A Kiss For The Petals - Remembering How We Met Game Cover
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"AFFectionately recall your past with Miya in 'A Kiss for the Petals - Reminiscing How We Met'! This visual novel follows Risa as she reminisces about the beginning of her relationship with her girlfriend, Miya, who was notoriously truant back then. With beautiful springtime sketches and an emphasis on their playful banter, this game captures their journey from constant bickering to romantic bliss."

Reviews

89%
Audience ScoreBased on 335 reviews
story40 positive mentions
gameplay3 negative mentions
  • The game features adorable characters and a sweet, heartwarming story that resonates well with fans of the yuri genre.
  • The artwork and voice acting are of high quality, enhancing the overall experience of the visual novel.
  • It serves as a nice introduction to the Sono Hanabira series, making it accessible for newcomers while still appealing to long-time fans.
  • The story is very short, taking only about 1-2 hours to complete, which may leave players wanting more content.
  • There are no choices or branching paths, making it a linear experience that lacks replayability.
  • The plot skips over significant romantic developments, leading to a feeling of incompleteness in the character relationships.
  • story200 mentions

    The story of "A Kiss for the Petals - Remembering How We Met" is a short, linear narrative focusing on the initial meeting and budding relationship between two female protagonists, Risa and Miya. While the game offers a cute and heartwarming experience, many reviewers noted that it feels incomplete and lacks depth, often repeating character descriptions and failing to explore significant plot developments, such as how the characters transitioned from friends to lovers. Overall, it serves as a light, nostalgic tale suitable for fans of the yuri genre, but may leave newcomers wanting more substance and context.

    • “A heartwarming story with the student from St.”
    • “It's a kinetic novel, so there are no choices or story routes, and the whole experience feels close to watching a few episodes of a decent yuri anime – there is no replayability here whatsoever, but for the price I've got it for (on -40% sale) I didn't see any reasons to complain.”
    • “This is a wonderful little romance story that will have you smiling like an idiot at least a few times.”
    • “It is said that the Steam version of this game has removed a significant amount of content, resulting in a plot that is incomplete.”
    • “The whole visual novel revolves around two girls talking; there's no tension whatsoever, and the plot is... is there even any plot?”
    • “While I started this novel with hopes of an endearing story, what I got instead was 'anime romanticizes toxic attitudes' the love story.”
  • graphics41 mentions

    The graphics of the game are generally praised for their stunning artwork and appealing character designs, with many reviewers highlighting the visuals as a standout feature. However, some criticism arises regarding the limited variety of character graphics and the game's 4:3 aspect ratio, which may detract from the overall experience for some players. Overall, while the artwork is well-received, opinions on the graphics quality vary, with some noting that it could benefit from a better engine.

    • “Graphic-wise, 'A Kiss for the Petals - Remembering How We Met' is gorgeous.”
    • “There are a few CGs available that are so stunning that I forgot to advance the text at times when one popped up and ended up admiring the artwork instead.”
    • “Artwork is fantastic; as I've come to expect from Peko.”
    • “Short, low quality graphics, lacking in story.”
    • “Haaaah, the story is very boring and the graphics make this game even more boring.”
    • “The artwork is fine, just very limited in variety.”
  • music25 mentions

    The music in the game is generally described as fitting and pleasant, complementing the visuals and story without being intrusive. However, many reviewers noted a lack of variety and memorability, with some tracks feeling repetitive or bland. Overall, while the soundtrack is appreciated, it does not stand out significantly in the players' minds.

    • “The game has more than 800 positive reviews at the time of this review and is a short kinetic visual novel with great voice acting, background music, and a song with vocals in the ending movie, great artwork in the game cover, CGs, sprites, end credits, trading cards, achievements, badges, emoticons, and profile backgrounds.”
    • “Overall good story, good music, really good artwork.”
    • “The music's cute and fits the game well.”
    • “The music felt out of place and there wasn't enough variety; just turn it off.”
    • “Music just kind of is there, not standing out but also not getting in the way.”
    • “The music is okay, but none of the tracks stick out in my mind.”
  • emotional20 mentions

    The emotional aspect of the game is characterized by its heartwarming and wholesome narrative, focusing on deep connections and touching moments between characters. While some players found the story to be charming and engaging, others noted a lack of depth in character development and abrupt endings. Overall, the game is praised for its ability to evoke feelings of warmth and affection, making it a delightful experience for fans of yuri visual novels.

