- October 23, 2024
- Adam Travers
- 5h median play time
Journey to Incrementalia
Platforms
About
In "Journey to Incrementalia," become a necromancer seeking the treasures of the lost city of legend. Master mana accumulation, cast diabolical spells, and raise minions to crush walls and explore skill synergies. The game features active incremental gameplay, over 70 skills and minions, and the freedom to play actively or let it run idle. Join your trustworthy skeleton servant, Bonesley, on this journey to power.







- Engaging gameplay with a variety of builds and strategies to explore.
- Humorous side quests and dialogue that add charm to the experience.
- Satisfying progression with the ability to reset skills and try new combinations.
- The game is relatively short, with many players completing it in under 8 hours.
- Lack of a New Game Plus or prestige system limits replayability.
- Some builds are significantly more powerful than others, leading to balance issues.
story
86 mentions Positive Neutral NegativeThe story in the game is generally considered minimal but evolves into a more engaging experience as players progress, featuring humorous side quests that add charm and entertainment. While the main narrative may not significantly impact gameplay, the quirky quests and witty dialogue keep players amused and invested. However, some players feel the story's conclusion lacks depth, leaving them wanting more from the overall narrative arc.
“The story becomes very good as time goes on, to the point where my decision making takes me time to sort out the potential options.”
“The story is cool, with funny and interesting side-quests to do along the way.”
“The story and side quests are hilarious; that along with the cool visuals and evolution of the various strategies kept me engaged the whole time.”
“The story also didn't engage me from the start, because I assumed it didn't matter based on the gameplay and style of the game.”
“The 'story' has no impact on the game progression, but it is quite funny.”
“Previous quests hinted that Bonesley had an ulterior motive, but the end just says, 'nope, it's all pointless.' I think giving Bonesley any actual reason for the journey that is finally revealed at the end would be way better; it just felt like a massive letdown.”