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Journey to Incrementalia Game Cover

About Journey to Incrementalia

Journey to Incrementalia is a single player hack and slash game with fantasy, mystery and dark fantasy themes. It was developed by Adam Travers and was released on October 23, 2024. It received positive reviews from players.

In Journey to Incrementalia, become a necromancer willing to climb to unspeakable heights of power to reach the treasures of Incrementalia, lost city of legend. Raise an army of infernal minions to destroy the walls that stand in your path.  Explore a massive tree of skills and unlock new minions, spells and abilities. Experiment with freedom, skills can be reset at any time.  Gather…

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Reviews

87%Audience ScoreBased on 729 reviews
story47 positive mentions
grinding22 negative mentions

  • Engaging and strategic gameplay that blends incremental mechanics with active decision-making, requiring build experimentation and optimization to overcome increasingly challenging walls.
  • Wide variety of builds, upgrades, and synergies supporting different playstyles, encouraging frequent respecs without penalty for experimentation.
  • Charming pixel art style, humorous writing including witty side quests, and a memorable NPC companion add personality and enjoyment to the experience.
  • Lack of quality-of-life features such as skill point incremental adjustments, loadouts, or undo functions makes respeccing tedious and time-consuming.
  • Balance issues where some build paths or upgrades are significantly stronger than others, leading to dominant strategies and less meaningful variety late-game.
  • Performance problems and occasional bugs, including framerate drops with certain builds and crashes causing lost progress, detract from the overall experience.
  • story

    100 mentions Positive Neutral Negative
    47% positive mentions, 50% neutral mentions, 3% negative mentions

    The game's story is light, humorous, and primarily delivered through entertaining side quests that add charm and wit but often lack depth and lasting impact. While some players appreciate the quirky dialogue and plot twists, others find the narrative short, somewhat generic, and overshadowed by gameplay. Overall, the story serves as a fun, refreshing backdrop that complements the incremental mechanics without being the main focus.

    • “What sells it is the grim but entertaining presentation, the tongue-in-cheek writing via the tooltips and side quest dialogues, and the actually weaving of a good mystery through those side quests eventually tying into the main quest.”
    • “The story is minimalist but quite funny, and completing all New Game+ cycles does reveal a secret ending that only the most pure necromancers will ever see.”
    • “The story and side quests are hilarious; that along with the cool visuals and evolution of the various strategies kept me engaged the whole time.”
    • “The story isn't anything worth writing home about; I can definitely see the vision that they tried going for, but the ending was rather lackluster albeit tying into a new game+ story-wise.”
    • “It's not bad but it is kind of unfulfilling; as an incremental game, it's rather mid and the story is bare as can be... I had a few giggles at the side quests but other than that it was a lot of meh from start to finish...”
    • “Previous quests hinted that Bonesley had an ulterior motive, but the end just says, "nope, it's all pointless." I think giving Bonesley any actual reason for the journey that is finally revealed at the end would be way better; it just felt like a massive letdown.”
  • gameplay

    84 mentions Positive Neutral Negative
    31% positive mentions, 64% neutral mentions, 5% negative mentions

    The gameplay offers a unique blend of active incremental mechanics centered on breaking progressively challenging walls with diverse builds, rewarding experimentation and strategic respecs. While engaging and well-designed with humorous writing and solid mechanics, it tends to become repetitive and lacks a prestige or ascension system, limiting long-term depth and progression. Overall, it provides an enjoyable, moderately deep experience lasting around 5–20 hours, especially for fans of active idle and auto-battler hybrids.

    • “The core gameplay revolves around breaking down a series of walls, each acting as both a progress marker and a mechanical checkpoint that tests your current build.”
    • “You're often forced to respec your skill points based on the wall attributes, which really mixes things up and keeps the gameplay fresh.”
    • “The interface can feel dense at times, especially as more systems unlock, but this complexity reflects the depth of the underlying gameplay rather than clutter for its own sake.”
    • “And, as far as I can tell, no prestige mechanics or incentive to keep going after your fifth build failed to out-damage the regen of the 65th wall.”
    • “The mechanics of each wall layers get boring and repetitive after a while, same with the side quests.”
    • “Not only that, but even with trying to optimize my gameplay I still started to hit a wall of waiting around and doing nothing...1 hour in.”
  • humor

    48 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is widely praised for its witty writing, recurring jokes like "discombombulate," and amusing side quests that add charm and lightheartedness to the experience. While not overly abundant, the comedic elements effectively enhance the game's quirky story and character interactions without overshadowing gameplay. Overall, players find the humor entertaining, clever, and a key factor in the game's enjoyable, playful atmosphere.