    • “Of course, Miya can be beautiful, but the uniqueness of love often lies in a deep understanding of each other, an irreplaceable emotional connection, and a firm choice in the face of external temptations.”
    • “It was heartwarming to read their story, from the beginning to the end, although I found the end a little bit abrupt; yet, this issue got perfectly solved with the events being only a memory in the end.”
    • “The interactions between the girls were really entertaining while the serious moments between them were quite touching.”
  • gameplay10 mentions

    The gameplay of the game has received mixed reviews, with many users noting that it lacks substantial interactive elements, often feeling more like a visual novel than a traditional game. Players report very short gameplay times, typically around 1-2 hours, and criticize the minimal engagement, with some rating the gameplay as low as 3/10. However, a few users appreciate the stunning visuals and compelling storyline, suggesting that the experience may still appeal to fans of narrative-driven games.

    • “This game has stunning visuals with unparalleled gameplay, all combined with one of the best storylines I have ever played for a FPS.”
    • “It may not have the most action-packed gameplay.”
    • “Gameplay - 3/10 (aside from transitions and camera zooms, there really is little to no gameplay which means it's like a novel you're reading, what would you expect from a lot of visual novels like this.)”
    • “This is a visual novel and since it's a flashback-based prequel, no choice options are given; therefore, while I, a self-proclaimed bibliophile, enjoy this genre, I advise those looking for more interpersonal styled gameplay to rethink their purchase.”
  • character development7 mentions

    Overall, character development in the game is generally well-received, with many players appreciating its depth and pacing. However, some users expressed a desire for more backstory and additional character development, particularly given the game's short length. While the character development is praised, it is somewhat overshadowed by criticisms regarding the game's limited backgrounds and voice acting.

    • “Great character development.”
    • “Art style, background, background music, voice acting, and character development were amazing!”
    • “I would have liked some more backstory or character development.”
    • “There's a fair amount of character development for the game's length, and the pacing feels fine.”
  • replayability5 mentions

    Overall, the game has very low replayability due to its linear structure and lack of choices or plot twists, resembling a short, fully voice-acted kinetic novel. While some players found the story memorable enough to revisit after some time, the consensus is that there is little incentive to replay it, as the experience is akin to watching a brief anime series.

    • “As the whole thing is essentially one giant flashback, there isn't any room for plot twists or choices; as a result, the replay value is pretty bad.”
    • “It's a kinetic novel, so there are no choices or story routes, and the whole experience feels close to watching a few episodes of a decent yuri anime – there is no replayability here whatsoever. However, for the price I got it for (on a 40% sale), I didn't see any reasons to complain.”
    • “Clocking in at approximately 3 hours with auto-enabled at a brisk reading speed, 'Remembering How We Met' is a short, fully voice-acted kinetic (linear, with no branches whatsoever) visual novel with no replay value aside from picking up some details in the dialogue you might have missed the first time around.”
  • humor3 mentions

    The humor in the game is described as light and sweet, contributing positively to the overall romantic narrative. While some users felt it lacked sufficient cuteness and humor, others appreciated the funny moments that enhanced their engagement with the story.

    • “I will give this credit for managing to be a very sweet, lightly funny romance story that made me look into it further.”
    • “Nice humor-filled portions.”
  • atmosphere2 mentions

    The atmosphere of the game is highly praised, with users noting its captivating tone and high-quality character designs, despite the brevity of the story. The game's origins as a doujin nukige contribute to its unique charm and appeal.

    • “Given this short playtime, it's obvious that the story won't be very fleshed out; however, I absolutely loved the atmosphere it has to offer.”
    • “Sono Hanabira started as a doujin nukige that was very well received for its tone, atmosphere, and high-quality character designs.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

2hMedian play time
2hAverage play time
2-2hSpent by most gamers
*Based on 2 analyzed playthroughs

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