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In "Journey to Incrementalia," become a necromancer seeking the treasures of the lost city of legend. Master mana accumulation, cast diabolical spells, and raise minions to crush walls and explore skill synergies. The game features active incremental gameplay, over 70 skills and minions, and the freedom to play actively or let it run idle. Join your trustworthy skeleton servant, Bonesley, on this journey to power.

Journey to Incrementalia screenshot
Journey to Incrementalia screenshot
Journey to Incrementalia screenshot
Journey to Incrementalia screenshot
Journey to Incrementalia screenshot
Journey to Incrementalia screenshot
Journey to Incrementalia screenshot
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88%
Audience ScoreBased on 633 reviews
story42 positive mentions
grinding19 negative mentions

  • Interesting progression with a variety of builds and strategies to explore.
  • Charming art style and humorous side quests that enhance the overall experience.
  • Engaging gameplay that encourages experimentation and active participation rather than passive idling.
  • The game can feel short, with many players completing it in just a few hours.
  • Some builds are significantly more powerful than others, leading to balance issues.
  • Technical problems such as FPS drops and lack of quality of life features can hinder the experience.
  • story
    91 mentions Positive Neutral Negative

    The game's story is generally considered light and somewhat generic, with a focus on humor and quirky side quests that often outshine the main narrative. While the main story provides a decent challenge and some engaging moments, many players feel it lacks depth and impact, with the side quests being the highlight due to their witty dialogue and amusing scenarios. Overall, the storytelling is entertaining but minimal, serving more as a backdrop to the gameplay rather than a central focus.

    • “The story and side quests are hilarious; that along with the cool visuals and evolution of the various strategies kept me engaged the whole time.”
    • “What sells it is the grim but entertaining presentation, the tongue-in-cheek writing via the tooltips and side quest dialogues, the actually weaving of a good mystery through those side quests eventually tying into the main quest.”
    • “The story is cool, with funny and interesting side-quests to do along the way.”
    • “The story isn't anything worth writing home about; I can definitely see the vision they tried going for, but the ending was rather lackluster, albeit tying into a New Game+ story-wise.”
    • “It's not bad, but it is kind of unfulfilling. As an incremental game, it's rather mid, and the story is as bare as can be. I had a few giggles at the side quests, but other than that, it was a lot of 'meh' from start to finish.”
    • “The 'story' has no impact on the game progression, but it is quite funny.”
  • gameplay
    70 mentions Positive Neutral Negative

    The gameplay is characterized by a blend of active and idle mechanics, requiring significant micromanagement and strategic build crafting, which some players find engaging while others view as tedious. Although the game offers a cute aesthetic and humorous elements, many reviewers noted a lack of depth and variety, with some expressing disappointment over the absence of a prestige or ascension system. Overall, while the gameplay can be enjoyable for fans of the genre, it may feel repetitive and simplistic for those seeking more substantial content.

    • “If you enjoy the active gameplay and puzzle element, then you will have fun.”
    • “Incredibly enjoyable idle game, funny jokes, enjoyable progression and gameplay loop, post-game content, lots and lots of build crafting and experimentation.”
    • “The gameplay scratches a similar itch to (the) gnorp apologue while also bringing a unique take on the mechanics in what is usually a pretty standard genre.”
    • “The gameplay loop is pretty simple, and the execution lacks the 'wow' factor.”
    • “Overall it was fun to make different builds based on newly unlocked upgrades, but the gameplay itself didn't have any substance to it other than occasionally holding left click.”
    • “Not only that, but even with trying to optimize my gameplay I still started to hit a wall of waiting around and doing nothing...1 hour in.”
  • humor
    45 mentions Positive Neutral Negative

    The humor in the game is consistently praised for its charm and wit, particularly in the side quests and dialogue, which often subvert expectations and deliver amusing outcomes. Players appreciate the lighthearted writing and running gags, such as the "clap the ear" joke, which enhance the overall experience despite the game's minimalist story. While some reviewers note that the humor may be somewhat limited due to the game's short length, it remains a highlight that adds enjoyment to the gameplay loop.

    • “The music is nice, the pixel art is good, and the humor is incredibly funny; the 'clap the ear' running gag is so good, and the comedy side quest choices are delightfully goofy.”
    • “The dialogue in the side quests is actually hilarious, consistently surprising me with how often it went the exact opposite way of what I expected.”
    • “The story and side quests are hilarious; combined with the cool visuals and the evolution of various strategies, they kept me engaged the whole time.”
  • graphics
    43 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming retro aesthetic, heavily influenced by 80s adventure games and pixel art styles. Players appreciate the minimalist design, which evokes nostalgia with its simple yet effective visuals, complemented by a whimsical and humorous tone. Overall, the graphics are well-received for their clean execution and ability to enhance the game's engaging atmosphere, despite some noting that they may not be particularly memorable.

    • “This is a very cool idler game with charming pixel graphics and great spooky flavor!”
    • “I absolutely love the aesthetic and overall feel of the game.”
    • “The art style is whimsical, the humor is sharp, and the gameplay has that perfect balance of letting you feel smart while still embracing the chaos.”
    • “The best part are the Atari-era vibes with classic sound effects and very simple graphics.”
    • “Style wise - it's kind of a weird retro mish-mash of Atari graphics and various sound effects from Atari, NES, and Mega Drive.”
    • “Disappointing as I enjoy the art style but the gameplay is very uninteresting.”
  • music
    26 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many players appreciating its atmospheric quality and charm, contributing positively to the overall experience. However, some users noted that the limited variety and repetitive nature of the soundtrack can become annoying over extended play sessions. Overall, while the music enhances the game's aesthetic, its design choices may detract from long-term enjoyment.

