Jump Dash Soar is a frenetic, fast, and fun movement-based FPS. Build incredible speed with a powerful dash mechanic combined with rocket jumping, strafe running, slope jumps, and bounce pads!
The game features deep movement mechanics reminiscent of classic FPS games like Quake, providing a satisfying experience for enthusiasts.
Players who enjoy fast-paced gameplay and parkour mechanics will find the game engaging and addictive.
The controls are tight and responsive, enhancing the overall gameplay experience.
The game is quite difficult, especially for those without prior experience in FPS games, making it inaccessible for some players.
The presentation is lacking, with poor textures, repetitive sound, and an inadequate tutorial that doesn't effectively teach movement mechanics.
The gameplay heavily relies on exploiting bugs and quirks of physics, which may not appeal to everyone.
gameplay
3 mentions Positive Neutral Negative
33%
67%
Gameplay is heavily centered around navigating bugs, which are integral to the experience, but this complexity can be overwhelming for newcomers, particularly those unfamiliar with first-person shooters. The deep movement mechanics, reminiscent of Quake, add a layer of challenge that may deter less experienced players from fully engaging with the game.
“Deep movement mechanics like Quake.”
“The bugs aren't just a feature here, they're the core of the gameplay!”
“As a person with little to no experience with FPS gameplay, I couldn't even complete the tutorial, let alone nab even one of the countless collectibles scattered throughout the map.”
music
1 mentions Positive Neutral Negative
300%
The music aspect of the game is criticized for its absence, with users noting that the sound is repetitive and simplistic. Additionally, the overall audio experience is described as lacking depth, contributing to a less engaging gameplay environment.
“The textures are all placeholders, there's no music, and the sound is repetitive and simple.”
“The lack of music really detracts from the overall experience.”
“The sound design feels unfinished and fails to create an engaging atmosphere.”