    • “The side quests are super funny and dumb, the graphics are nice and the music is great.”
    • “The dialogue in the side-quests feature is actually hilarious, and it discombobulated me again and again with how often it went the exact opposite way to how I expected it to.”
    • “The story and side quests are hilarious; that along with the cool visuals and evolution of the various strategies kept me engaged the whole time.”
  • graphics

    47 mentions Positive Neutral Negative
    70% positive mentions, 24% neutral mentions, 6% negative mentions

    The game's graphics feature a charming minimalist pixel-art style with retro, 80's and Atari-era vibes that prioritize readability and function over detailed visuals. While basic and low-fi, the visuals are praised for their nostalgic aesthetic, crisp animations, and complementary spooky or quirky flavor, enhancing the overall experience without overshadowing gameplay. Fans of retro and incremental games will appreciate the coherent theme and playful, visually pleasing presentation.

    • “Animations and artworks are all very nice, and the best part was the amount of readability the game has.”
    • “Visually, the game adopts a minimalist pixel-art style that prioritizes readability and function over spectacle.”
    • “So with its crunchy retro graphics, crunchy dark tunes and satisfyingly crunchy math I'd declare that Journey to Incrementalia is one of the best, proud to show my bias after having such a good time.”
    • “Graphics are very basic, but it's an incremental game; you knew you weren't here for breathtaking views and finely rendered hair.”
    • “The art style is simple and there isn't much music, but what is there is charming and enjoyable.”
    • “Style-wise, it's kind of a weird retro mish-mash of Atari graphics and various sound effects from Atari, NES, Megadrive.”
  • music

    29 mentions Positive Neutral Negative
    52% positive mentions, 38% neutral mentions, 10% negative mentions

    The game's music is generally praised for its atmosphere, charm, and fitting retro style, contributing positively to the overall vibe. However, many note its limited variety and repetitive nature over extended play, which can become tiresome. Despite this, the soundtrack is considered enjoyable and complements the game's art and humor well.

    • “Great soundtrack, loved finding new combos and most efficient choices.”
    • “The art style is simple and there isn't much music, but what is there is charming and enjoyable.”
    • “Artistically, the game pulls off a charming minimalist style, the sfx are really juicy and the music is a total vibe.”
    • “The music isn't actually that bad but the design for it makes it very annoying and I ended up playing more than half the game on mute. This is why they say music design is just as important as the score itself—a repeating generic track that on its own may sound good but for an over 5-hour game with the same song repeating can drive anyone insane.”
    • “Limited music variety: while the soundtrack is appreciated, it quickly becomes repetitive.”
    • “Music and sound are just okay; other games in the genre have notably more memorable soundtracks and effects.”
  • grinding

    22 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is widely described as tedious and time-consuming, with many players finding the frequent resets and lack of offline progress frustrating. While the skill tree encourages experimentation, the required full respecs add to the grind, making it feel more like a chore than fun. However, some appreciate the variety of build combinations, and the game avoids endless grinding by design, resulting in a limited but strategic playthrough.

    • “The skill tree does not allow you to refund individual skill points, so the game encourages you to try different strategies, but you must reset all your skill points and lose all your units to do so, which becomes very tedious the more points you earn.”
    • “No offline progress; some builds require tedious management.”
    • “Became very time-consuming and tedious, and I ended up not enjoying it as much as I did at the beginning.”
  • replayability

    17 mentions Positive Neutral Negative
    29% positive mentions, 53% neutral mentions, 18% negative mentions

    Replayability in the game is generally praised for its multiple build options, endless mode, and experimentation opportunities, offering satisfying progression and varied strategies. However, some criticize the lack of a robust New Game+ or prestige system, which limits long-term replay value, especially once the main content is completed. Overall, it provides enjoyable repeat playthroughs, particularly for players who enjoy theorycrafting and different playstyles.

