Kanji in Motion
- July 26, 2019
- Yannik Lobsensky
Brief description Kanji in Motion (KiM) is a program for learning to read, in a game-like way, the characters of the two sets of relatively simple Japanese phonetic characters known as hiragana and katakana (together, they are called kana), plus the 2,136 Chinese-like ideographic characters known as the Jōyō Kanji. The goal of the player-learner is to quickly identify and “capture” previously lear…
Reviews
- The game has an extensive list of Kanji, allowing for a more comprehensive review compared to other games.
- It is visually clear and not a strain to play for long periods, making it enjoyable for users.
- The gameplay is engaging and serves as a good complement for learning Kanji, especially for reviewing meanings and potential pronunciations.
- The UI is outdated and not responsive, with characters sometimes cut off, making it difficult to use effectively.
- The game does not teach Japanese but only helps to refresh previously learned Kanji, limiting its educational value.
- It is considered overpriced for its current state, lacking essential features like sound feedback and editing capabilities.
- gameplay4 mentions
- 75 % positive mentions
- 25 % neutral mentions
- 0 % negative mentions
The gameplay has received positive feedback, with users expressing enjoyment and appreciation for its mechanics and overall experience.
“I somehow like the gameplay”
“I really enjoy the gameplay”
“The gameplay is engaging and fun”
- music2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The music in the game is often described as overpowering, but players appreciate that it can be disabled, making this concern relatively minor.
“Cons: the music is overpowering; however, it can be disabled, so that is a very minor issue.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect tedious due to the limitation of selecting only up to 8 characters at a time, which requires frequent backing out and manual re-selection, hindering the learning process.
“You can only choose up to 8 characters at once, which makes sense to avoid clutter on the screen, but for learning purposes, this becomes tedious - backing out, manually selecting them, and going in again.”