- March 16, 2020
- Bartosh Polonski
Kamile: The Fall
Platforms
About
"Kamile: The Fall" is a pilot episode of a VR-only, 6DoF interactive narrative experience, lasting 15-30 minutes. It is in English and set in a cinematic world, created by a coalition of independent game and film professionals. By purchasing the game, you support the development of narrative-based VR and can provide feedback and feature requests to the developers. The project is co-financed by the Lithuanian Film Centre.











- The game features an intriguing cyberpunk story with good world-building and voice acting.
- Players appreciate the immersive experience and the unique narrative-driven gameplay.
- The atmosphere and art style are well-received, creating a captivating environment reminiscent of classic cyberpunk themes.
- The game is very short, with playtime averaging around 15-20 minutes, leading some to feel it lacks sufficient content for the price.
- Interactions are limited and often feel unfulfilling, with some mini-games described as tedious and unnecessary.
- Support for non-Oculus headsets is lacking, which restricts accessibility for many potential players.
story
24 mentions Positive Neutral NegativeThe story is described as an intriguing prologue with strong world-building and a captivating cyberpunk atmosphere, though it is criticized for being short and lacking interactivity, resembling more of a tech demo than a complete narrative. Players appreciate the immersive drama experience and the potential for future updates, but many express a desire for longer content and a more developed storyline, as it leaves them with cliffhangers and a craving for more episodes. Overall, it is recommended for those who enjoy story-driven games, despite its current limitations.
“The story starts out nicely and the world-building was good.”
“But the story and the acting are amazing and I will definitely wait for the future updates.”
“The story is interesting thus far, very cyberpunk-esque which is welcome.”
“It's a prologue to a story which may never be completed.”
“This is hardly enough content to be considered a proper prologue; the only reason you see .4 hours on my play time is because I went AFK for a bit, and visited every single teleport point, and read every single item I could so that I could get a proper view of the story to be told.”
“Could be longer, but I can get that as the story goes first.”