    • “Polished idle game with a story and an interesting plot, plenty of replayability with NG+ options and endless mode.”
    • “It offers a fun, low-effort experience with satisfying progression and plenty of replayability, especially thanks to its endless mode.”
    • “In a single playthrough there were a lot of builds I did not get the chance to try, so there is some replayability if you like experimenting with different builds.”
    • “Its replayability is hampered by the dominance of devils over other build options.”
    • “Could really use some kind of New Game+ to add some replayability; though for the price it's hard to complain too much.”
    • “New game is worthless in the sense that you gain nothing, don't start faster, no prestige, no replay value.”
  • optimization

    12 mentions Positive Neutral Negative
    33% positive mentions, 42% neutral mentions, 25% negative mentions

    The game offers a deep and strategic optimization experience that goes beyond typical idle mechanics, requiring active management and skill resetting to tackle rising challenges. However, performance issues notably impact late-game play, with significant FPS drops when large numbers of minions or specific abilities are active, making optimization not only strategic but necessary for smooth gameplay.

    • “What begins as a simple loop of summoning minions and dealing damage gradually expands into a surprisingly deep system of optimization, experimentation, and long-term planning.”
    • “Otherwise, it plays more like a strategy and auto-battler game, where active management and optimization are essential—especially in each subsequent new game+, which introduces multiple debuffs to your units or resistances/immunities to certain types of attacks.”
    • “My biggest gripe is probably the optimization as the game becomes barely playable on the last 15 walls or so; I was having to optimize my strategy and sacrifice DPS for frames so that I could still interact with things. I probably could have finished the game an hour earlier if it weren't for this.”
    • “As many other reviewers have also stated, this is not really an idler or an incremental game, but an unnecessarily difficult optimization game which requires tons of strategy and constantly resetting skills to match the ever rising challenge levels.”
    • “My biggest gripe is probably the optimization as the game becomes barely playable on the last 15 walls or so. I was having to optimize my strategy and sacrifice DPS for frames so that I could still interact with things. I probably could have finished the game an hour earlier if it weren't for this.”
    • “The one and only issue I did encounter was some severe performance issues when utilizing chain lightning and sorcerers with bone bombs, as the FPS would drop to like 0.05 whenever holding the chain lightning button down.”
  • atmosphere

    4 mentions Positive Neutral Negative
    75% positive mentions, 25% neutral mentions, 0% negative mentions

    The atmosphere is consistently praised for its immersive and fitting music, creating a charming and engaging environment enhanced by enjoyable mini-games and a cohesive presentation.

    • “Music is atmospheric and fits the rest of the presentation.”
    • “Surprisingly atmospheric.”
    • “Orb of Creation had fun mini games, good music, and an atmospheric feel.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a notable emotional impact through its humor, including silly references and non-sequiturs, alongside a few genuinely heartwarming moments, effectively engaging players despite minimal voice acting.

    • “There is a surprising amount of laughs to be had: silly references, non-sequiturs, and a couple genuinely heartwarming parts (as much as you can get with a generic text box with no voice acting anyway).”
    • “This must register on an emotional level.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game experiences minor bugs in damage calculations, but overall stability is acceptable, with enjoyable side quests and build-switching features adding to the experience.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The provided user text does not contain relevant information about the game's monetization. Therefore, no summary on monetization can be generated from this input.

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Play Times

7h Median play time
12h Average play time
5-20h Spent by most gamers
*Based on 14 analyzed playthroughs
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Frequently Asked Questions

Journey to Incrementalia is a hack and slash game with fantasy, mystery and dark fantasy themes. Common tags for Journey to Incrementalia include gothic, trading, linear, pixel graphics, relaxing and others.

Journey to Incrementalia is available on PC and Windows.

On average players spend around 12 hours playing Journey to Incrementalia.

Journey to Incrementalia was released on October 23, 2024.

Journey to Incrementalia was developed by Adam Travers.

Journey to Incrementalia has received positive reviews from players. Most players liked Journey to Incrementalia for its story but disliked it for its grinding.

Journey to Incrementalia is a single player game.

Similar games include (the) Gnorp Apologue, Tower Wizard, Nomad Idle, Zero Stress King: Idle Defense, Stuck In Time and others.