"Just Click The Button" is a unique combination of clicker and arena shooter-reverse bullethell genres, where constantly clicking the button leads to leveling up, acquiring new abilities, and building a powerful attack. The game offers the freedom to either indefinitely acquire abilities or beat it via one of four endings, with certain builds making certain endings easier. "Treasure Chest Clicker", also by the same developers, follows a similar concept with chests instead of buttons. Both games encourage strategic ability choices for their respective endings.
Fun and engaging gameplay that offers a unique twist on the clicker genre.
Great value for its low price, providing several hours of entertainment.
Satisfying achievement hunting experience with a variety of upgrades and power-ups.
Lacks depth and content, leading to repetitive gameplay after a few hours.
Difficulty scaling is minimal, making the game feel too easy for experienced players.
Some mechanics can be frustrating, such as the reliance on auto-clickers and limited progression options.
gameplay
6 mentions Positive Neutral Negative
50%
50%
The gameplay is characterized as a relaxing idle experience that incorporates new mechanics within the genre, offering mindless fun. While it may lack depth, it is easy to grasp and features a variety of weapons and abilities to collect.
“Relaxing idle game that introduces some new mechanics in the genre.”
“Not that deep gameplay, but it's pretty good mindless fun.”
“It's easy to understand the mechanics, and it has a lot of different weapons and abilities to obtain.”
stability
2 mentions Positive Neutral Negative
100%
The game's stability is generally solid, with no major technical issues reported, allowing players to enjoy creative power-ups without interruptions. However, some users note a lack of variety, particularly in endless mode, which may affect long-term engagement.
graphics
2 mentions Positive Neutral Negative
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The graphics are visually appealing and innovative, with an upgrade design that surpasses many pricier roguelikes on the market.
“The graphics are pleasing, the idea is novel, and the upgrade design is significantly better than a lot of other, more expensive roguelikes I have played recently.”
replayability
2 mentions Positive Neutral Negative
100%
The game has been criticized for its lack of content, with players noting that it can be completed in just a few hours and offers little to no replay value.
“However, there is no content; I beat it twice in a few hours and it does not have any replay value.”
“However, there is no content; I beat it twice in a few hours and it does not have any replay value.”
grinding
2 mentions Positive Neutral Negative
100%
Players find the grinding aspect of the game becomes repetitive and tedious after completing all four endings, particularly when pursuing achievements.
“It gets stale when you beat all 4 endings and are grinding for the achievements.”