a post-apocalyptic setting.
  • The game ends on a significant cliffhanger, leaving many players feeling unsatisfied and eager for a sequel that has been delayed for years.
  • Some players feel that the story lacks depth and world-building, with important plot points remaining unexplored and character development feeling rushed.
  • The linear structure and absence of choices may frustrate players looking for more interactivity, making it feel more like a kinetic novel than a traditional visual novel.
  • story
    119 mentions Positive Neutral Negative

    The story of "Karakara2" continues the journey of protagonist Leo as he manages his diner alongside new and returning characters, set against a beautifully rendered post-apocalyptic backdrop. While the narrative is linear and lacks dramatic twists, it focuses on themes of resilience and connection, offering a meditative experience that some players find emotionally resonant. However, the story ends on a cliffhanger, leaving many unresolved plot points and raising concerns about the long wait for a potential sequel, which may disappoint those seeking closure.

    • “The desert town that serves as the backdrop for the story is rendered with warmth and restraint, evoking both the isolation of a dying world and the gentle beauty that persists within it.”
    • “The beauty of Karakara2 lies not in its plot twists or surprises but in its quiet accumulation of feeling—a sense of familiarity that deepens as you spend time with its characters.”
    • “While its simplicity may not appeal to everyone, those who appreciate reflective storytelling will find something quietly powerful here—a story about resilience, connection, and the small moments of warmth that persist even in the shadow of loss.”
    • “While this makes the story more accessible to a wider audience, certain scenes feel abridged, and transitions between emotional or romantic moments can sometimes feel abrupt.”
    • “However, part 2 ends on a major cliffhanger, and part 3 has been delayed over 5 years at this point, so we may not see closure to the story.”
    • “I expected more; what I got in both games was a boring story that goes nowhere.”
  • music
    25 mentions Positive Neutral Negative

    The music in the game is characterized by gentle piano melodies and ambient orchestral swells that effectively complement the visuals and emotional tone, creating a soothing atmosphere. However, many reviewers noted that the soundtrack largely recycles material from the previous game, with only a few new tracks that are considered forgettable, leading to a sense of disappointment regarding the lack of fresh content. Overall, while the music fits the game's aesthetic, it does not stand out as particularly memorable or innovative.

    • “The soundtrack complements the visuals with understated precision.”
    • “Composed mostly of gentle piano melodies, soft guitar harmonies, and ambient orchestral swells, the music mirrors the emotional tone of each scene without overwhelming it.”
    • “Its writing, visuals, and music work in harmony to create an emotional rhythm that is both soothing and bittersweet.”
    • “There's one or two new music tracks, but they're just as standard as the rest, so I don't even remember them honestly.”
    • “The presentation is pretty much the same, same music with maybe a few new songs and the art is still nice, kinda disappointed about the music but ehhh not too important for a game of this length I guess?”
    • “The soundtrack is the same as the previous game, and so there's not much to write home about.”
  • emotional
    17 mentions Positive Neutral Negative

    Karakara2 effectively expands the emotional depth of its predecessor, blending gentle melancholy with themes of intimacy and healing amidst a post-apocalyptic backdrop. The game's slow pacing and harmonious integration of visuals, music, and writing create a soothing yet bittersweet emotional experience, though some players may find certain transitions abrupt. While it touches on darker themes, the overall tone remains heartwarming, making it accessible and engaging for a wide audience.

    • “Karakara2, developed by calme and published by Sekai Project, is a visual novel that continues the soft-spoken melancholy of its predecessor while expanding the emotional landscape of its post-apocalyptic setting.”
    • “The visual presentation doesn’t simply serve as a backdrop—it breathes life into the emotional subtext, making the player feel as though they are living alongside the characters rather than observing them.”
    • “Its writing, visuals, and music work in harmony to create an emotional rhythm that is both soothing and bittersweet.”
    • “I expected more; what I got in both games was a boring story that goes nowhere.”
    • “The emotional moments felt forced and lacked genuine impact.”
    • “I didn't connect with the characters at all; their struggles felt superficial.”
  • graphics
    15 mentions Positive Neutral Negative

    The graphics in the game are praised for their high quality and consistency, with many users noting the reuse of models and artwork from the previous installment. While some find the visuals charming and well-executed, others feel that the repetition detracts from the overall experience. Overall, the artwork and character designs are considered top-tier, complemented by a clean user interface and a fitting soundtrack.

