Kamile: The Fall
- March 16, 2020
- Bartosh Polonski
"Kamile: The Fall" is a pilot episode of a VR-only, 6DoF interactive narrative experience, lasting 15-30 minutes. It is in English and set in a cinematic world, created by a coalition of independent game and film professionals. By purchasing the game, you support the development of narrative-based VR and can provide feedback and feature requests to the developers. The project is co-financed by the Lithuanian Film Centre.
Reviews
- The game features an intriguing story with good world-building and voice acting.
- The cyberpunk aesthetic and soundtrack create an immersive atmosphere.
- Players who enjoy narrative-driven experiences may find value in the short gameplay.
- The game is very short, lasting only about 15-20 minutes, which may not justify the price for some players.
- Limited interaction and gameplay mechanics, with some mini-games being tedious and unengaging.
- Support is primarily for Oculus, leaving users of other headsets without access to the game.
- story19 mentions
- 37 % positive mentions
- 47 % neutral mentions
- 16 % negative mentions
The story is described as intriguing and well-built, offering a captivating prologue that leaves players eager for more, despite its brevity and limited interactivity. While the immersive drama format enhances the experience, some players feel it resembles a tech demo rather than a complete narrative. Overall, the story is praised for its mind-bending elements and cyberpunk themes, making it highly recommended for fans of story-driven games.
“The story starts out nicely and the world-building was good.”
“But the story and the acting are amazing and I will definitely wait for the future updates.”
“The story is interesting thus far, very cyberpunk-esque, which is welcome.”
“It's a prologue to a story which may never be completed.”
“Con: it's quite short, not much interaction, more like a short tech demo than a full story.”
“This is hardly enough content to be considered a proper prologue; the only reason you see .4 hours on my play time is because I went AFK for a bit, and visited every single teleport point, and read every single item I could so that I could get a proper view of the story to be told.”
- gameplay5 mentions
- 0 % positive mentions
- 40 % neutral mentions
- 60 % negative mentions
The gameplay is characterized as a fixed location teleport experience, reminiscent of "Vader Immortal," but some users feel it could benefit from a more hands-on approach and reduced downtime. Overall, opinions on gameplay are mixed, with some appreciating its flow while others find it lacking in engagement.
“Gameplay could be a bit more hands-on with slightly less downtime, but it might be just my temper.”
“If I had to think of something more well-known that you could compare this to, the flow and gameplay in general reminds me of Vader Immortal.”
“From a gameplay perspective, this is a fixed location teleport game only.”
- music3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The music in the game is highly praised for its catchy soundtrack and exceptional attention to detail, contributing to an immersive bladerunneresque atmosphere. The voice-overs and overall sound design further enhance the experience, showcasing a significant investment in the audio elements.
“A catchy soundtrack and excellent art style will ensure you feel like you're in a Bladerunner-esque era.”
“Extra points for the soundtrack; clearly a lot of care was put into the details.”
“Amazing voice-overs and soundtracks.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be both boring and tedious, although some elements, like the elevator game, provide enjoyable experiences despite their repetitive nature.
“They are both boring and tedious.”
“The elevator game was fun, but it was a little bit tedious.”
- graphics1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The graphics are praised for their excellent art style, which effectively evokes a Blade Runner-esque atmosphere, complemented by a catchy soundtrack that enhances the overall experience.
“The graphics are stunning, creating a visually immersive experience that truly captures the essence of a futuristic world.”
“The art style is exceptional, blending vibrant colors and intricate details that make every scene a visual delight.”
“The game's graphics transport you to a beautifully crafted universe, reminiscent of the iconic Blade Runner aesthetic.”
- replayability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users express disappointment in the game's replayability, indicating that it lacks sufficient content to justify a purchase beyond a demo experience. Many feel that for a price point of $5 or more, they expect more engaging and repeatable gameplay.
“That might edge me into the realm of willing to pay a few dollars for it to support development, but when you get into $5 and above, I have some expectations beyond a demo, and one with no replay value at that.”