    • “The music is atmospheric and fits the rest of the presentation.”
    • “Absolute peak soundtrack.”
    • “Artistically, the game pulls off a charming minimalist style, the sound effects are really juicy and the music is a total vibe.”
    • “The music isn't actually that bad, but the design for it makes it very annoying. I ended up playing more than half the game on mute. This is why they say music design is just as important as the score itself; a repeating generic track that on its own may sound good, but for a game over 5 hours long with the same song repeating can drive anyone insane.”
    • “Limited music variety: while the soundtrack is appreciated, it quickly becomes repetitive.”
    • “Music/sound is just okay; other games in the genre have notably memorable soundtracks and effects.”
  • grinding
    19 mentions Positive Neutral Negative

    Reviews highlight that the grinding aspect of the game can be excessively tedious, especially for an idle game that is expected to require minimal attention. Players express frustration with the lack of offline progress and the cumbersome skill point management, which can make gameplay feel like a chore rather than an enjoyable experience. While some find the variety in builds and strategies interesting, many agree that the grind becomes overwhelming and detracts from overall enjoyment.

    • “It gets tedious, and it's more active than I wanted from an idler.”
    • “The skill tree does not allow you to refund individual skill points, so the game encourages you to try different strategies, but you must reset all your skill points and lose all your units to do so, which becomes very tedious the more points you earn.”
    • “Nice game, but no offline gains make this much more tedious than it needs to be.”
  • replayability
    15 mentions Positive Neutral Negative

    Overall, players find varying degrees of replayability in the game, with many highlighting the potential for experimenting with different strategies, builds, and the inclusion of endless modes. While some users appreciate the game's polished design and active modding community that enhances replay value, others express a desire for additional features like a new game plus (ng+) system to further encourage multiple playthroughs. Despite some criticisms regarding limited replayability, the game is generally regarded as enjoyable enough to warrant revisiting.

    • “I can see some replayability with trying different strategies or the endless mode.”
    • “Polished idle game with a story and an interesting narrative, plenty of replayability with new game plus options and endless mode.”
    • “It offers a fun, low-effort experience with satisfying progression and plenty of replayability, especially thanks to its endless mode.”
    • “New game is worthless in the sense that you gain nothing, don't start faster, no prestige, no replay value.”
    • “Not much replayability at the moment but a very enjoyable 4-6 hour run that doesn't make you feel like you're wasting your time like so many other incremental games do.”
    • “Could really use some kind of ng+ to add some replayability, though for the price it's hard to complain too much.”
  • optimization
    10 mentions Positive Neutral Negative

    The game's optimization is generally well-received, particularly in its early and mid-game phases, where players appreciate the balance and strategic depth. However, significant performance issues arise in the late game, especially when summoning large numbers of minions or using certain abilities, leading to severe frame rate drops that hinder gameplay. Overall, while the game is fun and engaging, it requires further optimization to maintain performance during intense late-game scenarios.

    • “Great game about DPS optimization; the presentation is simple but cool. Seeing 2,943 skeletons beating up a wall is always fun, no matter how pixelated they are.”
    • “The balance mechanism for each perk is very well optimized and well thought out, making the comedy side quest choices goofy and enjoyable.”
    • “Otherwise, it plays more like a strategy and auto-battler game, where active management and optimization are essential, especially in each subsequent new game+, which introduces multiple debuffs to your units or resistances/immunities to certain types of attacks.”
    • “Otherwise, it plays more like a strategy and auto-battler game, where active management and optimization are essential -- especially in each subsequent new game+, which introduces multiple debuffs to your units or resistances/immunities to certain types of attacks.”
    • “My biggest gripe is probably the optimization as the game becomes barely playable on the last 15 walls or so. I was having to optimize my strategy and sacrifice DPS for frames so that I could still interact with things; I probably could have finished the game an hour earlier if it weren't for this.”
    • “The one and only issue I did encounter was some severe performance issues when utilizing chain lightning + sorcerers with bone bombs, as the FPS would drop to like 0.05 whenever holding the chain lightning button down.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised, with users noting that the music complements the overall presentation effectively, creating a surprisingly immersive experience. The charm and engaging mini-games further enhance the atmospheric feel, contributing to a captivating environment.

    • “The music is atmospheric and fits perfectly with the rest of the presentation.”
    • “Surprisingly atmospheric.”
    • “Orb of Creation had fun mini-games, good music, and an overall atmospheric feel.”
  • emotional
    2 mentions Positive Neutral Negative

    The game effectively balances humor and heart, featuring silly references and non-sequiturs alongside genuinely touching moments, which resonate emotionally despite the lack of voice acting.

    • “There is a surprising amount of laughs to be had: silly references, non-sequiturs, and a couple of genuinely heartwarming moments, even with a generic text box and no voice acting.”
    • “This must register on an emotional level.”
  • stability
    1 mentions Positive Neutral Negative

    Overall, users report that while there are minor bugs in damage calculations, the stability of the game is generally good, with enjoyable side quests and build-switching mechanics contributing positively to the experience.

    • “Slightly buggy damage calculations, but the side quests and build switching are fun!”
    • “The game crashes frequently, making it hard to enjoy the experience.”
    • “I encountered several glitches that disrupted my gameplay and made it frustrating.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization model of the game has received mixed reviews, with some players appreciating the absence of aggressive microtransactions, while others feel that certain features are locked behind paywalls. Overall, the approach is seen as fair, but there are suggestions for improvement to enhance player experience. Additionally, players recommend exploring "Orb of Creation" for a different take on monetization in gaming.

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9h Median play time
13h Average play time
5-20h Spent by most gamers
*Based on 12 analyzed playthroughs
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