    • “The soundtrack complements the visuals with understated precision.”
    • “The artwork is still pretty and of high quality.”
    • “Top-tier voice acting, character art, and visuals.”
    • “Ok voices and art (artwork/sprites are reused).”
    • “- reused models and artwork.”
    • “The graphics are very similar to the first game, with many of the same backgrounds and mostly the same poses for returning characters.”
  • atmosphere
    5 mentions Positive Neutral Negative

    The game's atmosphere is praised for its intimacy, consistency, and emotional depth, effectively conveying themes of longing and hope without relying on grand spectacle. While some players feel that the atmosphere and writing are not as strong as in the previous installment, the overall ambiance remains a significant strength of the experience.

    • “It is a work that relies not on grand spectacle or player agency but on atmosphere, intimacy, and reflection.”
    • “One of the game’s greatest strengths lies in its atmosphere.”
    • “The tone remains consistent, and the absence of explicit content does little to diminish the core relationships or the overall atmosphere of longing and hope.”
    • “I would say that I enjoyed this game more in terms of the fun it brings with more people and wacky true identities, but I find the atmosphere and writing lacking compared to the first.”
  • gameplay
    5 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with a score of 8/10, but some users feel it lacks depth, citing minimal decision-making and limited gameplay elements compared to its predecessor. Players are advised to purchase during a sale to mitigate concerns about the game's brevity.

    • “Still, get this during a sale to avoid feeling cheated by how little gameplay there actually is if that sort of thing is a concern of yours.”
    • “That's it; there are no decisions or any other gameplay elements.”
    • “Other than that, there are a couple of changes to the gameplay from the first game.”
  • humor
    4 mentions Positive Neutral Negative

    The game's humor is characterized by a blend of understated poetry and wistful moments, with notable comedic highlights, particularly in chapter 3. The introduction of the character Mari adds a fun and cringeworthy dynamic, transforming dramatic scenes into unexpectedly hilarious experiences. Overall, players find the humor to be both charming and effective in enhancing the game's emotional depth.

    • “The writing carries an understated poetry, filled with wistful humor and moments of delicate tenderness.”
    • “Speaking of fun, there's still a fair amount of humorous moments to be had, especially in chapter 3.”
    • “It was supposed to be quite a dramatic scene but I was laughing for 5 minutes straight!”
  • character development
    3 mentions Positive Neutral Negative

    Character development is highlighted through the introduction of new characters, particularly Rebecca, whose initially bland persona evolves into a more engaging presence as the story unfolds. The expressive character designs and meticulously crafted backgrounds enhance the overall experience, contributing to a sense of depth in character interactions and growth.

    • “The art direction is a standout—character designs are expressive yet grounded, and backgrounds feel meticulously crafted, blending traces of civilization with the natural stillness of the environment.”
    • “Two new characters are introduced, and even though I found Rebecca a bit bland and boring at first, there are some revelations and character developments that make her a lot more interesting later on, and she fits right in.”
    • “This could be considered 'offline character development', but let's be honest.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy is widely criticized as a blatant cash grab, leading users to recommend avoiding the game altogether.

    • “Bottom of the barrel cash grab, avoid.”
    • “The monetization system feels exploitative and ruins the overall experience.”
    • “It's frustrating to see so many features locked behind paywalls.”
  • replayability
    3 mentions Positive Neutral Negative

    The game's replayability is rated moderately, with a score of 5 out of 10, indicating that while there may be some incentive to play again, it lacks significant features or content that would encourage repeated playthroughs.

    • “The replay value is only a 5 out of 10.”
    • “I found the game lacks enough variety to keep me coming back for more.”
    • “After completing the game once, I didn't feel motivated to play it again.”
  • optimization
    1 mentions Positive Neutral Negative

    The optimization of voice acting in the game is praised for its authentic Japanese performances, which effectively balance subtlety and sincerity, enhancing the overall experience.

Skip Game Offers

Buy KARAKARA2

Skip Videos

Videos

Skip Games Like KARAKARA2

Games Like KARAKARA2

KARAKARA Image
Wolf Tails Image
9-nine-:Episode 1 Image
Fluffy Store Image
The Crown of Leaves Image
Skip FAQs

Frequently Asked Questions

KARAKARA2 is a action game with erotic theme.

KARAKARA2 is available on PC and Windows.

KARAKARA2 was released on November 10, 2017.

KARAKARA2 was developed by calme.

KARAKARA2 has received very positive reviews from players. Most players liked this game for its story but disliked it for its graphics.

KARAKARA2 is a single player game.

Similar games include KARAKARA, Wolf Tails, 9-nine-:Episode 1, Fluffy Store, The Crown of Leaves and others.