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Kamile: The Fall Game Cover

About

"Kamile: The Fall" is a pilot episode of a VR-only, 6DoF interactive narrative experience, lasting 15-30 minutes. It is in English and set in a cinematic world, created by a coalition of independent game and film professionals. By purchasing the game, you support the development of narrative-based VR and can provide feedback and feature requests to the developers. The project is co-financed by the Lithuanian Film Centre.

Kamile: The Fall screenshot
Kamile: The Fall screenshot
Kamile: The Fall screenshot
Kamile: The Fall screenshot
Kamile: The Fall screenshot
Kamile: The Fall screenshot
Kamile: The Fall screenshot
Kamile: The Fall screenshot
Kamile: The Fall screenshot
Kamile: The Fall screenshot
Kamile: The Fall screenshot

78%
Audience ScoreBased on 18 reviews
story9 positive mentions
gameplay3 negative mentions

  • The game features an intriguing cyberpunk story with good world-building and voice acting.
  • Players appreciate the immersive experience and the unique narrative-driven gameplay.
  • The atmosphere and art style are well-received, creating a captivating environment reminiscent of classic cyberpunk themes.
  • The game is very short, with playtime averaging around 15-20 minutes, leading some to feel it lacks sufficient content for the price.
  • Interactions are limited and often feel unfulfilling, with some mini-games described as tedious and unnecessary.
  • Support for non-Oculus headsets is lacking, which restricts accessibility for many potential players.
  • story
    24 mentions Positive Neutral Negative

    The story is described as an intriguing prologue with strong world-building and a captivating cyberpunk atmosphere, though it is criticized for being short and lacking interactivity, resembling more of a tech demo than a complete narrative. Players appreciate the immersive drama experience and the potential for future updates, but many express a desire for longer content and a more developed storyline, as it leaves them with cliffhangers and a craving for more episodes. Overall, it is recommended for those who enjoy story-driven games, despite its current limitations.

    • “The story starts out nicely and the world-building was good.”
    • “But the story and the acting are amazing and I will definitely wait for the future updates.”
    • “The story is interesting thus far, very cyberpunk-esque which is welcome.”
    • “It's a prologue to a story which may never be completed.”
    • “This is hardly enough content to be considered a proper prologue; the only reason you see .4 hours on my play time is because I went AFK for a bit, and visited every single teleport point, and read every single item I could so that I could get a proper view of the story to be told.”
    • “Could be longer, but I can get that as the story goes first.”
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay is generally well-received, offering a unique story and immersive experience reminiscent of "Vader Immortal," though some players feel it could benefit from more hands-on interaction and less downtime. However, it is noted that the gameplay is limited to fixed location teleportation, which may not appeal to everyone. Overall, while opinions are mixed, the gameplay aspect stands out positively.

    • “Great gameplay with a unique story - the whole point of VR is to immerse yourself in the game world.”
    • “Gameplay could be a bit more hands-on with slightly less downtime, but it might just be my temper.”
    • “Gameplay could be a bit more hands-on with slightly less downtime, but it might be just my temper.”
    • “If I had to think of something more well-known that you could compare this to, the flow and gameplay in general reminds me of Vader Immortal.”
    • “From a gameplay perspective, this is a fixed location teleport game only.”
  • music
    3 mentions Positive Neutral Negative

    The music in the game is highly praised for its catchy soundtrack and exceptional attention to detail, contributing to an immersive bladerunneresque atmosphere. The voice-overs and overall sound design further enhance the experience, showcasing the developers' dedication to quality.

    • “A catchy soundtrack and excellent art style will ensure you feel like you're in a Blade Runner-esque era.”
    • “Extra points for the soundtrack; clearly, a lot of care was put into the details.”
    • “Amazing voice-overs and soundtracks.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be both boring and tedious, although some elements, like the elevator game, provide enjoyable experiences despite the overall monotony.

    • “They are both boring and tedious.”
    • “The elevator game was fun, but it was a little bit tedious.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is praised for its immersive and engaging cyberpunk setting, effectively drawing players into the narrative from the very beginning. The prologue sets a strong tone, enhancing the overall experience with its atmospheric storytelling.

    • “The atmosphere is incredibly immersive, capturing the essence of a vibrant cyberpunk world.”
    • “The game's prologue sets a captivating tone, drawing players into its atmospheric narrative.”
    • “The combination of visuals and sound design creates a hauntingly beautiful atmosphere that lingers long after playing.”
  • graphics
    1 mentions Positive Neutral Negative

    The graphics are praised for their excellent art style, which effectively evokes a Blade Runner-esque atmosphere, complemented by a catchy soundtrack that enhances the overall visual experience.

    • “The graphics are stunning, creating a visually immersive experience that feels like stepping into a Blade Runner-esque era.”
    • “The art style is exceptional, blending vibrant colors and intricate details that truly bring the game world to life.”
    • “Every environment is beautifully crafted, showcasing a level of detail that enhances the overall gameplay experience.”
  • replayability
    1 mentions Positive Neutral Negative

    Users express disappointment in the game's replayability, indicating that it lacks sufficient content to justify a purchase beyond a demo experience. Many feel that for a price point of $5 or more, they expect more engaging and repeatable gameplay.

    • “That might edge me into the realm of willing to pay a few dollars for it to support development, but when you get into $5 and above, I have some expectations beyond a demo, and one with no replay value at that.”

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